veloren/common
Sam e98edbcc7a Conversion of poise damage to health damage now scales depending on the poise state the target is in.
Entities are now immune to poise damage for 1 second after exiting a poise state.
Rebalanced most phyiscal damage attacks on player-accessible tools.
2022-01-12 22:18:59 -05:00
..
assets Fix typo "incase"->"in case" 2022-01-06 18:28:05 +00:00
base Improve the warning message when USERDATA_STRATEGY was not set during compilation and the binary was moved outside the workspace/crate that it was compiled from, show a warning when an invalid VELOREN_USERDATA_STRATEGY is used, and also actually make sure warnings from userdata selection are logged in voxygen (since the userdata folder needs to be selected to set up logging we have to rerun the selection after logging is set up so that any warnings will be logged). 2021-10-04 12:23:42 -04:00
benches use criterion groups and fix tracing to much on wgpu 2021-06-03 22:37:17 +02:00
ecs update toolchain to nightly-2021-12-19 2021-12-23 13:04:24 +01:00
frontend Merge branch 'capucho/tracing-bump' into 'master' 2021-11-27 11:11:47 +00:00
net UI notifying player that their skillset has been invalidated. 2022-01-03 19:55:06 -05:00
src Conversion of poise damage to health damage now scales depending on the poise state the target is in. 2022-01-12 22:18:59 -05:00
state update toolchain to nightly-2021-12-19 2021-12-23 13:04:24 +01:00
systems Conversion of poise damage to health damage now scales depending on the poise state the target is in. 2022-01-12 22:18:59 -05:00
build.rs use bg_main.jpg instead of bg_main.png 2021-06-18 20:41:18 +03:00
Cargo.toml Addressed some review. 2022-01-03 19:55:04 -05:00