veloren/common/src/comp/states/basic_block.rs
2019-12-28 08:10:39 -08:00

42 lines
1.3 KiB
Rust

use super::{BLOCK_ACCEL, BLOCK_SPEED};
use crate::comp::{EcsStateData, StateHandle, StateUpdate};
use crate::util::movement_utils::*;
use std::time::Duration;
use vek::Vec2;
#[derive(Clone, Copy, Debug, PartialEq, Serialize, Deserialize, Eq, Hash)]
pub struct BasicBlockState {
/// How long the blocking state has been active
active_duration: Duration,
}
impl StateHandle for BasicBlockState {
fn handle(&self, ecs_data: &EcsStateData) -> StateUpdate {
let mut update = StateUpdate {
pos: *ecs_data.pos,
vel: *ecs_data.vel,
ori: *ecs_data.ori,
character: *ecs_data.character,
};
// TODO: Apply simple move speed debuff instead
update.character.move_disabled = true;
// Update movement
update.vel.0 += Vec2::broadcast(ecs_data.dt.0)
* ecs_data.inputs.move_dir
* match ecs_data.physics.on_ground {
true if update.vel.0.magnitude_squared() < BLOCK_SPEED.powf(2.0) => BLOCK_ACCEL,
_ => 0.0,
};
if !ecs_data.inputs.secondary.is_pressed() {
update.character.action_state = attempt_wield(ecs_data.stats);
update.character.move_disabled = false;
return update;
}
return update;
}
}