veloren/voxygen/shaders/skybox.frag
2019-01-11 23:18:34 +00:00

26 lines
301 B
GLSL

#version 330 core
in vec3 f_pos;
layout (std140)
uniform u_locals {
vec4 nul;
};
layout (std140)
uniform u_globals {
mat4 view_mat;
mat4 proj_mat;
vec4 cam_pos;
vec4 focus_pos;
vec4 view_distance;
vec4 tod;
vec4 time;
};
out vec4 tgt_color;
void main() {
tgt_color = vec4(f_pos, 1.0);
}