veloren/world/src/lib.rs
2020-04-23 18:19:41 +01:00

222 lines
6.9 KiB
Rust

#![deny(unsafe_code)]
#![allow(incomplete_features)]
#![feature(arbitrary_enum_discriminant, const_generics, label_break_value)]
mod all;
mod block;
pub mod civ;
mod column;
pub mod config;
pub mod sim;
pub mod site;
pub mod util;
// Reexports
pub use crate::config::CONFIG;
use crate::{
block::BlockGen,
column::{ColumnGen, ColumnSample},
util::{Grid, Sampler},
};
use common::{
generation::{ChunkSupplement, EntityInfo},
comp::{Alignment},
terrain::{Block, BlockKind, TerrainChunk, TerrainChunkMeta, TerrainChunkSize},
vol::{ReadVol, RectVolSize, Vox, WriteVol},
};
use rand::Rng;
use std::time::Duration;
use vek::*;
#[derive(Debug)]
pub enum Error {
Other(String),
}
pub struct World {
sim: sim::WorldSim,
civs: civ::Civs,
}
impl World {
pub fn generate(seed: u32, opts: sim::WorldOpts) -> Self {
let mut sim = sim::WorldSim::generate(seed, opts);
let civs = civ::Civs::generate(seed, &mut sim);
Self { sim, civs }
}
pub fn sim(&self) -> &sim::WorldSim { &self.sim }
pub fn civs(&self) -> &civ::Civs { &self.civs }
pub fn tick(&self, _dt: Duration) {
// TODO
}
pub fn sample_columns(
&self,
) -> impl Sampler<Index = Vec2<i32>, Sample = Option<ColumnSample>> + '_ {
ColumnGen::new(&self.sim)
}
pub fn sample_blocks(&self) -> BlockGen { BlockGen::new(ColumnGen::new(&self.sim)) }
pub fn generate_chunk(
&self,
chunk_pos: Vec2<i32>,
// TODO: misleading name
mut should_continue: impl FnMut() -> bool,
) -> Result<(TerrainChunk, ChunkSupplement), ()> {
let mut sampler = self.sample_blocks();
let chunk_wpos2d = Vec2::from(chunk_pos) * TerrainChunkSize::RECT_SIZE.map(|e| e as i32);
let grid_border = 4;
let zcache_grid = Grid::populate_from(
TerrainChunkSize::RECT_SIZE.map(|e| e as i32) + grid_border * 2,
|offs| sampler.get_z_cache(chunk_wpos2d - grid_border + offs),
);
let air = Block::empty();
let stone = Block::new(
BlockKind::Dense,
zcache_grid
.get(grid_border + TerrainChunkSize::RECT_SIZE.map(|e| e as i32) / 2)
.and_then(|zcache| zcache.as_ref())
.map(|zcache| zcache.sample.stone_col)
.unwrap_or(Rgb::new(125, 120, 130)),
);
let water = Block::new(BlockKind::Water, Rgb::new(60, 90, 190));
let _chunk_size2d = TerrainChunkSize::RECT_SIZE;
let (base_z, sim_chunk) = match self
.sim
/*.get_interpolated(
chunk_pos.map2(chunk_size2d, |e, sz: u32| e * sz as i32 + sz as i32 / 2),
|chunk| chunk.get_base_z(),
)
.and_then(|base_z| self.sim.get(chunk_pos).map(|sim_chunk| (base_z, sim_chunk))) */
.get_base_z(chunk_pos)
{
Some(base_z) => (base_z as i32, self.sim.get(chunk_pos).unwrap()),
// Some((base_z, sim_chunk)) => (base_z as i32, sim_chunk),
None => {
return Ok((
TerrainChunk::new(
CONFIG.sea_level as i32,
water,
air,
TerrainChunkMeta::void(),
),
ChunkSupplement::default(),
));
},
};
let meta = TerrainChunkMeta::new(sim_chunk.get_name(&self.sim), sim_chunk.get_biome());
let mut chunk = TerrainChunk::new(base_z, stone, air, meta);
for y in 0..TerrainChunkSize::RECT_SIZE.y as i32 {
for x in 0..TerrainChunkSize::RECT_SIZE.x as i32 {
if should_continue() {
return Err(());
};
let offs = Vec2::new(x, y);
let wpos2d = chunk_wpos2d + offs;
let z_cache = match zcache_grid.get(grid_border + offs) {
Some(Some(z_cache)) => z_cache,
_ => continue,
};
let (min_z, only_structures_min_z, max_z) = z_cache.get_z_limits(&mut sampler);
(base_z..min_z as i32).for_each(|z| {
let _ = chunk.set(Vec3::new(x, y, z), stone);
});
(min_z as i32..max_z as i32).for_each(|z| {
let lpos = Vec3::new(x, y, z);
let wpos = Vec3::from(chunk_wpos2d) + lpos;
let only_structures = lpos.z >= only_structures_min_z as i32;
if let Some(block) =
sampler.get_with_z_cache(wpos, Some(&z_cache), only_structures)
{
let _ = chunk.set(lpos, block);
}
});
}
}
// Apply site generation
sim_chunk.sites.iter().for_each(|site| {
site.apply_to(
chunk_wpos2d,
|offs| {
zcache_grid
.get(grid_border + offs)
.map(Option::as_ref)
.flatten()
.map(|zc| &zc.sample)
},
&mut chunk,
)
});
let gen_entity_pos = || {
let lpos2d = TerrainChunkSize::RECT_SIZE
.map(|sz| rand::thread_rng().gen::<u32>().rem_euclid(sz));
let mut lpos = Vec3::new(lpos2d.x as i32, lpos2d.y as i32, 0);
while chunk.get(lpos).map(|vox| !vox.is_empty()).unwrap_or(false) {
lpos.z += 1;
}
(Vec3::from(chunk_wpos2d) + lpos).map(|e: i32| e as f32) + 0.5
};
let mut rng = rand::thread_rng();
const SPAWN_RATE: f32 = 0.1;
const BOSS_RATE: f32 = 0.03;
let mut supplement = ChunkSupplement {
entities: if rng.gen::<f32>() < SPAWN_RATE
&& sim_chunk.chaos < 0.5
&& !sim_chunk.is_underwater()
{
let entity = EntityInfo::at(gen_entity_pos())
.with_alignment(Alignment::Wild)
.do_if(rng.gen(), |e| e.into_giant());
vec![entity]
} else {
Vec::new()
},
};
if sim_chunk.contains_waypoint {
supplement.add_entity(EntityInfo::at(gen_entity_pos())
.into_waypoint());
}
// Apply site supplementary information
sim_chunk.sites.iter().for_each(|site| {
site.apply_supplement(
chunk_wpos2d,
|offs| {
zcache_grid
.get(grid_border + offs)
.map(Option::as_ref)
.flatten()
.map(|zc| &zc.sample)
},
&mut supplement,
)
});
Ok((chunk, supplement))
}
}