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52 lines
1.7 KiB
Rust
52 lines
1.7 KiB
Rust
use crate::hud::{AutoPressBehavior, PressBehavior};
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use serde::{Deserialize, Serialize};
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/// `GameplaySettings` contains sensitivity and gameplay options.
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#[derive(Clone, Debug, Serialize, Deserialize)]
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#[serde(default)]
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pub struct GameplaySettings {
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pub pan_sensitivity: u32,
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pub zoom_sensitivity: u32,
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pub camera_clamp_angle: u32,
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pub walking_speed: f32,
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pub zoom_inversion: bool,
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pub mouse_y_inversion: bool,
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pub smooth_pan_enable: bool,
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pub free_look_behavior: PressBehavior,
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pub auto_walk_behavior: PressBehavior,
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pub walking_speed_behavior: PressBehavior,
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pub camera_clamp_behavior: PressBehavior,
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pub zoom_lock_behavior: AutoPressBehavior,
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pub stop_auto_walk_on_input: bool,
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pub auto_camera: bool,
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pub bow_zoom: bool,
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pub zoom_lock: bool,
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pub aim_offset_x: f32,
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pub aim_offset_y: f32,
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}
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impl Default for GameplaySettings {
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fn default() -> Self {
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Self {
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pan_sensitivity: 100,
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zoom_sensitivity: 100,
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camera_clamp_angle: 45,
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walking_speed: 0.35,
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zoom_inversion: false,
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mouse_y_inversion: false,
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smooth_pan_enable: false,
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free_look_behavior: PressBehavior::Toggle,
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auto_walk_behavior: PressBehavior::Toggle,
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walking_speed_behavior: PressBehavior::Toggle,
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camera_clamp_behavior: PressBehavior::Toggle,
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zoom_lock_behavior: AutoPressBehavior::Auto,
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stop_auto_walk_on_input: true,
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auto_camera: false,
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bow_zoom: true,
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zoom_lock: false,
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aim_offset_x: 0.6,
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aim_offset_y: 0.0,
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}
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}
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}
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