veloren/common
Sam d1e1de3b14 Slashing damage now decreases target's energy if available, and if target has no remaining energy will do additional damage.
Piercing damage now ignores an amount of protection equal to the piercing damage value.
Crushing damage now does poise damage equal to the amount of mitigated damage.
When poise damage is dealt while in a poise state, poise damage is instead converted to damage.
2022-01-12 22:18:58 -05:00
..
assets Fix typo "incase"->"in case" 2022-01-06 18:28:05 +00:00
base Improve the warning message when USERDATA_STRATEGY was not set during compilation and the binary was moved outside the workspace/crate that it was compiled from, show a warning when an invalid VELOREN_USERDATA_STRATEGY is used, and also actually make sure warnings from userdata selection are logged in voxygen (since the userdata folder needs to be selected to set up logging we have to rerun the selection after logging is set up so that any warnings will be logged). 2021-10-04 12:23:42 -04:00
benches use criterion groups and fix tracing to much on wgpu 2021-06-03 22:37:17 +02:00
ecs update toolchain to nightly-2021-12-19 2021-12-23 13:04:24 +01:00
frontend Merge branch 'capucho/tracing-bump' into 'master' 2021-11-27 11:11:47 +00:00
net UI notifying player that their skillset has been invalidated. 2022-01-03 19:55:06 -05:00
src Slashing damage now decreases target's energy if available, and if target has no remaining energy will do additional damage. 2022-01-12 22:18:58 -05:00
state update toolchain to nightly-2021-12-19 2021-12-23 13:04:24 +01:00
systems Slashing damage now decreases target's energy if available, and if target has no remaining energy will do additional damage. 2022-01-12 22:18:58 -05:00
build.rs use bg_main.jpg instead of bg_main.png 2021-06-18 20:41:18 +03:00
Cargo.toml Addressed some review. 2022-01-03 19:55:04 -05:00