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https://gitlab.com/veloren/veloren.git
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557 lines
24 KiB
Rust
557 lines
24 KiB
Rust
use super::SessionState;
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use crate::{
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controller::ControllerSettings,
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hud::{
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BarNumbers, BuffPosition, ChatTab, CrosshairType, Intro, PressBehavior, ScaleChange,
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ShortcutNumbers, XpBar,
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},
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i18n::{LanguageMetadata, LocalizationHandle},
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render::RenderMode,
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settings::{
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AudioSettings, ChatSettings, ControlSettings, Fps, GamepadSettings, GameplaySettings,
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GraphicsSettings, InterfaceSettings,
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},
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window::{FullScreenSettings, GameInput},
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GlobalState,
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};
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use vek::*;
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#[derive(Clone)]
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pub enum Audio {
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AdjustMasterVolume(f32),
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AdjustInactiveMasterVolume(f32),
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AdjustMusicVolume(f32),
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AdjustSfxVolume(f32),
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//ChangeAudioDevice(String),
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ResetAudioSettings,
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}
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#[derive(Clone)]
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pub enum Chat {
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Transp(f32),
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CharName(bool),
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ChangeChatTab(Option<usize>),
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ChatTabUpdate(usize, ChatTab),
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ChatTabInsert(usize, ChatTab),
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ChatTabMove(usize, usize), //(i, j) move item from position i, and insert into position j
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ChatTabRemove(usize),
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ResetChatSettings,
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}
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#[derive(Clone)]
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pub enum Control {
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ChangeBinding(GameInput),
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ResetKeyBindings,
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}
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#[derive(Clone)]
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pub enum Gamepad {}
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#[derive(Clone)]
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pub enum Gameplay {
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AdjustMousePan(u32),
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AdjustMouseZoom(u32),
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AdjustCameraClamp(u32),
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ToggleControllerYInvert(bool),
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ToggleMouseYInvert(bool),
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ToggleZoomInvert(bool),
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ToggleSmoothPan(bool),
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ChangeFreeLookBehavior(PressBehavior),
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ChangeAutoWalkBehavior(PressBehavior),
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ChangeCameraClampBehavior(PressBehavior),
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ChangePlayerPhysicsBehavior { server_authoritative: bool },
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ChangeStopAutoWalkOnInput(bool),
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ChangeAutoCamera(bool),
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ResetGameplaySettings,
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}
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#[derive(Clone)]
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pub enum Graphics {
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AdjustViewDistance(u32),
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AdjustLodDetail(u32),
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AdjustSpriteRenderDistance(u32),
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AdjustFigureLoDRenderDistance(u32),
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ChangeMaxFPS(Fps),
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ChangeFOV(u16),
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ChangeGamma(f32),
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ChangeExposure(f32),
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ChangeAmbiance(f32),
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ChangeRenderMode(Box<RenderMode>),
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ChangeFullscreenMode(FullScreenSettings),
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ToggleParticlesEnabled(bool),
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ToggleLossyTerrainCompression(bool),
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AdjustWindowSize([u16; 2]),
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ResetGraphicsSettings,
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}
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#[derive(Clone)]
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pub enum Interface {
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Sct(bool),
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SctPlayerBatch(bool),
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SctDamageBatch(bool),
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SpeechBubbleDarkMode(bool),
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SpeechBubbleIcon(bool),
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ToggleHelp(bool),
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ToggleDebug(bool),
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ToggleHitboxes(bool),
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ToggleTips(bool),
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CrosshairTransp(f32),
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CrosshairType(CrosshairType),
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Intro(Intro),
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ToggleXpBar(XpBar),
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ToggleBarNumbers(BarNumbers),
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ToggleShortcutNumbers(ShortcutNumbers),
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BuffPosition(BuffPosition),
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UiScale(ScaleChange),
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//Minimap
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MinimapShow(bool),
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MinimapFaceNorth(bool),
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MinimapZoom(f64),
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//Map settings
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MapZoom(f64),
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MapDrag(Vec2<f64>),
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MapShowTopoMap(bool),
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MapShowDifficulty(bool),
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MapShowTowns(bool),
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MapShowDungeons(bool),
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MapShowCastles(bool),
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MapShowCaves(bool),
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MapShowTrees(bool),
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MapShowPeaks(bool),
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MapShowVoxelMap(bool),
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ResetInterfaceSettings,
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}
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#[derive(Clone)]
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pub enum Language {
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ChangeLanguage(Box<LanguageMetadata>),
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ToggleEnglishFallback(bool),
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}
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#[derive(Clone)]
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pub enum Networking {}
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#[derive(Clone)]
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pub enum SettingsChange {
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Audio(Audio),
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Chat(Chat),
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Control(Control),
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Gamepad(Gamepad),
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Gameplay(Gameplay),
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Graphics(Graphics),
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Interface(Interface),
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Language(Language),
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Networking(Networking),
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}
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macro_rules! settings_change_from {
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($i: ident) => {
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impl From<$i> for SettingsChange {
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fn from(change: $i) -> Self { SettingsChange::$i(change) }
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}
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};
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}
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settings_change_from!(Audio);
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settings_change_from!(Chat);
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settings_change_from!(Control);
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settings_change_from!(Gamepad);
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settings_change_from!(Gameplay);
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settings_change_from!(Graphics);
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settings_change_from!(Interface);
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settings_change_from!(Language);
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settings_change_from!(Networking);
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impl SettingsChange {
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pub fn process(self, global_state: &mut GlobalState, session_state: &mut SessionState) {
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let mut settings = &mut global_state.settings;
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match self {
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SettingsChange::Audio(audio_change) => {
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match audio_change {
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Audio::AdjustMasterVolume(master_volume) => {
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global_state.audio.set_master_volume(master_volume);
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settings.audio.master_volume = master_volume;
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},
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Audio::AdjustInactiveMasterVolume(inactive_master_volume_perc) => {
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settings.audio.inactive_master_volume_perc = inactive_master_volume_perc;
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},
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Audio::AdjustMusicVolume(music_volume) => {
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global_state.audio.set_music_volume(music_volume);
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settings.audio.music_volume = music_volume;
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},
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Audio::AdjustSfxVolume(sfx_volume) => {
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global_state.audio.set_sfx_volume(sfx_volume);
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settings.audio.sfx_volume = sfx_volume;
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},
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//Audio::ChangeAudioDevice(name) => {
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// global_state.audio.set_device(name.clone());
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// settings.audio.output = AudioOutput::Device(name);
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//},
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Audio::ResetAudioSettings => {
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settings.audio = AudioSettings::default();
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let audio = &settings.audio;
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global_state.audio.set_music_volume(audio.music_volume);
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global_state.audio.set_sfx_volume(audio.sfx_volume);
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},
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}
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settings.save_to_file_warn();
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},
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SettingsChange::Chat(chat_change) => {
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let chat_tabs = &mut settings.chat.chat_tabs;
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match chat_change {
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Chat::Transp(chat_transp) => {
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settings.chat.chat_transp = chat_transp;
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},
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Chat::CharName(chat_char_name) => {
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settings.chat.chat_character_name = chat_char_name;
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},
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Chat::ChangeChatTab(chat_tab_index) => {
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settings.chat.chat_tab_index =
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chat_tab_index.filter(|i| *i < chat_tabs.len());
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},
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Chat::ChatTabUpdate(i, chat_tab) => {
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if i < chat_tabs.len() {
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chat_tabs[i] = chat_tab;
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}
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},
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Chat::ChatTabInsert(i, chat_tab) => {
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if i <= chat_tabs.len() {
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settings.chat.chat_tabs.insert(i, chat_tab);
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}
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},
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Chat::ChatTabMove(i, j) => {
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if i < chat_tabs.len() && j < chat_tabs.len() {
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let chat_tab = settings.chat.chat_tabs.remove(i);
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settings.chat.chat_tabs.insert(j, chat_tab);
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}
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},
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Chat::ChatTabRemove(i) => {
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if i < chat_tabs.len() {
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settings.chat.chat_tabs.remove(i);
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}
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},
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Chat::ResetChatSettings => {
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settings.chat = ChatSettings::default();
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},
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}
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settings.save_to_file_warn();
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},
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SettingsChange::Control(control_change) => match control_change {
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Control::ChangeBinding(game_input) => {
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global_state.window.set_keybinding_mode(game_input);
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},
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Control::ResetKeyBindings => {
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settings.controls = ControlSettings::default();
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settings.save_to_file_warn();
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},
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},
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SettingsChange::Gamepad(gamepad_change) => match gamepad_change {},
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SettingsChange::Gameplay(gameplay_change) => {
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let mut window = &mut global_state.window;
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match gameplay_change {
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Gameplay::AdjustMousePan(sensitivity) => {
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window.pan_sensitivity = sensitivity;
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settings.gameplay.pan_sensitivity = sensitivity;
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},
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Gameplay::AdjustMouseZoom(sensitivity) => {
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window.zoom_sensitivity = sensitivity;
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settings.gameplay.zoom_sensitivity = sensitivity;
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},
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Gameplay::AdjustCameraClamp(angle) => {
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settings.gameplay.camera_clamp_angle = angle;
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},
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Gameplay::ToggleControllerYInvert(controller_y_inverted) => {
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window.controller_settings.pan_invert_y = controller_y_inverted;
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settings.controller.pan_invert_y = controller_y_inverted;
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},
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Gameplay::ToggleMouseYInvert(mouse_y_inverted) => {
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window.mouse_y_inversion = mouse_y_inverted;
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settings.gameplay.mouse_y_inversion = mouse_y_inverted;
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},
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Gameplay::ToggleZoomInvert(zoom_inverted) => {
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window.zoom_inversion = zoom_inverted;
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settings.gameplay.zoom_inversion = zoom_inverted;
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},
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Gameplay::ToggleSmoothPan(smooth_pan_enabled) => {
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settings.gameplay.smooth_pan_enable = smooth_pan_enabled;
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},
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Gameplay::ChangeFreeLookBehavior(behavior) => {
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settings.gameplay.free_look_behavior = behavior;
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},
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Gameplay::ChangeAutoWalkBehavior(behavior) => {
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settings.gameplay.auto_walk_behavior = behavior;
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},
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Gameplay::ChangeCameraClampBehavior(behavior) => {
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settings.gameplay.camera_clamp_behavior = behavior;
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},
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Gameplay::ChangePlayerPhysicsBehavior {
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server_authoritative,
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} => {
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settings.gameplay.player_physics_behavior = server_authoritative;
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session_state
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.client
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.borrow_mut()
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.request_player_physics(server_authoritative);
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},
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Gameplay::ChangeStopAutoWalkOnInput(state) => {
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settings.gameplay.stop_auto_walk_on_input = state;
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},
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Gameplay::ChangeAutoCamera(state) => {
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settings.gameplay.auto_camera = state;
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},
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Gameplay::ResetGameplaySettings => {
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// Reset Gameplay Settings
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settings.gameplay = GameplaySettings::default();
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// Reset Gamepad and Controller Settings
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settings.controller = GamepadSettings::default();
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window.controller_settings = ControllerSettings::from(&settings.controller);
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// Pan Sensitivity
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window.pan_sensitivity = settings.gameplay.pan_sensitivity;
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// Zoom Sensitivity
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window.zoom_sensitivity = settings.gameplay.zoom_sensitivity;
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// Invert Scroll Zoom
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window.zoom_inversion = settings.gameplay.zoom_inversion;
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// Invert Mouse Y Axis
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window.mouse_y_inversion = settings.gameplay.mouse_y_inversion;
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},
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}
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settings.save_to_file_warn();
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},
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SettingsChange::Graphics(graphics_change) => {
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match graphics_change {
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Graphics::AdjustViewDistance(view_distance) => {
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session_state
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.client
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.borrow_mut()
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.set_view_distance(view_distance);
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settings.graphics.view_distance = view_distance;
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},
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Graphics::AdjustLodDetail(lod_detail) => {
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session_state.scene.lod.set_detail(lod_detail);
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settings.graphics.lod_detail = lod_detail;
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},
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Graphics::AdjustSpriteRenderDistance(sprite_render_distance) => {
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settings.graphics.sprite_render_distance = sprite_render_distance;
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},
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Graphics::AdjustFigureLoDRenderDistance(figure_lod_render_distance) => {
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settings.graphics.figure_lod_render_distance = figure_lod_render_distance;
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},
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Graphics::ChangeMaxFPS(fps) => {
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settings.graphics.max_fps = fps;
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},
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Graphics::ChangeFOV(new_fov) => {
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settings.graphics.fov = new_fov;
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session_state.scene.camera_mut().set_fov_deg(new_fov);
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session_state
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.scene
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.camera_mut()
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.compute_dependents(&*session_state.client.borrow().state().terrain());
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},
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Graphics::ChangeGamma(new_gamma) => {
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settings.graphics.gamma = new_gamma;
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},
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Graphics::ChangeExposure(new_exposure) => {
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settings.graphics.exposure = new_exposure;
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},
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Graphics::ChangeAmbiance(new_ambiance) => {
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settings.graphics.ambiance = new_ambiance;
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},
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Graphics::ChangeRenderMode(new_render_mode) => {
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// Do this first so if it crashes the setting isn't saved :)
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global_state
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.window
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.renderer_mut()
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.set_render_mode((&*new_render_mode).clone())
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.unwrap();
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settings.graphics.render_mode = *new_render_mode;
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},
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Graphics::ChangeFullscreenMode(new_fullscreen_settings) => {
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global_state
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.window
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.set_fullscreen_mode(new_fullscreen_settings);
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settings.graphics.fullscreen = new_fullscreen_settings;
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},
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Graphics::ToggleParticlesEnabled(particles_enabled) => {
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settings.graphics.particles_enabled = particles_enabled;
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},
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Graphics::ToggleLossyTerrainCompression(lossy_terrain_compression) => {
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settings.graphics.lossy_terrain_compression = lossy_terrain_compression;
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session_state
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.client
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.borrow_mut()
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.request_lossy_terrain_compression(lossy_terrain_compression);
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},
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Graphics::AdjustWindowSize(new_size) => {
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global_state.window.set_size(new_size.into());
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settings.graphics.window_size = new_size;
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},
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Graphics::ResetGraphicsSettings => {
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settings.graphics = GraphicsSettings::default();
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let graphics = &settings.graphics;
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// View distance
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session_state
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.client
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.borrow_mut()
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.set_view_distance(graphics.view_distance);
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// FOV
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session_state.scene.camera_mut().set_fov_deg(graphics.fov);
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session_state
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.scene
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.camera_mut()
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.compute_dependents(&*session_state.client.borrow().state().terrain());
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// LoD
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session_state.scene.lod.set_detail(graphics.lod_detail);
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// Render mode
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global_state
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.window
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.renderer_mut()
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.set_render_mode(graphics.render_mode.clone())
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.unwrap();
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// Fullscreen mode
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global_state.window.set_fullscreen_mode(graphics.fullscreen);
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// Window size
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global_state.window.set_size(graphics.window_size.into());
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},
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}
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settings.save_to_file_warn();
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},
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SettingsChange::Interface(interface_change) => {
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match interface_change {
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Interface::Sct(sct) => {
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settings.interface.sct = sct;
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},
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Interface::SctPlayerBatch(sct_player_batch) => {
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settings.interface.sct_player_batch = sct_player_batch;
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},
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Interface::SctDamageBatch(sct_damage_batch) => {
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settings.interface.sct_damage_batch = sct_damage_batch;
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},
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Interface::SpeechBubbleDarkMode(sbdm) => {
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settings.interface.speech_bubble_dark_mode = sbdm;
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},
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Interface::SpeechBubbleIcon(sbi) => {
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settings.interface.speech_bubble_icon = sbi;
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},
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Interface::ToggleHelp(_) => {
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// implemented in hud
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},
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Interface::ToggleDebug(toggle_debug) => {
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settings.interface.toggle_debug = toggle_debug;
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},
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Interface::ToggleHitboxes(toggle_hitboxes) => {
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settings.interface.toggle_hitboxes = toggle_hitboxes;
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},
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Interface::ToggleTips(loading_tips) => {
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settings.interface.loading_tips = loading_tips;
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},
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Interface::CrosshairTransp(crosshair_transp) => {
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settings.interface.crosshair_transp = crosshair_transp;
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},
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Interface::CrosshairType(crosshair_type) => {
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settings.interface.crosshair_type = crosshair_type;
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},
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Interface::Intro(intro_show) => {
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settings.interface.intro_show = intro_show;
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},
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Interface::ToggleXpBar(xp_bar) => {
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settings.interface.xp_bar = xp_bar;
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},
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Interface::ToggleBarNumbers(bar_numbers) => {
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settings.interface.bar_numbers = bar_numbers;
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},
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Interface::ToggleShortcutNumbers(shortcut_numbers) => {
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settings.interface.shortcut_numbers = shortcut_numbers;
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},
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Interface::BuffPosition(buff_position) => {
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settings.interface.buff_position = buff_position;
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},
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Interface::UiScale(scale_change) => {
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settings.interface.ui_scale = session_state.hud.scale_change(scale_change);
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},
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Interface::MinimapShow(state) => {
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settings.interface.minimap_show = state;
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},
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Interface::MinimapFaceNorth(state) => {
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settings.interface.minimap_face_north = state;
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},
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Interface::MinimapZoom(minimap_zoom) => {
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settings.interface.minimap_zoom = minimap_zoom;
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},
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Interface::MapZoom(map_zoom) => {
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settings.interface.map_zoom = map_zoom;
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},
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Interface::MapDrag(map_drag) => {
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settings.interface.map_drag = map_drag;
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},
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Interface::MapShowTopoMap(map_show_topo_map) => {
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settings.interface.map_show_topo_map = map_show_topo_map;
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},
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Interface::MapShowDifficulty(map_show_difficulty) => {
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settings.interface.map_show_difficulty = map_show_difficulty;
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},
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Interface::MapShowTowns(map_show_towns) => {
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settings.interface.map_show_towns = map_show_towns;
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},
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Interface::MapShowDungeons(map_show_dungeons) => {
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settings.interface.map_show_dungeons = map_show_dungeons;
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},
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Interface::MapShowCastles(map_show_castles) => {
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settings.interface.map_show_castles = map_show_castles;
|
|
},
|
|
Interface::MapShowCaves(map_show_caves) => {
|
|
settings.interface.map_show_caves = map_show_caves;
|
|
},
|
|
Interface::MapShowTrees(map_show_trees) => {
|
|
settings.interface.map_show_trees = map_show_trees;
|
|
},
|
|
Interface::MapShowPeaks(map_show_peaks) => {
|
|
settings.interface.map_show_peaks = map_show_peaks;
|
|
},
|
|
Interface::MapShowVoxelMap(map_show_voxel_map) => {
|
|
settings.interface.map_show_voxel_map = map_show_voxel_map;
|
|
},
|
|
Interface::ResetInterfaceSettings => {
|
|
// Reset Interface Settings
|
|
let tmp = settings.interface.intro_show;
|
|
settings.interface = InterfaceSettings::default();
|
|
settings.interface.intro_show = tmp;
|
|
// Update Current Scaling Mode
|
|
session_state
|
|
.hud
|
|
.set_scaling_mode(settings.interface.ui_scale);
|
|
},
|
|
}
|
|
settings.save_to_file_warn();
|
|
},
|
|
SettingsChange::Language(language_change) => match language_change {
|
|
Language::ChangeLanguage(new_language) => {
|
|
settings.language.selected_language = new_language.language_identifier;
|
|
global_state.i18n =
|
|
LocalizationHandle::load_expect(&settings.language.selected_language);
|
|
global_state.i18n.read().log_missing_entries();
|
|
global_state
|
|
.i18n
|
|
.set_english_fallback(settings.language.use_english_fallback);
|
|
session_state.hud.update_fonts(&global_state.i18n.read());
|
|
},
|
|
Language::ToggleEnglishFallback(toggle_fallback) => {
|
|
settings.language.use_english_fallback = toggle_fallback;
|
|
global_state
|
|
.i18n
|
|
.set_english_fallback(settings.language.use_english_fallback);
|
|
},
|
|
},
|
|
SettingsChange::Networking(networking_change) => match networking_change {},
|
|
}
|
|
}
|
|
}
|