veloren/assets/voxygen/shaders
Hugo Peixoto fe11d6d5bc Split sky shader's twilight into dawn and dusk
Instead of having the same color profiles for the sky's color, light,
and halo, we now have the ability to define different values for dawn
and dusk.

The dusk values were unchanged and the dawn values are similar, but with
less red. These should probably be tweaked a bit more.
2022-05-22 19:54:44 +01:00
..
antialias Various fixes for shadows. 2021-06-02 23:59:48 -04:00
fluid-frag Better snow cover 2022-05-15 15:34:36 +01:00
include Split sky shader's twilight into dawn and dusk 2022-05-22 19:54:44 +01:00
test Move shaders, start asset reloading system 2019-08-15 23:56:12 -04:00
blit-frag.glsl Revert "Replace shaderc with naga" 2021-09-04 11:59:18 -07:00
blit-vert.glsl Revert "Replace shaderc with naga" 2021-09-04 11:59:18 -07:00
clouds-frag.glsl Added BareMinimum shader effect 2022-02-09 12:56:21 +00:00
clouds-vert.glsl Revert "Replace shaderc with naga" 2021-09-04 11:59:18 -07:00
debug-frag.glsl Revert "Replace shaderc with naga" 2021-09-04 11:59:18 -07:00
debug-vert.glsl Add CapsulePrism collider variant 2021-09-17 13:28:34 +03:00
dual-downsample-filtered-frag.glsl Avoided black hexagons when bloom is enabled by suppressing NaN/Inf pixels during the first bloom blur pass 2021-09-22 21:58:36 -04:00
dual-downsample-frag.glsl Revert "Replace shaderc with naga" 2021-09-04 11:59:18 -07:00
dual-upsample-frag.glsl Revert "Replace shaderc with naga" 2021-09-04 11:59:18 -07:00
figure-frag.glsl Bad fake lighting in caves 2022-02-09 13:28:07 +00:00
figure-vert.glsl Fixed minor shader issues, added curved world effect 2022-01-18 01:47:06 +00:00
fluid-vert.glsl Added no terrain pop experimental shader 2022-05-10 12:40:06 +01:00
light-shadows-directed-vert.glsl Avoid Intel graphics ivec3/uvec3 bug. 2022-01-09 00:04:35 +01:00
light-shadows-figure-vert.glsl Revert "Replace shaderc with naga" 2021-09-04 11:59:18 -07:00
light-shadows-frag.glsl Revert "Replace shaderc with naga" 2021-09-04 11:59:18 -07:00
light-shadows-geom.glsl Clouds 2020-10-21 21:05:25 +00:00
light-shadows-vert.glsl Made shaders compile by adding locations and bindings and splitting textures and samplers out into two things and adding guards for double including shaders 2021-06-02 23:56:43 -04:00
lod-object-frag.glsl Avoid expense when LoD voxels are disabled 2022-05-11 15:20:19 +01:00
lod-object-vert.glsl Better snow cover 2022-05-15 15:34:36 +01:00
lod-terrain-frag.glsl Avoid expense when LoD voxels are disabled 2022-05-11 15:20:19 +01:00
lod-terrain-vert.glsl Added BareMinimum shader effect 2022-02-09 12:56:21 +00:00
particle-frag.glsl Slight ambience at night 2022-02-09 22:47:58 +00:00
particle-vert.glsl Balance tweaks 2022-04-23 14:54:01 +00:00
player-shadow-frag.glsl Fixed wall leaking with dynamic light ambiance 2021-03-07 14:25:01 +00:00
point-light-shadows-vert.glsl Avoid Intel graphics ivec3/uvec3 bug. 2022-01-09 00:04:35 +01:00
postprocess-frag.glsl Added BareMinimum shader effect 2022-02-09 12:56:21 +00:00
postprocess-vert.glsl Revert "Replace shaderc with naga" 2021-09-04 11:59:18 -07:00
skybox-frag.glsl Added BareMinimum shader effect 2022-02-09 12:56:21 +00:00
skybox-vert.glsl Revert "Replace shaderc with naga" 2021-09-04 11:59:18 -07:00
sprite-frag.glsl Bad fake lighting in caves 2022-02-09 13:28:07 +00:00
sprite-vert.glsl Added BareMinimum shader effect 2022-02-09 12:56:21 +00:00
terrain-frag.glsl Bad fake lighting in caves 2022-02-09 13:28:07 +00:00
terrain-vert.glsl Added no terrain pop experimental shader 2022-05-10 12:40:06 +01:00
trail-frag.glsl Addressed review comments 2022-03-03 01:12:40 -05:00
trail-vert.glsl Finishing touches 2022-03-03 01:10:55 -05:00
ui-frag.glsl Revert "Replace shaderc with naga" 2021-09-04 11:59:18 -07:00
ui-vert.glsl Revert "Replace shaderc with naga" 2021-09-04 11:59:18 -07:00