veloren/common/src/comp/aura.rs
2023-11-28 11:13:18 +00:00

173 lines
5.1 KiB
Rust

use crate::{
combat::GroupTarget,
comp::buff::{BuffCategory, BuffData, BuffKind, BuffSource},
resources::{Secs, Time},
uid::Uid,
};
use serde::{Deserialize, Serialize};
use slotmap::{new_key_type, SlotMap};
use specs::{Component, DerefFlaggedStorage, VecStorage};
new_key_type! { pub struct AuraKey; }
/// AuraKind is what kind of effect an aura applies
/// Currently only buffs are implemented
#[derive(Clone, Copy, Debug, Serialize, Deserialize)]
pub enum AuraKind {
/// The Buff kind is (surprise!) a buff :D
Buff {
kind: BuffKind,
data: BuffData,
category: BuffCategory,
source: BuffSource,
},
/* TODO: Implement other effects here. Things to think about
* are terrain/sprite effects, collision and physics, and
* environmental conditions like temperature and humidity
* Multiple auras can be given to an entity. */
}
/// Aura
/// Applies a buff to entities in the radius if meeting
/// conditions set forth in the aura system.
#[derive(Clone, Debug, Serialize, Deserialize)]
pub struct Aura {
/// The kind of aura applied
pub aura_kind: AuraKind,
/// The radius of the aura
pub radius: f32,
// None corresponds to an indefinite aura
pub end_time: Option<Time>,
/* TODO: Add functionality for fading or a gradient */
/// Used to filter which entities this aura will apply to. For example,
/// globally neutral auras which affect all entities will have the type
/// `AuraTarget::All`. Whereas auras which only affect a player's party
/// members will have the type `AuraTarget::GroupOf`.
pub target: AuraTarget,
/// Contains data about the original state of the aura that does not change
/// over time
pub data: AuraData,
}
/// Information about whether aura addition or removal was requested.
/// This to implement "on_add" and "on_remove" hooks for auras
#[derive(Clone, Debug)]
pub enum AuraChange {
/// Adds this aura
Add(Aura),
/// Removes auras of these indices
RemoveByKey(Vec<AuraKey>),
}
/// Used by the aura system to filter entities when applying an effect.
#[derive(Copy, Clone, Debug, Deserialize, Serialize)]
pub enum AuraTarget {
/// Targets the group of the entity specified by the `Uid`. This is useful
/// for auras which should only affect a player's party.
GroupOf(Uid),
/// Targets everyone not in the group of the entity specified by the `Uid`.
/// This is useful for auras which should only affect a player's
/// enemies.
NotGroupOf(Uid),
/// Targets all entities. This is for auras which are global or neutral.
All,
}
#[derive(Copy, Clone, Debug, Serialize, Deserialize, PartialEq, Eq)]
pub enum Specifier {
WardingAura,
HealingAura,
Frozen,
FieryAura,
}
impl From<(Option<GroupTarget>, Option<&Uid>)> for AuraTarget {
fn from((target, uid): (Option<GroupTarget>, Option<&Uid>)) -> Self {
match (target, uid) {
(Some(GroupTarget::InGroup), Some(uid)) => Self::GroupOf(*uid),
(Some(GroupTarget::OutOfGroup), Some(uid)) => Self::NotGroupOf(*uid),
_ => Self::All,
}
}
}
#[derive(Clone, Debug, Serialize, Deserialize)]
pub struct AuraData {
pub duration: Option<Secs>,
}
impl AuraData {
#[must_use]
fn new(duration: Option<Secs>) -> Self { Self { duration } }
}
impl Aura {
/// Creates a new Aura to be assigned to an entity
pub fn new(
aura_kind: AuraKind,
radius: f32,
duration: Option<Secs>,
target: AuraTarget,
time: Time,
) -> Self {
Self {
aura_kind,
radius,
end_time: duration.map(|dur| Time(time.0 + dur.0)),
target,
data: AuraData::new(duration),
}
}
}
/// Component holding all auras emitted by an entity.
#[derive(Clone, Debug, Serialize, Deserialize, Default)]
pub struct Auras {
pub auras: SlotMap<AuraKey, Aura>,
}
impl Auras {
pub fn new(auras: Vec<Aura>) -> Self {
let mut auras_comp: SlotMap<AuraKey, Aura> = SlotMap::with_key();
for aura in auras {
auras_comp.insert(aura);
}
Self { auras: auras_comp }
}
pub fn insert(&mut self, aura: Aura) { self.auras.insert(aura); }
pub fn remove(&mut self, key: AuraKey) { self.auras.remove(key); }
}
#[derive(Copy, Clone, Debug, Serialize, Deserialize, PartialEq)]
pub struct AuraBuffConstructor {
pub kind: BuffKind,
pub strength: f32,
pub duration: Option<Secs>,
pub category: BuffCategory,
}
impl AuraBuffConstructor {
pub fn to_aura(
self,
uid: &Uid,
radius: f32,
duration: Option<Secs>,
target: AuraTarget,
time: Time,
) -> Aura {
let aura_kind = AuraKind::Buff {
kind: self.kind,
data: BuffData::new(self.strength, self.duration),
category: self.category,
source: BuffSource::Character { by: *uid },
};
Aura::new(aura_kind, radius, duration, target, time)
}
}
impl Component for Auras {
type Storage = DerefFlaggedStorage<Self, VecStorage<Self>>;
}