veloren/common/src/comp/states/basic_attack.rs
2019-12-28 08:10:39 -08:00

40 lines
1.3 KiB
Rust

use crate::comp::{
ActionState::Attack, AttackKind::BasicAttack, EcsStateData, StateHandle, StateUpdate,
};
use crate::util::movement_utils::*;
use std::time::Duration;
#[derive(Clone, Copy, Default, Debug, PartialEq, Serialize, Deserialize, Eq, Hash)]
pub struct BasicAttackState {
/// How long the state has until exitting
remaining_duration: Duration,
}
impl StateHandle for BasicAttackState {
fn handle(&self, ecs_data: &EcsStateData) -> StateUpdate {
let mut update = StateUpdate {
pos: *ecs_data.pos,
vel: *ecs_data.vel,
ori: *ecs_data.ori,
character: *ecs_data.character,
};
// Check if attack duration has expired
if self.remaining_duration == Duration::default() {
// If so, go back to wielding or idling
update.character.action_state = attempt_wield(ecs_data.stats);
return update;
}
// Otherwise, tick down remaining_duration, and keep rolling
update.character.action_state = Attack(BasicAttack(BasicAttackState {
remaining_duration: self
.remaining_duration
.checked_sub(Duration::from_secs_f32(ecs_data.dt.0))
.unwrap_or_default(),
}));
return update;
}
}