veloren/assets/voxygen/shaders/include/cloud/none.glsl
2023-10-07 19:53:55 +02:00

15 lines
425 B
GLSL

#include <lod.glsl>
#include <sky.glsl>
vec3 get_cloud_color(vec3 surf_color, vec3 dir, vec3 origin, float max_dist, float quality) {
// Underwater light attenuation
surf_color = water_diffuse(surf_color, dir, max_dist);
if (max_dist < DIST_CAP) {
vec3 sky_light = get_sky_light(dir, false);
surf_color = mix(sky_light, surf_color, 1.0 / exp(max_dist / 5000.0));
}
return surf_color;
}