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Included in the initial implementation is an entity browser which lists all entities in the client ECS, an entity component viewer which shows select components belonging to the selected entity including character state information, and a simple frame time graph. This MR also includes an extraction of the animation hot reloading code which has been reused for egui to allow for hot-reloading of the egui interface to allow rapid development of the UI with realtime feedback upon save as is the case with aninmations. This is feature-gated behind the `hot-egui` feature which is not enabled by default due to the extra startup time that it adds.
273 lines
8.8 KiB
Rust
273 lines
8.8 KiB
Rust
use libloading::Library;
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use notify::{immediate_watcher, EventKind, RecursiveMode, Watcher};
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use std::{
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process::{Command, Stdio},
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sync::{mpsc, Mutex},
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time::Duration,
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};
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use find_folder::Search;
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use std::{
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env,
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env::consts::{DLL_PREFIX, DLL_SUFFIX},
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path::{Path, PathBuf},
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sync::Arc,
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};
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use tracing::{debug, error, info};
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// Re-exports
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pub use libloading::Symbol;
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/// LoadedLib holds a loaded dynamic library and the location of library file
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/// with the appropriate OS specific name and extension i.e.
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/// `libvoxygen_anim_dyn_active.dylib`, `voxygen_anim_dyn_active.dll`.
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///
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/// # NOTE
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/// DOES NOT WORK ON MACOS, due to some limitations with hot-reloading the
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/// `.dylib`.
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pub struct LoadedLib {
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/// Loaded library.
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pub lib: Library,
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/// Path to the library.
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pub lib_path: PathBuf,
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}
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impl LoadedLib {
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/// Compile and load the dynamic library
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///
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/// This is necessary because the very first time you use hot reloading you
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/// wont have the library, so you can't load it until you have compiled it!
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fn compile_load(dyn_package: &str) -> Self {
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#[cfg(target_os = "macos")]
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error!("The hot reloading feature does not work on macos.");
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// Compile
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if !compile(dyn_package) {
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panic!("{} compile failed.", dyn_package);
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} else {
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info!("{} compile succeeded.", dyn_package);
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}
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copy(&LoadedLib::determine_path(dyn_package), dyn_package);
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Self::load(dyn_package)
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}
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/// Load a library from disk.
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///
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/// Currently this is pretty fragile, it gets the path of where it thinks
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/// the dynamic library should be and tries to load it. It will panic if it
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/// is missing.
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fn load(dyn_package: &str) -> Self {
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let lib_path = LoadedLib::determine_path(dyn_package);
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// Try to load the library.
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let lib = match unsafe { Library::new(lib_path.clone()) } {
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Ok(lib) => lib,
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Err(e) => panic!(
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"Tried to load dynamic library from {:?}, but it could not be found. A potential \
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reason is we may require a special case for your OS so we can find it. {:?}",
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lib_path, e
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),
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};
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Self { lib, lib_path }
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}
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/// Determine the path to the dynamic library based on the path of the
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/// current executable.
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fn determine_path(dyn_package: &str) -> PathBuf {
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let current_exe = env::current_exe();
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// If we got the current_exe, we need to go up a level and then down
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// in to debug (in case we were in release or another build dir).
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let mut lib_path = match current_exe {
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Ok(mut path) => {
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// Remove the filename to get the directory.
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path.pop();
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// Search for the debug directory.
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let dir = Search::ParentsThenKids(1, 1)
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.of(path)
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.for_folder("debug")
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.expect(
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"Could not find the debug build directory relative to the current \
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executable.",
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);
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debug!(?dir, "Found the debug build directory.");
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dir
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},
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Err(e) => {
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panic!(
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"Could not determine the path of the current executable, this is needed to \
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hot-reload the dynamic library. {:?}",
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e
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);
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},
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};
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// Determine the platform specific path and push it onto our already
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// established target/debug dir.
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lib_path.push(active_file(dyn_package));
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lib_path
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}
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}
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/// Initialise a watcher.
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///
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/// This will search for the directory named `package_source_dir` and watch the
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/// files within it for any changes.
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pub fn init(
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package: &'static str,
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dyn_package: &'static str,
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package_source_dir: &'static str,
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) -> Arc<Mutex<Option<LoadedLib>>> {
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let lib_storage = Arc::new(Mutex::new(Some(LoadedLib::compile_load(dyn_package))));
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// TODO: use crossbeam
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let (reload_send, reload_recv) = mpsc::channel();
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// Start watcher
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let mut watcher = immediate_watcher(move |res| event_fn(res, &reload_send)).unwrap();
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// Search for the source directory of the package being hot-reloaded.
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let watch_dir = Search::Kids(1)
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.for_folder(package_source_dir)
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.unwrap_or_else(|_| {
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panic!(
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"Could not find the {} crate directory relative to the current directory",
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package_source_dir
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)
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});
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watcher.watch(watch_dir, RecursiveMode::Recursive).unwrap();
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// Start reloader that watcher signals
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// "Debounces" events since I can't find the option to do this in the latest
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// `notify`
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let lib_storage_clone = Arc::clone(&lib_storage);
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std::thread::Builder::new()
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.name(format!("{}_hotreload_watcher", package))
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.spawn(move || {
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let mut modified_paths = std::collections::HashSet::new();
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while let Ok(path) = reload_recv.recv() {
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modified_paths.insert(path);
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// Wait for any additional modify events before reloading
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while let Ok(path) = reload_recv.recv_timeout(Duration::from_millis(300)) {
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modified_paths.insert(path);
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}
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info!(
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?modified_paths,
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"Hot reloading {} because files in `{}` modified.", package, package_source_dir
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);
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hotreload(dyn_package, &lib_storage_clone);
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}
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})
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.unwrap();
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// Let the watcher live forever
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std::mem::forget(watcher);
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lib_storage
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}
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fn compiled_file(dyn_package: &str) -> String { dyn_lib_file(dyn_package, false) }
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fn active_file(dyn_package: &str) -> String { dyn_lib_file(dyn_package, true) }
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fn dyn_lib_file(dyn_package: &str, active: bool) -> String {
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format!(
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"{}{}{}{}",
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DLL_PREFIX,
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dyn_package.replace("-", "_"),
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if active { "_active" } else { "" },
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DLL_SUFFIX
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)
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}
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/// Event function to hotreload the dynamic library
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///
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/// This is called by the watcher to filter for modify events on `.rs` files
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/// before sending them back.
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fn event_fn(res: notify::Result<notify::Event>, sender: &mpsc::Sender<String>) {
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match res {
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Ok(event) => {
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if let EventKind::Modify(_) = event.kind {
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event
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.paths
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.iter()
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.filter(|p| p.extension().map(|e| e == "rs").unwrap_or(false))
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.map(|p| p.to_string_lossy().into_owned())
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// Signal reloader
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.for_each(|p| { let _ = sender.send(p); });
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}
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},
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Err(e) => error!(?e, "hotreload watcher error."),
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}
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}
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/// Hotreload the dynamic library
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///
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/// This will reload the dynamic library by first internally calling compile
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/// and then reloading the library.
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fn hotreload(dyn_package: &str, loaded_lib: &Mutex<Option<LoadedLib>>) {
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// Do nothing if recompile failed.
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if compile(dyn_package) {
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let mut lock = loaded_lib.lock().unwrap();
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// Close lib.
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let loaded_lib = lock.take().unwrap();
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loaded_lib.lib.close().unwrap();
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copy(&loaded_lib.lib_path, dyn_package);
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// Open new lib.
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*lock = Some(LoadedLib::load(dyn_package));
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info!("Updated {}.", dyn_package);
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}
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}
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/// Recompile the dyn package
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///
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/// Returns `false` if the compile failed.
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fn compile(dyn_package: &str) -> bool {
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let output = Command::new("cargo")
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.stderr(Stdio::inherit())
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.stdout(Stdio::inherit())
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.arg("build")
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.arg("--package")
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.arg(dyn_package)
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.arg("--features")
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.arg(format!("{}/be-dyn-lib", dyn_package))
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.output()
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.unwrap();
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output.status.success()
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}
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/// Copy the lib file, so we have an `_active` copy.
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///
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/// We do this for all OS's although it is only strictly necessary for windows.
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/// The reason we do this is to make the code easier to understand and debug.
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fn copy(lib_path: &Path, dyn_package: &str) {
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// Use the platform specific names.
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let lib_compiled_path = lib_path.with_file_name(compiled_file(dyn_package));
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let lib_output_path = lib_path.with_file_name(active_file(dyn_package));
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// Get the path to where the lib was compiled to.
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debug!(?lib_compiled_path, ?lib_output_path, "Moving.");
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// Copy the library file from where it is output, to where we are going to
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// load it from i.e. lib_path.
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std::fs::copy(&lib_compiled_path, &lib_output_path).unwrap_or_else(|err| {
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panic!(
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"Failed to rename dynamic library from {:?} to {:?}. {:?}",
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lib_compiled_path, lib_output_path, err
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)
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});
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}
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