mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
120 lines
3.0 KiB
Rust
120 lines
3.0 KiB
Rust
use crate::{site::Site, Colors};
|
|
use common::{
|
|
assets::{watch::ReloadIndicator, Asset, Ron},
|
|
store::Store,
|
|
};
|
|
use core::ops::Deref;
|
|
use noise::{Seedable, SuperSimplex};
|
|
use std::sync::Arc;
|
|
|
|
const WORLD_COLORS_MANIFEST: &str = "world.style.colors";
|
|
|
|
pub struct Index {
|
|
pub seed: u32,
|
|
pub time: f32,
|
|
pub noise: Noise,
|
|
pub sites: Store<Site>,
|
|
indicator: ReloadIndicator,
|
|
}
|
|
|
|
/// An owned reference to indexed data.
|
|
///
|
|
/// The data are split out so that we can replace the colors without disturbing
|
|
/// the rest of the index, while also keeping all the data within a single
|
|
/// indirection.
|
|
#[derive(Clone)]
|
|
pub struct IndexOwned {
|
|
colors: Arc<Colors>,
|
|
index: Arc<Index>,
|
|
}
|
|
|
|
impl Deref for IndexOwned {
|
|
type Target = Index;
|
|
|
|
fn deref(&self) -> &Self::Target { &self.index }
|
|
}
|
|
|
|
/// A shared reference to indexed data.
|
|
///
|
|
/// This is copyable and can be used from either style of index.
|
|
#[derive(Clone, Copy)]
|
|
pub struct IndexRef<'a> {
|
|
pub colors: &'a Colors,
|
|
pub index: &'a Index,
|
|
}
|
|
|
|
impl<'a> Deref for IndexRef<'a> {
|
|
type Target = Index;
|
|
|
|
fn deref(&self) -> &Self::Target { &self.index }
|
|
}
|
|
|
|
impl Index {
|
|
/// NOTE: Panics if the color manifest cannot be loaded.
|
|
pub fn new(seed: u32) -> (Self, Arc<Colors>) {
|
|
let mut indicator = ReloadIndicator::new();
|
|
let colors = Ron::<Colors>::load_watched(WORLD_COLORS_MANIFEST, &mut indicator)
|
|
.expect("Could not load world colors!");
|
|
|
|
(
|
|
Self {
|
|
seed,
|
|
time: 0.0,
|
|
noise: Noise::new(seed),
|
|
sites: Store::default(),
|
|
indicator,
|
|
},
|
|
colors,
|
|
)
|
|
}
|
|
}
|
|
|
|
impl IndexOwned {
|
|
pub fn new(index: Index, colors: Arc<Colors>) -> Self {
|
|
Self {
|
|
index: Arc::new(index),
|
|
colors,
|
|
}
|
|
}
|
|
|
|
/// NOTE: Callback is called only when colors actually have to be reloaded.
|
|
/// The server is responsible for making sure that all affected chunks are
|
|
/// reloaded; a naive approach will just regenerate every chunk on the
|
|
/// server, but it is possible that eventually we can find a better
|
|
/// solution.
|
|
///
|
|
/// Ideally, this should be called about once per tick.
|
|
pub fn reload_colors_if_changed<R>(
|
|
&mut self,
|
|
reload: impl FnOnce(&mut Self) -> R,
|
|
) -> Option<R> {
|
|
self.indicator.reloaded().then(move || {
|
|
// We know the asset was loaded before, so load_expect should be fine.
|
|
self.colors = Ron::<Colors>::load_expect(WORLD_COLORS_MANIFEST);
|
|
reload(self)
|
|
})
|
|
}
|
|
|
|
pub fn as_index_ref(&self) -> IndexRef {
|
|
IndexRef {
|
|
colors: &self.colors,
|
|
index: &self.index,
|
|
}
|
|
}
|
|
}
|
|
|
|
pub struct Noise {
|
|
pub cave_nz: SuperSimplex,
|
|
pub scatter_nz: SuperSimplex,
|
|
}
|
|
|
|
impl Noise {
|
|
#[allow(clippy::identity_op)]
|
|
fn new(seed: u32) -> Self {
|
|
Self {
|
|
cave_nz: SuperSimplex::new().set_seed(seed + 0),
|
|
scatter_nz: SuperSimplex::new().set_seed(seed + 1),
|
|
}
|
|
}
|
|
}
|