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712f2e9c97
* Added migrations for entity ID changes to existing tables
34 lines
865 B
Rust
34 lines
865 B
Rust
use crate::persistence::character_loader::CharacterLoader;
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use common::{
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comp::{Body, Inventory, Stats},
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loadout_builder::LoadoutBuilder,
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};
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use specs::{Entity, ReadExpect};
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pub fn create_character(
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entity: Entity,
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player_uuid: String,
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character_alias: String,
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character_tool: Option<String>,
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body: Body,
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character_loader: &ReadExpect<'_, CharacterLoader>,
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) {
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let stats = Stats::new(character_alias.to_string(), body);
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let loadout = LoadoutBuilder::new()
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.defaults()
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.active_item(Some(LoadoutBuilder::default_item_config_from_str(
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character_tool.as_deref().unwrap(),
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)))
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.build();
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let inventory = Inventory::default();
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character_loader.create_character(
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entity,
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player_uuid,
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character_alias,
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(body, stats, inventory, loadout),
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);
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}
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