veloren/voxygen/anim/src/character/glidewield.rs
2021-02-27 23:21:03 +01:00

56 lines
1.7 KiB
Rust

use super::{
super::{vek::*, Animation},
CharacterSkeleton, SkeletonAttr,
};
use common::comp::item::ToolKind;
pub struct GlideWieldAnimation;
type GlideWieldAnimationDependency = (
Option<ToolKind>,
Option<ToolKind>,
Vec3<f32>,
Vec3<f32>,
Vec3<f32>,
f32,
);
impl Animation for GlideWieldAnimation {
type Dependency = GlideWieldAnimationDependency;
type Skeleton = CharacterSkeleton;
#[cfg(feature = "use-dyn-lib")]
const UPDATE_FN: &'static [u8] = b"character_glidewield\0";
#[cfg_attr(feature = "be-dyn-lib", export_name = "character_glidewield")]
fn update_skeleton_inner(
skeleton: &Self::Skeleton,
(_active_tool_kind, _second_tool_kind, velocity, _orientation, _last_ori, _global_time): Self::Dependency,
_anim_time: f32,
rate: &mut f32,
s_a: &SkeletonAttr,
) -> Self::Skeleton {
let mut next = (*skeleton).clone();
let speed = Vec2::<f32>::from(velocity).magnitude();
*rate = 1.0;
next.hand_l.position = Vec3::new(-2.0 - s_a.hand.0, s_a.hand.1, s_a.hand.2 + 15.0);
next.hand_l.orientation = Quaternion::rotation_x(3.35) * Quaternion::rotation_y(0.2);
next.hand_r.position = Vec3::new(2.0 + s_a.hand.0, s_a.hand.1, s_a.hand.2 + 15.0);
next.hand_r.orientation = Quaternion::rotation_x(3.35) * Quaternion::rotation_y(-0.2);
next.glider.scale = Vec3::one() * 1.0;
if speed > 0.5 {
next.glider.orientation = Quaternion::rotation_x(0.8);
next.glider.position = Vec3::new(0.0, -10.0, 15.0);
} else {
next.glider.orientation = Quaternion::rotation_x(0.35);
next.glider.position = Vec3::new(0.0, -9.0, 17.0);
}
next
}
}