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40 lines
1.3 KiB
Rust
40 lines
1.3 KiB
Rust
use crate::comp::{
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ActionState::Attack, AttackKind::BasicAttack, EcsStateData, StateHandle, StateUpdate,
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};
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use crate::util::movement_utils::*;
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use std::time::Duration;
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#[derive(Clone, Copy, Default, Debug, PartialEq, Serialize, Deserialize, Eq, Hash)]
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pub struct BasicAttackState {
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/// How long the state has until exitting
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remaining_duration: Duration,
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}
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impl StateHandle for BasicAttackState {
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fn handle(&self, ecs_data: &EcsStateData) -> StateUpdate {
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let mut update = StateUpdate {
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pos: *ecs_data.pos,
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vel: *ecs_data.vel,
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ori: *ecs_data.ori,
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character: *ecs_data.character,
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};
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// Check if attack duration has expired
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if self.remaining_duration == Duration::default() {
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// If so, go back to wielding or idling
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update.character.action_state = attempt_wield(ecs_data.stats);
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return update;
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}
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// Otherwise, tick down remaining_duration, and keep rolling
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update.character.action_state = Attack(BasicAttack(BasicAttackState {
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remaining_duration: self
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.remaining_duration
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.checked_sub(Duration::from_secs_f32(ecs_data.dt.0))
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.unwrap_or_default(),
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}));
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return update;
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}
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}
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