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d04364b1f1
+ Check equip_slot can hold item in LoadoutBuilder
15 lines
327 B
Plaintext
15 lines
327 B
Plaintext
EntityConfig (
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name: Some("Merchant"),
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body: RandomWith("humanoid"),
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alignment: Alignment(Npc),
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// considering giving some gold/gems/materials?
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loot: Uninit,
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hands: TwoHanded(Item("common.items.weapons.bow.eldwood-0")),
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meta: [
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SkillSetAsset("common.skillset.village.merchant"),
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],
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)
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