..
antialias
Various fixes for shadows.
2021-06-02 23:59:48 -04:00
fluid-frag
Remove unused waves texture
2021-06-03 00:10:05 -04:00
include
Remove weird syntax in cloud shader that was probably introduced when switching to textureLod
2021-06-03 00:10:06 -04:00
test
Move shaders, start asset reloading system
2019-08-15 23:56:12 -04:00
blit-frag.glsl
Implement screenshots
2021-06-02 23:59:50 -04:00
blit-vert.glsl
Implement screenshots
2021-06-02 23:59:50 -04:00
clouds-frag.glsl
Remove unused shadow bind group from the cloud pipeline
2021-06-03 00:10:05 -04:00
clouds-vert.glsl
Various fixes for shadows.
2021-06-02 23:59:48 -04:00
debug-frag.glsl
Implement a Debug pipeline for hitboxes and pathfinding lines.
2021-06-03 00:10:06 -04:00
debug-vert.glsl
Implement a Debug pipeline for hitboxes and pathfinding lines.
2021-06-03 00:10:06 -04:00
figure-frag.glsl
Fix missing include
2021-06-02 23:59:50 -04:00
figure-vert.glsl
Fix point shadows.
2021-06-02 23:59:48 -04:00
fluid-vert.glsl
Remove unused waves texture
2021-06-03 00:10:05 -04:00
light-shadows-directed-vert.glsl
Make shadow vert shaders always contain their content but ensure they are never used when shadow maps are disabled, remove uneeded shadow frag shader
2021-06-03 00:10:06 -04:00
light-shadows-figure-vert.glsl
Make shadow vert shaders always contain their content but ensure they are never used when shadow maps are disabled, remove uneeded shadow frag shader
2021-06-03 00:10:06 -04:00
light-shadows-frag.glsl
Various fixes for shadows.
2021-06-02 23:59:48 -04:00
light-shadows-geom.glsl
Clouds
2020-10-21 21:05:25 +00:00
light-shadows-vert.glsl
Made shaders compile by adding locations and bindings and splitting textures and samplers out into two things and adding guards for double including shaders
2021-06-02 23:56:43 -04:00
lod-terrain-frag.glsl
Various fixes for shadows.
2021-06-02 23:59:48 -04:00
lod-terrain-vert.glsl
Comment out lod depth tweaks not designed for reverse depth, convert waves image to rgba before constructing a texture, misc fix after rebase
2021-06-02 23:59:50 -04:00
particle-frag.glsl
Various fixes for shadows.
2021-06-02 23:59:48 -04:00
particle-vert.glsl
Various fixes for shadows.
2021-06-02 23:59:48 -04:00
player-shadow-frag.glsl
Fixed wall leaking with dynamic light ambiance
2021-03-07 14:25:01 +00:00
point-light-shadows-vert.glsl
Fix point shadows.
2021-06-02 23:59:48 -04:00
postprocess-frag.glsl
Various fixes for shadows.
2021-06-02 23:59:48 -04:00
postprocess-vert.glsl
Various fixes for shadows.
2021-06-02 23:59:48 -04:00
skybox-frag.glsl
Various fixes for shadows.
2021-06-02 23:59:48 -04:00
skybox-vert.glsl
Inverse depth planes.
2021-06-02 23:59:48 -04:00
sprite-frag.glsl
Fix sprite vertex lookup, normalize sprite
2021-06-02 23:59:50 -04:00
sprite-vert.glsl
Remove commented out sprite code, including the code for getting verts for sprites with a texture rather than a storage buffer
2021-06-03 00:10:06 -04:00
terrain-frag.glsl
Various fixes for shadows.
2021-06-02 23:59:48 -04:00
terrain-vert.glsl
Various fixes for shadows.
2021-06-02 23:59:48 -04:00
ui-frag.glsl
Various fixes for shadows.
2021-06-02 23:59:48 -04:00
ui-vert.glsl
Fix dx12 shader issues
2021-06-02 23:59:50 -04:00