mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
ac60bf5794
Made functions that were called every frame significantly cheaper. Final UI fixes.
73 lines
2.0 KiB
Rust
73 lines
2.0 KiB
Rust
mod ability;
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mod admin;
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pub mod agent;
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pub mod aura;
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pub mod beam;
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pub mod body;
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pub mod buff;
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mod character_state;
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pub mod chat;
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mod controller;
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mod energy;
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pub mod group;
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mod health;
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pub mod home_chunk;
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mod inputs;
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pub mod inventory;
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mod last;
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mod location;
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mod misc;
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mod phys;
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mod player;
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pub mod projectile;
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pub mod shockwave;
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pub mod skills;
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mod stats;
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pub mod visual;
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// Reexports
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pub use ability::{CharacterAbility, CharacterAbilityType};
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pub use admin::Admin;
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pub use agent::{Agent, Alignment};
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pub use aura::{Aura, AuraChange, AuraKind, Auras};
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pub use beam::{Beam, BeamSegment};
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pub use body::{
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biped_large, bird_medium, bird_small, dragon, fish_medium, fish_small, golem, humanoid, object,
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quadruped_low, quadruped_medium, quadruped_small, theropod, AllBodies, Body, BodyData,
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};
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pub use buff::{
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Buff, BuffCategory, BuffChange, BuffData, BuffEffect, BuffId, BuffKind, BuffSource, Buffs,
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ModifierKind,
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};
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pub use character_state::{Attacking, CharacterState, StateUpdate};
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pub use chat::{
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ChatMode, ChatMsg, ChatType, Faction, SpeechBubble, SpeechBubbleType, UnresolvedChatMsg,
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};
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pub use controller::{
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Climb, ControlAction, ControlEvent, Controller, ControllerInputs, GroupManip, Input,
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InventoryManip, MountState, Mounting,
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};
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pub use energy::{Energy, EnergyChange, EnergySource};
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pub use group::Group;
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pub use health::{Health, HealthChange, HealthSource};
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pub use home_chunk::HomeChunk;
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pub use inputs::CanBuild;
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pub use inventory::{
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item,
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item::{Item, ItemConfig, ItemDrop},
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slot, Inventory, InventoryUpdate, InventoryUpdateEvent,
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};
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pub use last::Last;
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pub use location::{Waypoint, WaypointArea};
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pub use misc::Object;
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pub use phys::{
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Collider, ForceUpdate, Gravity, Mass, Ori, PhysicsState, Pos, PreviousVelDtCache, Scale,
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Sticky, Vel,
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};
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pub use player::Player;
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pub use projectile::{Projectile, ProjectileConstructor};
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pub use shockwave::{Shockwave, ShockwaveHitEntities};
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pub use skills::{Skill, SkillGroup, SkillGroupKind, SkillSet};
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pub use stats::Stats;
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pub use visual::{LightAnimation, LightEmitter};
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