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64 lines
2.3 KiB
Rust
64 lines
2.3 KiB
Rust
use super::SysTimer;
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use crate::{client::Client, presence::Presence};
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use common::{comp::Pos, msg::ServerGeneral, span, terrain::TerrainGrid};
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use common_sys::state::TerrainChanges;
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use specs::{Join, Read, ReadExpect, ReadStorage, System, Write};
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/// This systems sends new chunks to clients as well as changes to existing
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/// chunks
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pub struct Sys;
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impl<'a> System<'a> for Sys {
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#[allow(clippy::type_complexity)] // TODO: Pending review in #587
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type SystemData = (
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ReadExpect<'a, TerrainGrid>,
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Read<'a, TerrainChanges>,
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Write<'a, SysTimer<Self>>,
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ReadStorage<'a, Pos>,
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ReadStorage<'a, Presence>,
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ReadStorage<'a, Client>,
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);
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fn run(
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&mut self,
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(terrain, terrain_changes, mut timer, positions, presences, clients): Self::SystemData,
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) {
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span!(_guard, "run", "terrain_sync::Sys::run");
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timer.start();
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// Sync changed chunks
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'chunk: for chunk_key in &terrain_changes.modified_chunks {
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let mut lazy_msg = None;
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for (presence, pos, client) in (&presences, &positions, &clients).join() {
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if super::terrain::chunk_in_vd(pos.0, *chunk_key, &terrain, presence.view_distance)
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{
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if lazy_msg.is_none() {
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lazy_msg = Some(client.prepare(ServerGeneral::TerrainChunkUpdate {
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key: *chunk_key,
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chunk: Ok(Box::new(match terrain.get_key(*chunk_key) {
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Some(chunk) => chunk.clone(),
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None => break 'chunk,
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})),
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}));
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}
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lazy_msg.as_ref().map(|ref msg| client.send_prepared(&msg));
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}
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}
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}
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// TODO: Don't send all changed blocks to all clients
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// Sync changed blocks
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let mut lazy_msg = None;
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for (_, client) in (&presences, &clients).join() {
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if lazy_msg.is_none() {
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lazy_msg = Some(client.prepare(ServerGeneral::TerrainBlockUpdates(
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terrain_changes.modified_blocks.clone(),
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)));
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}
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lazy_msg.as_ref().map(|ref msg| client.send_prepared(&msg));
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}
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timer.end();
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}
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}
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