veloren/assets/common/abilities/sword/dash.ron
Sam e98edbcc7a Conversion of poise damage to health damage now scales depending on the poise state the target is in.
Entities are now immune to poise damage for 1 second after exiting a poise state.
Rebalanced most phyiscal damage attacks on player-accessible tools.
2022-01-12 22:18:59 -05:00

28 lines
628 B
Rust

DashMelee(
energy_cost: 10.0,
base_damage: 8.0,
scaled_damage: 16.0,
base_poise_damage: 0,
scaled_poise_damage: 0,
base_knockback: 8.0,
scaled_knockback: 7.0,
range: 4.0,
angle: 60.0,
energy_drain: 30.0,
forward_speed: 3.0,
buildup_duration: 0.25,
charge_duration: 1.2,
swing_duration: 0.1,
recover_duration: 0.5,
ori_modifier: 0.3,
charge_through: true,
is_interruptible: true,
damage_kind: Piercing,
damage_effect: Some(Buff((
kind: Bleeding,
dur_secs: 10.0,
strength: DamageFraction(0.1),
chance: 0.1,
))),
)