..
antialias
Various fixes for shadows.
2021-06-02 23:59:48 -04:00
fluid-frag
Better snow cover
2022-05-15 15:34:36 +01:00
include
Split sky shader's twilight into dawn and dusk
2022-05-22 19:54:44 +01:00
test
Move shaders, start asset reloading system
2019-08-15 23:56:12 -04:00
blit-frag.glsl
Revert "Replace shaderc with naga"
2021-09-04 11:59:18 -07:00
blit-vert.glsl
Revert "Replace shaderc with naga"
2021-09-04 11:59:18 -07:00
clouds-frag.glsl
Added BareMinimum shader effect
2022-02-09 12:56:21 +00:00
clouds-vert.glsl
Revert "Replace shaderc with naga"
2021-09-04 11:59:18 -07:00
debug-frag.glsl
Revert "Replace shaderc with naga"
2021-09-04 11:59:18 -07:00
debug-vert.glsl
Add CapsulePrism collider variant
2021-09-17 13:28:34 +03:00
dual-downsample-filtered-frag.glsl
Avoided black hexagons when bloom is enabled by suppressing NaN/Inf pixels during the first bloom blur pass
2021-09-22 21:58:36 -04:00
dual-downsample-frag.glsl
Revert "Replace shaderc with naga"
2021-09-04 11:59:18 -07:00
dual-upsample-frag.glsl
Revert "Replace shaderc with naga"
2021-09-04 11:59:18 -07:00
figure-frag.glsl
Bad fake lighting in caves
2022-02-09 13:28:07 +00:00
figure-vert.glsl
Fixed minor shader issues, added curved world effect
2022-01-18 01:47:06 +00:00
fluid-vert.glsl
Added no terrain pop experimental shader
2022-05-10 12:40:06 +01:00
light-shadows-directed-vert.glsl
Avoid Intel graphics ivec3/uvec3 bug.
2022-01-09 00:04:35 +01:00
light-shadows-figure-vert.glsl
Revert "Replace shaderc with naga"
2021-09-04 11:59:18 -07:00
light-shadows-frag.glsl
Revert "Replace shaderc with naga"
2021-09-04 11:59:18 -07:00
light-shadows-geom.glsl
Clouds
2020-10-21 21:05:25 +00:00
light-shadows-vert.glsl
Made shaders compile by adding locations and bindings and splitting textures and samplers out into two things and adding guards for double including shaders
2021-06-02 23:56:43 -04:00
lod-object-frag.glsl
Avoid expense when LoD voxels are disabled
2022-05-11 15:20:19 +01:00
lod-object-vert.glsl
Better snow cover
2022-05-15 15:34:36 +01:00
lod-terrain-frag.glsl
Avoid expense when LoD voxels are disabled
2022-05-11 15:20:19 +01:00
lod-terrain-vert.glsl
Added BareMinimum shader effect
2022-02-09 12:56:21 +00:00
particle-frag.glsl
Slight ambience at night
2022-02-09 22:47:58 +00:00
particle-vert.glsl
Balance tweaks
2022-04-23 14:54:01 +00:00
player-shadow-frag.glsl
Fixed wall leaking with dynamic light ambiance
2021-03-07 14:25:01 +00:00
point-light-shadows-vert.glsl
Avoid Intel graphics ivec3/uvec3 bug.
2022-01-09 00:04:35 +01:00
postprocess-frag.glsl
Added BareMinimum shader effect
2022-02-09 12:56:21 +00:00
postprocess-vert.glsl
Revert "Replace shaderc with naga"
2021-09-04 11:59:18 -07:00
skybox-frag.glsl
Added BareMinimum shader effect
2022-02-09 12:56:21 +00:00
skybox-vert.glsl
Revert "Replace shaderc with naga"
2021-09-04 11:59:18 -07:00
sprite-frag.glsl
Bad fake lighting in caves
2022-02-09 13:28:07 +00:00
sprite-vert.glsl
Added BareMinimum shader effect
2022-02-09 12:56:21 +00:00
terrain-frag.glsl
Bad fake lighting in caves
2022-02-09 13:28:07 +00:00
terrain-vert.glsl
Added no terrain pop experimental shader
2022-05-10 12:40:06 +01:00
trail-frag.glsl
Addressed review comments
2022-03-03 01:12:40 -05:00
trail-vert.glsl
Finishing touches
2022-03-03 01:10:55 -05:00
ui-frag.glsl
Revert "Replace shaderc with naga"
2021-09-04 11:59:18 -07:00
ui-vert.glsl
Revert "Replace shaderc with naga"
2021-09-04 11:59:18 -07:00