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56 lines
1.7 KiB
Rust
56 lines
1.7 KiB
Rust
use super::{
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super::{vek::*, Animation},
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CharacterSkeleton, SkeletonAttr,
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};
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use common::comp::item::ToolKind;
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pub struct GlideWieldAnimation;
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type GlideWieldAnimationDependency = (
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Option<ToolKind>,
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Option<ToolKind>,
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Vec3<f32>,
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Vec3<f32>,
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Vec3<f32>,
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f32,
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);
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impl Animation for GlideWieldAnimation {
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type Dependency = GlideWieldAnimationDependency;
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type Skeleton = CharacterSkeleton;
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#[cfg(feature = "use-dyn-lib")]
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const UPDATE_FN: &'static [u8] = b"character_glidewield\0";
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#[cfg_attr(feature = "be-dyn-lib", export_name = "character_glidewield")]
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fn update_skeleton_inner(
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skeleton: &Self::Skeleton,
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(_active_tool_kind, _second_tool_kind, velocity, _orientation, _last_ori, _global_time): Self::Dependency,
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_anim_time: f32,
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rate: &mut f32,
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s_a: &SkeletonAttr,
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) -> Self::Skeleton {
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let mut next = (*skeleton).clone();
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let speed = Vec2::<f32>::from(velocity).magnitude();
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*rate = 1.0;
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next.hand_l.position = Vec3::new(-2.0 - s_a.hand.0, s_a.hand.1, s_a.hand.2 + 15.0);
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next.hand_l.orientation = Quaternion::rotation_x(3.35) * Quaternion::rotation_y(0.2);
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next.hand_r.position = Vec3::new(2.0 + s_a.hand.0, s_a.hand.1, s_a.hand.2 + 15.0);
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next.hand_r.orientation = Quaternion::rotation_x(3.35) * Quaternion::rotation_y(-0.2);
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next.glider.scale = Vec3::one() * 1.0;
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if speed > 0.5 {
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next.glider.orientation = Quaternion::rotation_x(0.8);
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next.glider.position = Vec3::new(0.0, -10.0, 15.0);
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} else {
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next.glider.orientation = Quaternion::rotation_x(0.35);
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next.glider.position = Vec3::new(0.0, -9.0, 17.0);
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}
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next
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}
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}
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