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https://gitlab.com/veloren/veloren.git
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186 lines
6.5 KiB
Rust
186 lines
6.5 KiB
Rust
use super::{gfx_backend, RenderError};
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use gfx::{self, traits::Factory};
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use image::{DynamicImage, GenericImageView};
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use vek::Vec2;
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type DefaultShaderFormat = (gfx::format::R8_G8_B8_A8, gfx::format::Srgb);
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/// Represents an image that has been uploaded to the GPU.
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pub struct Texture<F: gfx::format::Formatted = DefaultShaderFormat>
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where
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F::Surface: gfx::format::TextureSurface,
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F::Channel: gfx::format::TextureChannel,
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<F::Surface as gfx::format::SurfaceTyped>::DataType: Copy,
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{
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pub tex: gfx::handle::Texture<gfx_backend::Resources, <F as gfx::format::Formatted>::Surface>,
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pub srv: gfx::handle::ShaderResourceView<
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gfx_backend::Resources,
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<F as gfx::format::Formatted>::View,
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>,
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pub sampler: gfx::handle::Sampler<gfx_backend::Resources>,
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}
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impl<F: gfx::format::Formatted> Texture<F>
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where
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F::Surface: gfx::format::TextureSurface,
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F::Channel: gfx::format::TextureChannel,
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<F::Surface as gfx::format::SurfaceTyped>::DataType: Copy,
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{
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pub fn new(
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factory: &mut gfx_backend::Factory,
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image: &DynamicImage,
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filter_method: Option<gfx::texture::FilterMethod>,
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wrap_mode: Option<gfx::texture::WrapMode>,
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border: Option<gfx::texture::PackedColor>,
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) -> Result<Self, RenderError> {
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// TODO: Actualy handle images that aren't in rgba format properly.
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let buffer = image.as_flat_samples_u8().ok_or_else(|| {
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RenderError::CustomError(
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"We currently do not support color formats using more than 4 bytes / pixel.".into(),
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)
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})?;
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let (tex, srv) = factory
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.create_texture_immutable_u8::<F>(
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gfx::texture::Kind::D2(
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image.width() as u16,
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image.height() as u16,
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gfx::texture::AaMode::Single,
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),
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gfx::texture::Mipmap::Provided,
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// Guarenteed to be correct, since all the conversions from DynamicImage to
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// FlatSamples<u8> go through the underlying ImageBuffer's implementation of
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// as_flat_samples(), which guarantees that the resulting FlatSamples is
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// well-formed.
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&[buffer.as_slice()],
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)
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.map_err(RenderError::CombinedError)?;
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let mut sampler_info = gfx::texture::SamplerInfo::new(
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filter_method.unwrap_or(gfx::texture::FilterMethod::Scale),
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wrap_mode.unwrap_or(gfx::texture::WrapMode::Clamp),
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);
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let transparent = [0.0, 0.0, 0.0, 1.0].into();
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sampler_info.border = border.unwrap_or(transparent);
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Ok(Self {
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tex,
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srv,
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sampler: factory.create_sampler(sampler_info),
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})
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}
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pub fn new_dynamic(
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factory: &mut gfx_backend::Factory,
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width: u16,
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height: u16,
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) -> Result<Self, RenderError> {
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let tex = factory.create_texture(
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gfx::texture::Kind::D2(
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width,
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height,
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gfx::texture::AaMode::Single,
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),
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1 as gfx::texture::Level,
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gfx::memory::Bind::SHADER_RESOURCE,
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gfx::memory::Usage::Dynamic,
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Some(<<F as gfx::format::Formatted>::Channel as gfx::format::ChannelTyped>::get_channel_type()),
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)
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.map_err(|err| RenderError::CombinedError(gfx::CombinedError::Texture(err)))?;
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let srv = factory
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.view_texture_as_shader_resource::<F>(&tex, (0, 0), gfx::format::Swizzle::new())
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.map_err(|err| RenderError::CombinedError(gfx::CombinedError::Resource(err)))?;
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Ok(Self {
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tex,
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srv,
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sampler: factory.create_sampler(gfx::texture::SamplerInfo::new(
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gfx::texture::FilterMethod::Scale,
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gfx::texture::WrapMode::Clamp,
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)),
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})
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}
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pub fn new_immutable_raw(
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factory: &mut gfx_backend::Factory,
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kind: gfx::texture::Kind,
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mipmap: gfx::texture::Mipmap,
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data: &[&[<F::Surface as gfx::format::SurfaceTyped>::DataType]],
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sampler_info: gfx::texture::SamplerInfo,
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) -> Result<Self, RenderError> {
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let (tex, srv) = factory
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.create_texture_immutable::<F>(kind, mipmap, data)
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.map_err(RenderError::CombinedError)?;
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Ok(Self {
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tex,
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srv,
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sampler: factory.create_sampler(sampler_info),
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})
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}
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pub fn new_raw(
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_device: &mut gfx_backend::Device,
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factory: &mut gfx_backend::Factory,
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kind: gfx::texture::Kind,
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max_levels: u8,
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bind: gfx::memory::Bind,
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usage: gfx::memory::Usage,
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levels: (u8, u8),
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swizzle: gfx::format::Swizzle,
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sampler_info: gfx::texture::SamplerInfo,
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) -> Result<Self, RenderError> {
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let tex = factory
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.create_texture(
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kind,
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max_levels as gfx::texture::Level,
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bind | gfx::memory::Bind::SHADER_RESOURCE,
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usage,
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Some(<<F as gfx::format::Formatted>::Channel as gfx::format::ChannelTyped>::get_channel_type())
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)
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.map_err(|err| RenderError::CombinedError(gfx::CombinedError::Texture(err)))?;
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let srv = factory
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.view_texture_as_shader_resource::<F>(&tex, levels, swizzle)
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.map_err(|err| RenderError::CombinedError(gfx::CombinedError::Resource(err)))?;
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Ok(Self {
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tex,
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srv,
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sampler: factory.create_sampler(sampler_info),
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})
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}
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/// Update a texture with the given data (used for updating the glyph cache
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/// texture).
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pub fn update(
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&self,
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encoder: &mut gfx::Encoder<gfx_backend::Resources, gfx_backend::CommandBuffer>,
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offset: [u16; 2],
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size: [u16; 2],
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data: &[<F::Surface as gfx::format::SurfaceTyped>::DataType],
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) -> Result<(), RenderError> {
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let info = gfx::texture::ImageInfoCommon {
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xoffset: offset[0],
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yoffset: offset[1],
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zoffset: 0,
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width: size[0],
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height: size[1],
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depth: 0,
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format: (),
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mipmap: 0,
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};
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encoder
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.update_texture::<<F as gfx::format::Formatted>::Surface, F>(
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&self.tex, None, info, data,
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)
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.map_err(RenderError::TexUpdateError)
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}
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/// Get dimensions of the represented image.
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pub fn get_dimensions(&self) -> Vec2<u16> {
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let (w, h, ..) = self.tex.get_info().kind.get_dimensions();
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Vec2::new(w, h)
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}
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}
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