veloren/assets/voxygen/item_image_manifest.ron
BottledByte ab1c43be84 Dehardcoded LanternKind, Consumable and Ingredient, fixed Sceptre hotbar
Also fixed two wrong asset references and did some .ron formatting
2020-08-05 01:21:42 +02:00

1150 lines
39 KiB
Plaintext

// Png(specifier),
// Vox(specier),
// VoxTrans(specifier, offset, (x_rot, y_rot, z_rot), zoom)
({
// Weapons
// Bows
Tool(Bow("ShortBow0")): VoxTrans(
"voxel.weapon.bow.shortbow_starter",
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
),
Tool(Bow("WoodShortbow0")): VoxTrans(
"voxel.weapon.bow.shortbow_wood-0",
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
),
Tool(Bow("WoodShortbow1")): VoxTrans(
"voxel.weapon.bow.shortbow_wood-1",
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
),
Tool(Bow("LeafyShortbow0")): VoxTrans(
"voxel.weapon.bow.shortbow_leafy-0",
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
),
Tool(Bow("WoodLongbow0")): VoxTrans(
"voxel.weapon.bow.longbow_wood-0",
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
),
Tool(Bow("WoodLongbow1")): VoxTrans(
"voxel.weapon.bow.longbow_wood-1",
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
),
Tool(Bow("LeafyLongbow0")): VoxTrans(
"voxel.weapon.bow.longbow_leafy-0",
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
),
Tool(Bow("HornLongbow0")): VoxTrans(
"voxel.weapon.bow.longbow_horn-0",
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
),
Tool(Bow("IronLongbow0")): VoxTrans(
"voxel.weapon.bow.longbow_iron-0",
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
),
Tool(Bow("RareLongbow")): VoxTrans(
"voxel.weapon.bow.longbow_rare",
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
),
// Daggers
Tool(Dagger("BasicDagger")): VoxTrans(
"voxel.weapon.dagger.dagger_rusty",
(0.0, 0.0, -4.0), (-120.0, 90.0, 0.0), 1.1,
),
// Swords
Tool(Sword("Short0")): VoxTrans(
"voxel.weapon.sword.short_2h-0",
(-3.0, 3.0, 0.0), (-135.0, 90.0, 0.0), 1.60,
),
Tool(Sword("BasicSword")): VoxTrans(
"voxel.weapon.sword.rusty_2h",
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.3,
),
Tool(Sword("Zweihander0")): VoxTrans(
"voxel.weapon.sword.zweihander_2h-0",
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool(Sword("WoodTraining")): VoxTrans(
"voxel.weapon.sword.wood_2h",
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.3,
),
Tool(Sword("LongFine3")): VoxTrans(
"voxel.weapon.sword.long_2h_fine-3",
(0.0, 9.0, 0.0), (-90.0, 90.0, 0.0), 2.4,
),
Tool(Sword("GreatswordDam0")): VoxTrans(
"voxel.weapon.sword.greatsword_2h_dam-0",
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.5,
),
Tool(Sword("GreatswordDam1")): VoxTrans(
"voxel.weapon.sword.greatsword_2h_dam-1",
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.5,
),
Tool(Sword("GreatswordDam2")): VoxTrans(
"voxel.weapon.sword.greatsword_2h_dam-2",
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.5,
),
Tool(Sword("GreatswordSimple0")): VoxTrans(
"voxel.weapon.sword.greatsword_2h_simple-0",
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.5,
),
Tool(Sword("GreatswordSimple1")): VoxTrans(
"voxel.weapon.sword.greatsword_2h_simple-1",
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.5,
),
Tool(Sword("GreatswordSimple2")): VoxTrans(
"voxel.weapon.sword.greatsword_2h_simple-2",
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.5,
),
Tool(Sword("GreatswordOrn0")): VoxTrans(
"voxel.weapon.sword.greatsword_2h_orn-0",
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.5,
),
Tool(Sword("GreatswordOrn1")): VoxTrans(
"voxel.weapon.sword.greatsword_2h_orn-1",
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.5,
),
Tool(Sword("GreatswordOrn2")): VoxTrans(
"voxel.weapon.sword.greatsword_2h_orn-2",
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.5,
),
Tool(Sword("GreatswordFine0")): VoxTrans(
"voxel.weapon.sword.greatsword_2h_fine-0",
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.5,
),
Tool(Sword("GreatswordFine1")): VoxTrans(
"voxel.weapon.sword.greatsword_2h_fine-1",
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.5,
),
Tool(Sword("GreatswordFine2")): VoxTrans(
"voxel.weapon.sword.greatsword_2h_fine-2",
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.5,
),
Tool(Sword("LongDam0")): VoxTrans(
"voxel.weapon.sword.long_2h_dam-0",
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.5,
),
Tool(Sword("LongDam1")): VoxTrans(
"voxel.weapon.sword.long_2h_dam-1",
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.5,
),
Tool(Sword("LongDam2")): VoxTrans(
"voxel.weapon.sword.long_2h_dam-2",
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.5,
),
Tool(Sword("LongDam3")): VoxTrans(
"voxel.weapon.sword.long_2h_dam-3",
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.5,
),
Tool(Sword("LongDam4")): VoxTrans(
"voxel.weapon.sword.long_2h_dam-4",
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.5,
),
Tool(Sword("LongDam5")): VoxTrans(
"voxel.weapon.sword.long_2h_dam-5",
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.5,
),
Tool(Sword("LongSimple0")): VoxTrans(
"voxel.weapon.sword.long_2h_simple-0",
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.5,
),
Tool(Sword("LongSimple1")): VoxTrans(
"voxel.weapon.sword.long_2h_simple-1",
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.5,
),
Tool(Sword("LongSimple2")): VoxTrans(
"voxel.weapon.sword.long_2h_simple-2",
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.5,
),
Tool(Sword("LongSimple3")): VoxTrans(
"voxel.weapon.sword.long_2h_simple-3",
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.5,
),
Tool(Sword("LongSimple4")): VoxTrans(
"voxel.weapon.sword.long_2h_simple-4",
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.5,
),
Tool(Sword("LongSimple5")): VoxTrans(
"voxel.weapon.sword.long_2h_simple-5",
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.5,
),
Tool(Sword("LongOrn0")): VoxTrans(
"voxel.weapon.sword.long_2h_orn-0",
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.5,
),
Tool(Sword("LongOrn1")): VoxTrans(
"voxel.weapon.sword.long_2h_orn-1",
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.5,
),
Tool(Sword("LongOrn2")): VoxTrans(
"voxel.weapon.sword.long_2h_orn-2",
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.5,
),
Tool(Sword("LongOrn3")): VoxTrans(
"voxel.weapon.sword.long_2h_orn-3",
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.5,
),
Tool(Sword("LongOrn4")): VoxTrans(
"voxel.weapon.sword.long_2h_orn-4",
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.5,
),
Tool(Sword("LongOrn5")): VoxTrans(
"voxel.weapon.sword.long_2h_orn-5",
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.5,
),
Tool(Sword("LongFine0")): VoxTrans(
"voxel.weapon.sword.long_2h_fine-0",
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.5,
),
Tool(Sword("LongFine1")): VoxTrans(
"voxel.weapon.sword.long_2h_fine-1",
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.5,
),
Tool(Sword("LongFine2")): VoxTrans(
"voxel.weapon.sword.long_2h_fine-2",
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.5,
),
Tool(Sword("LongFine3")): VoxTrans(
"voxel.weapon.sword.long_2h_fine-3",
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.5,
),
Tool(Sword("LongFine4")): VoxTrans(
"voxel.weapon.sword.long_2h_fine-4",
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.5,
),
Tool(Sword("LongFine5")): VoxTrans(
"voxel.weapon.sword.long_2h_fine-5",
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.5,
),
Tool(Sword("CultPurp0")): VoxTrans(
"voxel.weapon.sword.cultist_purp_2h-0",
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.5,
),
// Axes
Tool(Axe("BasicAxe")): VoxTrans(
"voxel.weapon.axe.2haxe_rusty",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool(Axe("OrcAxe0")): VoxTrans(
"voxel.weapon.axe.2haxe_orc-0",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool(Axe("WornIronAxe0")): VoxTrans(
"voxel.weapon.axe.2haxe_worn_iron-0",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool(Axe("WornIronAxe1")): VoxTrans(
"voxel.weapon.axe.2haxe_worn_iron-1",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool(Axe("WornIronAxe2")): VoxTrans(
"voxel.weapon.axe.2haxe_worn_iron-2",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool(Axe("WornIronAxe3")): VoxTrans(
"voxel.weapon.axe.2haxe_worn_iron-3",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool(Axe("WornIronAxe4")): VoxTrans(
"voxel.weapon.axe.2haxe_worn_iron-4",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool(Axe("BronzeAxe0")): VoxTrans(
"voxel.weapon.axe.2haxe_bronze-0",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool(Axe("BronzeAxe1")): VoxTrans(
"voxel.weapon.axe.2haxe_bronze-1",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool(Axe("IronAxe0")): VoxTrans(
"voxel.weapon.axe.2haxe_iron-0",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool(Axe("IronAxe1")): VoxTrans(
"voxel.weapon.axe.2haxe_iron-1",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool(Axe("IronAxe2")): VoxTrans(
"voxel.weapon.axe.2haxe_iron-2",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool(Axe("IronAxe3")): VoxTrans(
"voxel.weapon.axe.2haxe_iron-3",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool(Axe("IronAxe4")): VoxTrans(
"voxel.weapon.axe.2haxe_iron-4",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool(Axe("IronAxe5")): VoxTrans(
"voxel.weapon.axe.2haxe_iron-5",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool(Axe("IronAxe6")): VoxTrans(
"voxel.weapon.axe.2haxe_iron-6",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool(Axe("IronAxe7")): VoxTrans(
"voxel.weapon.axe.2haxe_iron-7",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool(Axe("IronAxe8")): VoxTrans(
"voxel.weapon.axe.2haxe_iron-8",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool(Axe("IronAxe8")): VoxTrans(
"voxel.weapon.axe.2haxe_iron-8",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool(Axe("IronAxe9")): VoxTrans(
"voxel.weapon.axe.2haxe_iron-9",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool(Axe("SteelAxe0")): VoxTrans(
"voxel.weapon.axe.2haxe_steel-0",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool(Axe("SteelAxe1")): VoxTrans(
"voxel.weapon.axe.2haxe_steel-1",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool(Axe("SteelAxe2")): VoxTrans(
"voxel.weapon.axe.2haxe_steel-2",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool(Axe("SteelAxe3")): VoxTrans(
"voxel.weapon.axe.2haxe_steel-3",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool(Axe("SteelAxe4")): VoxTrans(
"voxel.weapon.axe.2haxe_steel-4",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool(Axe("SteelAxe5")): VoxTrans(
"voxel.weapon.axe.2haxe_steel-5",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool(Axe("SteelAxe6")): VoxTrans(
"voxel.weapon.axe.2haxe_steel-6",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool(Axe("BloodsteelAxe0")): VoxTrans(
"voxel.weapon.axe.2haxe_bloodsteel-0",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool(Axe("BloodsteelAxe1")): VoxTrans(
"voxel.weapon.axe.2haxe_bloodsteel-1",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool(Axe("BloodsteelAxe2")): VoxTrans(
"voxel.weapon.axe.2haxe_bloodsteel-2",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool(Axe("CobaltAxe0")): VoxTrans(
"voxel.weapon.axe.2haxe_cobalt-0",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool(Axe("MalachiteAxe0")): VoxTrans(
"voxel.weapon.axe.2haxe_malachite-0",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
// Hammers
Tool(Hammer("BasicHammer")): VoxTrans(
"voxel.weapon.hammer.2hhammer_rusty",
(2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool(Hammer("WoodHammer0")): VoxTrans(
"voxel.weapon.hammer.2hhammer_wood-0",
(2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool(Hammer("FlimsyHammer")): VoxTrans(
"voxel.weapon.hammer.2hhammer_flimsy",
(2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool(Hammer("StoneHammer0")): VoxTrans(
"voxel.weapon.hammer.2hhammer_stone-0",
(2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool(Hammer("StoneHammer1")): VoxTrans(
"voxel.weapon.hammer.2hhammer_stone-1",
(2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool(Hammer("StoneHammer2")): VoxTrans(
"voxel.weapon.hammer.2hhammer_stone-2",
(2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool(Hammer("StoneHammer3")): VoxTrans(
"voxel.weapon.hammer.2hhammer_stone-3",
(2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool(Hammer("WornIronHammer0")): VoxTrans(
"voxel.weapon.hammer.2hhammer_worn_iron-0",
(2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool(Hammer("WornIronHammer1")): VoxTrans(
"voxel.weapon.hammer.2hhammer_worn_iron-1",
(2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool(Hammer("WornIronHammer2")): VoxTrans(
"voxel.weapon.hammer.2hhammer_worn_iron-2",
(2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool(Hammer("WornIronHammer3")): VoxTrans(
"voxel.weapon.hammer.2hhammer_worn_iron-3",
(2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool(Hammer("BronzeHammer0")): VoxTrans(
"voxel.weapon.hammer.2hhammer_bronze-0",
(2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool(Hammer("BronzeHammer1")): VoxTrans(
"voxel.weapon.hammer.2hhammer_bronze-1",
(2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool(Hammer("IronHammer0")): VoxTrans(
"voxel.weapon.hammer.2hhammer_iron-0",
(2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool(Hammer("IronHammer1")): VoxTrans(
"voxel.weapon.hammer.2hhammer_iron-1",
(2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool(Hammer("IronHammer2")): VoxTrans(
"voxel.weapon.hammer.2hhammer_iron-2",
(2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool(Hammer("IronHammer3")): VoxTrans(
"voxel.weapon.hammer.2hhammer_iron-3",
(2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool(Hammer("IronHammer4")): VoxTrans(
"voxel.weapon.hammer.2hhammer_iron-4",
(2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool(Hammer("IronHammer5")): VoxTrans(
"voxel.weapon.hammer.2hhammer_iron-5",
(2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool(Hammer("IronHammer6")): VoxTrans(
"voxel.weapon.hammer.2hhammer_iron-6",
(2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool(Hammer("IronHammer7")): VoxTrans(
"voxel.weapon.hammer.2hhammer_iron-7",
(2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool(Hammer("IronHammer8")): VoxTrans(
"voxel.weapon.hammer.2hhammer_iron-8",
(2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool(Hammer("SteelHammer0")): VoxTrans(
"voxel.weapon.hammer.2hhammer_steel-0",
(2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool(Hammer("SteelHammer1")): VoxTrans(
"voxel.weapon.hammer.2hhammer_steel-1",
(2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool(Hammer("SteelHammer2")): VoxTrans(
"voxel.weapon.hammer.2hhammer_steel-2",
(2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool(Hammer("SteelHammer3")): VoxTrans(
"voxel.weapon.hammer.2hhammer_steel-3",
(2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool(Hammer("SteelHammer4")): VoxTrans(
"voxel.weapon.hammer.2hhammer_steel-4",
(2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool(Hammer("SteelHammer5")): VoxTrans(
"voxel.weapon.hammer.2hhammer_steel-5",
(2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool(Hammer("CobaltHammer0")): VoxTrans(
"voxel.weapon.hammer.2hhammer_cobalt-0",
(2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool(Hammer("CobaltHammer1")): VoxTrans(
"voxel.weapon.hammer.2hhammer_cobalt-1",
(2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool(Hammer("RunicHammer")): VoxTrans(
"voxel.weapon.hammer.2hhammer_runic",
(2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool(Hammer("RamsheadHammer")): VoxTrans(
"voxel.weapon.hammer.2hhammer_ramshead",
(2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool(Hammer("Mjolnir")): VoxTrans(
"voxel.weapon.hammer.2hhammer_mjolnir",
(2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
// Staffs
Tool(Staff("BasicStaff")): VoxTrans(
"voxel.weapon.staff.firestaff_starter",
(1.0, 0.0, 0.0), (-310., 90.0, 0.0), 1.2,
),
Tool(Staff("BoneStaff")): VoxTrans(
"voxel.weapon.staff.firestaff_bone",
(1.0, 0.0, 0.0), (-310., 90.0, 0.0), 1.2,
),
Tool(Staff("AmethystStaff")): VoxTrans(
"voxel.weapon.staff.firestaff_amethyst",
(1.0, 0.0, 0.0), (-310., 90.0, 0.0), 1.2,
),
Tool(Staff("CultistStaff")): VoxTrans(
"voxel.weapon.staff.firestaff_cultist",
(1.0, 0.0, 0.0), (-310., 90.0, 0.0), 1.2,
),
// Healing staff
Tool(Staff("Sceptre")): VoxTrans(
"voxel.weapon.staff.wood-nature",
(1.0, -1.0, 0.0), (-310., 90.0, 0.0), 1.2,
),
// Shields
Tool(Shield("BasicShield")): VoxTrans(
"voxel.weapon.shield.wood-0",
(0.0, 0.0, 0.0), (-90.0, 90.0, 0.0), 2.4,
),
// Lanterns
Lantern("Black0"): Png(
"element.icons.lantern_black-0",
),
Lantern("Green0"): Png(
"element.icons.lantern_green-0",
),
Lantern("Blue0"): Png(
"element.icons.lantern_blue-0",
),
Lantern("Red0"): Png(
"element.icons.lantern_red-0",
),
// Farming Equipment
Tool(Farming("Broom")): VoxTrans(
"voxel.weapon.tool.broom-0",
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool(Farming("Hoe0")): VoxTrans(
"voxel.weapon.tool.hoe_green",
(0.0, 0.0, 0.0), (130.0, 35.0, 180.0), 1.0,
),
Tool(Farming("Hoe1")): VoxTrans(
"voxel.weapon.tool.hoe_blue",
(0.0, 0.0, 0.0), (130.0, 35.0, 180.0), 1.0,
),
Tool(Farming("Pitchfork")): VoxTrans(
"voxel.weapon.tool.pitchfork-0",
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool(Farming("Rake")): VoxTrans(
"voxel.weapon.tool.rake-0",
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.0,
),
Tool(Farming("FishingRod0")): VoxTrans(
"voxel.weapon.tool.fishing_rod_blue-0",
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.5,
),
Tool(Farming("FishingRod0")): VoxTrans(
"voxel.weapon.tool.fishing_rod_orange-0",
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
),
Tool(Farming("Pickaxe0")): VoxTrans(
"voxel.weapon.tool.pickaxe_green-0",
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.0,
),
Tool(Farming("Shovel0")): VoxTrans(
"voxel.weapon.tool.shovel_green",
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool(Farming("Shovel1")): VoxTrans(
"voxel.weapon.tool.shovel_gold",
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
// Other
Utility(Collar): Png(
"element.icons.collar",
),
// Armor
// Starter Parts
Armor(Foot("Sandal0")): VoxTrans(
"voxel.armor.foot.cloth_sandals",
(0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1,
),
Armor(Pants("Rugged0")): VoxTrans(
"voxel.armor.pants.rugged-0",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Chest("Rugged0")): VoxTrans(
"voxel.armor.chest.rugged-0",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
// Cultist Clothing
Armor(Chest("CultistPurple")): VoxTrans(
"voxel.armor.chest.cultist",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Pants("CultistPurple")): VoxTrans(
"voxel.armor.pants.cultist",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Belt("Cultist")): VoxTrans(
"voxel.armor.belt.cultist",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.4,
),
Armor(Foot("Cultist")): VoxTrans(
"voxel.armor.foot.cultist",
(0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1,
),
Armor(Hand("CultistPurple")): VoxTrans(
"voxel.armor.hand.cultist_right",
(0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0,
),
Armor(Shoulder("CultistPurple")): VoxTrans(
"voxel.armor.shoulder.cultist_right",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Chest("CultistBlue")): VoxTrans(
"voxel.armor.chest.cultist",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Pants("CultistBlue")): VoxTrans(
"voxel.armor.pants.cultist",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Hand("CultistBlue")): VoxTrans(
"voxel.armor.hand.cultist_right",
(0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0,
),
Armor(Shoulder("CultistBlue")): VoxTrans(
"voxel.armor.shoulder.cultist_right",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
// Druid Set
Armor(Chest("Druid")): VoxTrans(
"voxel.armor.chest.druid",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Pants("Druid")): VoxTrans(
"voxel.armor.pants.druid",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Belt("Druid")): VoxTrans(
"voxel.armor.belt.druid",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.4,
),
Armor(Foot("Druid")): VoxTrans(
"voxel.armor.foot.druid",
(0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1,
),
Armor(Hand("Druid")): VoxTrans(
"voxel.armor.hand.druid_right",
(0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0,
),
Armor(Shoulder("DruidShoulder")): VoxTrans(
"voxel.armor.shoulder.druid_right",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
// Villager Clothing
Armor(Pants("WorkerBlue0")): VoxTrans(
"voxel.armor.pants.worker_blue-0",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Chest("WorkerGreen0")): VoxTrans(
"voxel.armor.chest.worker_green-0",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Chest("WorkerGreen1")): VoxTrans(
"voxel.armor.chest.shirt_white-0",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Chest("WorkerRed0")): VoxTrans(
"voxel.armor.chest.worker_green-0",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Chest("WorkerRed1")): VoxTrans(
"voxel.armor.chest.shirt_white-0",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Chest("WorkerPurple0")): VoxTrans(
"voxel.armor.chest.worker_green-0",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Chest("WorkerPurple1")): VoxTrans(
"voxel.armor.chest.shirt_white-0",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Chest("WorkerYellow0")): VoxTrans(
"voxel.armor.chest.worker_green-0",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Chest("WorkerYellow1")): VoxTrans(
"voxel.armor.chest.shirt_white-0",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Chest("WorkerOrange0")): VoxTrans(
"voxel.armor.chest.worker_green-0",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Chest("WorkerOrange1")): VoxTrans(
"voxel.armor.chest.shirt_white-0",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
// Assassin Set
Armor(Chest("Assassin")): VoxTrans(
"voxel.armor.chest.assa",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Pants("Assassin")): VoxTrans(
"voxel.armor.pants.assa",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Belt("Assassin")): VoxTrans(
"voxel.armor.belt.assa",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.8,
),
Armor(Foot("Assassin")): VoxTrans(
"voxel.armor.foot.assa",
(0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1,
),
Armor(Hand("Assassin")): VoxTrans(
"voxel.armor.hand.assa_right",
(0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0,
),
Armor(Shoulder("Assassin")): VoxTrans(
"voxel.armor.shoulder.assa_right",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
// Starting Armor - Plate
Armor(Chest("PlateGreen0")): VoxTrans(
"voxel.armor.chest.plate_green-0",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Pants("PlateGreen0")): VoxTrans(
"voxel.armor.pants.plate_green-0",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Belt("Plate0")): VoxTrans(
"voxel.armor.belt.plate-0",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.8,
),
Armor(Foot("Plate0")): VoxTrans(
"voxel.armor.foot.plate-0",
(0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1,
),
Armor(Hand("Plate0")): VoxTrans(
"voxel.armor.hand.plate_right-0",
(0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0,
),
Armor(Shoulder("Plate0")): VoxTrans(
"voxel.armor.shoulder.plate_right-0",
(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
),
//Steel0 Armor
Armor(Chest("Steel0")): VoxTrans(
"voxel.armor.chest.steel-0",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Pants("Steel0")): VoxTrans(
"voxel.armor.pants.steel-0",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Belt("Steel0")): VoxTrans(
"voxel.armor.belt.steel-0",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.8,
),
Armor(Foot("Steel0")): VoxTrans(
"voxel.armor.foot.steel-0",
(0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1,
),
Armor(Hand("Steel0")): VoxTrans(
"voxel.armor.hand.steel_right-0",
(0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0,
),
Armor(Shoulder("Steel0")): VoxTrans(
"voxel.armor.shoulder.steel_right-0",
(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
),
//Leather0 Armor
Armor(Chest("Leather0")): VoxTrans(
"voxel.armor.chest.leather-0",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Pants("Leather0")): VoxTrans(
"voxel.armor.pants.leather-0",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Belt("Leather0")): VoxTrans(
"voxel.armor.belt.leather-0",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.8,
),
Armor(Foot("Leather0")): VoxTrans(
"voxel.armor.foot.leather-0",
(0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1,
),
Armor(Hand("Leather0")): VoxTrans(
"voxel.armor.hand.leather_right-0",
(0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0,
),
Armor(Shoulder("Leather0")): VoxTrans(
"voxel.armor.shoulder.leather_right-0",
(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
),
//Leather1 Armor
Armor(Shoulder("Leather1")): VoxTrans(
"voxel.armor.shoulder.leather_right-1",
(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
),
//Leather2 Armor
Armor(Chest("Leather2")): VoxTrans(
"voxel.armor.chest.leather-2",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Pants("Leather2")): VoxTrans(
"voxel.armor.pants.leather-2",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Belt("Leather2")): VoxTrans(
"voxel.armor.belt.leather-2",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.8,
),
Armor(Foot("Leather2")): VoxTrans(
"voxel.armor.foot.leather-2",
(0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1,
),
Armor(Hand("Leather2")): VoxTrans(
"voxel.armor.hand.leather_right-2",
(0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0,
),
Armor(Shoulder("Leather2")): VoxTrans(
"voxel.armor.shoulder.leather_right-2",
(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
),
//Linen Cloth
Armor(Chest("ClothBlue0")): VoxTrans(
"voxel.armor.chest.cloth_blue-0",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Pants("ClothBlue0")): VoxTrans(
"voxel.armor.pants.cloth_blue-0",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Belt("ClothBlue0")): VoxTrans(
"voxel.armor.belt.cloth_blue-0",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.8,
),
Armor(Foot("ClothBlue0")): VoxTrans(
"voxel.armor.foot.cloth_blue-0",
(0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1,
),
Armor(Hand("ClothBlue0")): VoxTrans(
"voxel.armor.hand.cloth_blue_right-0",
(0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0,
),
Armor(Shoulder("ClothBlue0")): VoxTrans(
"voxel.armor.shoulder.cloth_blue_right-0",
(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
),
//////////////
Armor(Chest("ClothGreen0")): VoxTrans(
"voxel.armor.chest.cloth_green-0",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Pants("ClothGreen0")): VoxTrans(
"voxel.armor.pants.cloth_green-0",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Belt("ClothGreen0")): VoxTrans(
"voxel.armor.belt.cloth_green-0",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.8,
),
Armor(Foot("ClothGreen0")): VoxTrans(
"voxel.armor.foot.cloth_green-0",
(0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1,
),
Armor(Hand("ClothGreen0")): VoxTrans(
"voxel.armor.hand.cloth_green_right-0",
(0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0,
),
Armor(Shoulder("ClothGreen0")): VoxTrans(
"voxel.armor.shoulder.cloth_green_right-0",
(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
),
Armor(Shoulder("ClothGreen0")): VoxTrans(
"voxel.armor.shoulder.cloth_green_right-0",
(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
),
//////
Armor(Chest("ClothPurple0")): VoxTrans(
"voxel.armor.chest.cloth_purple-0",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Pants("ClothPurple0")): VoxTrans(
"voxel.armor.pants.cloth_purple-0",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Belt("ClothPurple0")): VoxTrans(
"voxel.armor.belt.cloth_purple-0",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.8,
),
Armor(Foot("ClothPurple0")): VoxTrans(
"voxel.armor.foot.cloth_purple-0",
(0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1,
),
Armor(Hand("ClothPurple0")): VoxTrans(
"voxel.armor.hand.cloth_purple_right-0",
(0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0,
),
Armor(Shoulder("ClothPurple0")): VoxTrans(
"voxel.armor.shoulder.cloth_purple_right-0",
(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
),
Armor(Shoulder("ClothBlue1")): VoxTrans(
"voxel.armor.shoulder.cloth_blue_right-1",
(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
),
Armor(Shoulder("IronSpikes")): VoxTrans(
"voxel.armor.shoulder.iron_spikes_right",
(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
),
Armor(Shoulder("IronLeather3")): VoxTrans(
"voxel.armor.shoulder.leather_iron_right-3",
(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
),
Armor(Shoulder("IronLeather2")): VoxTrans(
"voxel.armor.shoulder.leather_iron_right-2",
(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
),
Armor(Shoulder("IronLeather1")): VoxTrans(
"voxel.armor.shoulder.leather_iron_right-1",
(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
),
Armor(Shoulder("IronLeather0")): VoxTrans(
"voxel.armor.shoulder.leather_iron_right-0",
(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
),
Armor(Shoulder("LeatherStrips")): VoxTrans(
"voxel.armor.shoulder.leather_strips_right",
(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
),
Armor(Foot("JackalopeSlips")): VoxTrans(
"voxel.armor.foot.jackalope_slippers",
(0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1,
),
//Twig Set
Armor(Chest("Twig")): VoxTrans(
"voxel.armor.chest.twigs_chest",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Pants("Twig")): VoxTrans(
"voxel.armor.pants.twigs_pants",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Belt("Twig")): VoxTrans(
"voxel.armor.belt.twigs_belt",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.4,
),
Armor(Foot("Twig")): VoxTrans(
"voxel.armor.foot.twigs_foot",
(0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1,
),
Armor(Hand("Twig")): VoxTrans(
"voxel.armor.hand.twigs_glove_right",
(0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0,
),
Armor(Shoulder("TwiggyShoulder")): VoxTrans(
"voxel.armor.shoulder.twigs_right",
(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
),
//TwigsLeaves Set
Armor(Chest("Twigsleaves")): VoxTrans(
"voxel.armor.chest.twigsleaves_chest",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Pants("Twigsleaves")): VoxTrans(
"voxel.armor.pants.twigsleaves_pants",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Belt("Twigsleaves")): VoxTrans(
"voxel.armor.belt.twigsleaves_belt",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.4,
),
Armor(Foot("Twigsleaves")): VoxTrans(
"voxel.armor.foot.twigsleaves_foot",
(0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1,
),
Armor(Hand("Twigsleaves")): VoxTrans(
"voxel.armor.hand.twigsleaves_glove_right",
(0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0,
),
Armor(Shoulder("LeafyShoulder")): VoxTrans(
"voxel.armor.shoulder.twigsleaves_shoulder_right",
(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
),
//TwigsFlowers Set
Armor(Chest("Twigsflowers")): VoxTrans(
"voxel.armor.chest.twigsflowers_chest",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Pants("Twigsflowers")): VoxTrans(
"voxel.armor.pants.twigsflowers_pants",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Belt("Twigsflowers")): VoxTrans(
"voxel.armor.belt.twigsflowers_belt",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.4,
),
Armor(Foot("Twigsflowers")): VoxTrans(
"voxel.armor.foot.twigsflowers_foot",
(0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1,
),
Armor(Hand("Twigsflowers")): VoxTrans(
"voxel.armor.hand.twigsflowers_glove_right",
(0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0,
),
Armor(Shoulder("FlowerShoulder")): VoxTrans(
"voxel.armor.shoulder.twigsflowers_shoulder_right",
(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
),
//misc
Armor(Pants("Hunting")): VoxTrans(
"voxel.armor.pants.grayscale",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
// Backs
Armor(Back("Short0")): VoxTrans(
"voxel.armor.back.short-0",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.0,
),
Armor(Back("Admin")): VoxTrans(
"voxel.armor.back.admin",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.0,
),
Armor(Back("DungPurp0")): VoxTrans(
"voxel.armor.back.dung_purp-0",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.0,
),
// Rings
Armor(Ring("Ring0")): Png(
"element.icons.ring-0",
),
// Necks
Armor(Neck("Neck0")): Png(
"element.icons.neck-0",
),
// Tabards
Armor(Tabard("Admin")): Png(
"element.icons.tabard_admin",
),
// Heads
Armor(Head("Leather0")): VoxTrans(
"voxel.armor.head.leather-0",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.0,
),
Armor(Head("AssaMask0")): VoxTrans(
"voxel.armor.head.assa_mask-0",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.0,
),
// Consumables
Consumable("Apple"): Png(
"element.icons.item_apple",
),
Consumable("Coconut"): Png(
"element.icons.item_coconut",
),
Consumable("PotionMed"): VoxTrans(
"voxel.object.potion_red",
(0.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 0.7,
),
Consumable("PotionMinor"): VoxTrans(
"voxel.object.potion_red",
(0.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 0.5,
),
Consumable("PotionLarge"): VoxTrans(
"voxel.object.potion_red",
(0.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 0.9,
),
Consumable("PotionExp"): VoxTrans(
"voxel.object.potion_turq",
(0.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 0.8,
),
Consumable("Cheese"): Png(
"element.icons.item_cheese",
),
Consumable("Potion"): VoxTrans(
"voxel.object.potion_red",
(0.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 1.0,
),
Consumable("Mushroom"): VoxTrans(
"voxel.sprite.mushrooms.mushroom-10",
(0.0, 0.0, 0.0), (-50.0, 70.0, 40.0), 1.0,
),
Consumable("Velorite"): VoxTrans(
"voxel.sprite.velorite.velorite_ore",
(0.0, -1.0, 0.0), (-50.0, 40.0, 20.0), 0.8,
),
Consumable("VeloriteFrag"): VoxTrans(
"voxel.sprite.velorite.velorite_1",
(0.0, 0.0, 0.0), (-50.0, 40.0, 20.0), 0.8,
),
Consumable("AppleShroomCurry"): Png(
"element.icons.item_apple_curry",
),
Consumable("AppleStick"): Png(
"element.icons.item_apple_stick",
),
Consumable("MushroomStick"): Png(
"element.icons.item_shroom_stick",
),
// Throwables
Throwable(Bomb): VoxTrans(
"voxel.object.bomb",
(0.0, 0.5, 0.0), (-50.0, 40.0, 20.0), 0.8,
),
Throwable(TrainingDummy): VoxTrans(
"voxel.object.training_dummy",
(0.0, -1.0, 0.0), (-50.0, 40.0, 20.0), 0.8,
),
// Ingredients
Ingredient("CraftsmanHammer"): VoxTrans( //TODO This should be a 1h hammer!
"voxel.weapon.hammer.craftsman",
(1.0, 1.0, 0.0), (-135.0, 90.0, 0.0), 1.0,
),
Ingredient("Flower"): VoxTrans(
"voxel.sprite.flowers.flower_red_2",
(0.0, -1.0, 0.0), (-50.0, 40.0, 20.0), 0.8,
),
Ingredient("Grass"): VoxTrans(
"voxel.sprite.grass.grass_long_5",
(0.0, 0.0, 0.0), (-90.0, 50.0, 0.0), 1.0,
),
Ingredient("Stones"): VoxTrans(
"voxel.sprite.rocks.rock-0",
(0.0, 0.0, 0.0), (-50.0, 40.0, 20.0), 0.8,
),
Ingredient("Twigs"): VoxTrans(
"voxel.sprite.twigs.twigs-0",
(0.0, 0.0, 0.0), (-20.0, 10.0, 20.0), 0.9,
),
Ingredient("LeatherScraps"): Png(
"element.icons.item_leather0",
),
Ingredient("ShinyGem"): Png(
"element.icons.gem",
),
Ingredient("MortarPestle"): Png(
"element.icons.item_mortarpestlecoco",
),
Ingredient("EmptyVial"): VoxTrans(
"voxel.object.potion_empty",
(0.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 0.8,
),
// Debug Items
Tool(Debug("Boost")): VoxTrans(
"voxel.weapon.tool.broom_belzeshrub_purple",
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
})