cloud
|
Substantially faster water shaders
|
2022-10-23 01:42:00 +01:00 |
constants.glsl
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Experimental river velocity in shaders
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2022-10-23 01:42:00 +01:00 |
globals.glsl
|
Added lightning
|
2022-07-08 23:26:33 +01:00 |
light.glsl
|
Began work on caves2
|
2022-07-15 08:42:56 +01:00 |
point_glow.glsl
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Add setting to disable flashing lights
|
2022-07-31 21:53:25 +00:00 |
rain_occlusion.glsl
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Fixed occlusion bias
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2022-07-10 16:56:45 +01:00 |
random.glsl
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Balance caustics with depth better
|
2022-09-22 23:45:16 +01:00 |
shadows.glsl
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Fix non uniform control flow in shader
|
2021-07-29 18:05:27 +01:00 |
sky.glsl
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Substantially faster water shaders
|
2022-10-23 01:42:00 +01:00 |
srgb.glsl
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Fixed incorrect specular light in water
|
2022-09-22 22:40:16 +01:00 |