veloren/server/src/sys/persistence.rs

57 lines
1.7 KiB
Rust

use crate::{persistence::character_updater, presence::Presence, sys::SysScheduler};
use common::comp::{Inventory, SkillSet, Waypoint};
use common_ecs::{Job, Origin, Phase, System};
use common_net::msg::PresenceKind;
use specs::{Join, ReadStorage, Write, WriteExpect};
#[derive(Default)]
pub struct Sys;
impl<'a> System<'a> for Sys {
#[allow(clippy::type_complexity)]
type SystemData = (
ReadStorage<'a, Presence>,
ReadStorage<'a, SkillSet>,
ReadStorage<'a, Inventory>,
ReadStorage<'a, Waypoint>,
WriteExpect<'a, character_updater::CharacterUpdater>,
Write<'a, SysScheduler<Self>>,
);
const NAME: &'static str = "persistence";
const ORIGIN: Origin = Origin::Server;
const PHASE: Phase = Phase::Create;
fn run(
_job: &mut Job<Self>,
(
presences,
player_skill_set,
player_inventories,
player_waypoint,
mut updater,
mut scheduler,
): Self::SystemData,
) {
if scheduler.should_run() {
updater.batch_update(
(
&presences,
&player_skill_set,
&player_inventories,
player_waypoint.maybe(),
)
.join()
.filter_map(
|(presence, skill_set, inventory, waypoint)| match presence.kind {
PresenceKind::Character(id) => {
Some((id, skill_set, inventory, waypoint))
},
PresenceKind::Spectator => None,
},
),
);
}
}
}