veloren/assets/voxygen/shaders/antialias/msaa-x8.glsl
2022-09-10 10:56:22 +01:00

23 lines
964 B
GLSL

vec4 aa_apply(
texture2D tex, sampler smplr,
texture2D depth_tex, sampler depth_smplr,
vec2 fragCoord,
vec2 resolution
) {
ivec2 texel_coord = ivec2(fragCoord.x, fragCoord.y);
vec4 sample1 = texelFetch(sampler2DMS(tex, smplr), texel_coord, 0);
vec4 sample2 = texelFetch(sampler2DMS(tex, smplr), texel_coord, 1);
vec4 sample3 = texelFetch(sampler2DMS(tex, smplr), texel_coord, 2);
vec4 sample4 = texelFetch(sampler2DMS(tex, smplr), texel_coord, 3);
vec4 sample5 = texelFetch(sampler2DMS(tex, smplr), texel_coord, 4);
vec4 sample6 = texelFetch(sampler2DMS(tex, smplr), texel_coord, 5);
vec4 sample7 = texelFetch(sampler2DMS(tex, smplr), texel_coord, 6);
vec4 sample8 = texelFetch(sampler2DMS(tex, smplr), texel_coord, 7);
// Average Samples
vec4 msaa_color = (sample1 + sample2 + sample3 + sample4 + sample5 + sample6 + sample7 + sample8) / 8.0;
return msaa_color;
}