veloren/voxygen/shaders/skybox.vert
2019-01-11 20:14:37 +00:00

31 lines
369 B
GLSL

#version 330 core
in vec3 v_pos;
layout (std140)
uniform u_locals {
mat4 model_mat;
};
layout (std140)
uniform u_globals {
mat4 view_mat;
mat4 proj_mat;
vec4 cam_pos;
vec4 focus_pos;
vec4 view_distance;
vec4 tod;
vec4 time;
};
out vec3 f_pos;
void main() {
f_pos = v_pos;
gl_Position =
proj_mat *
view_mat *
vec4(3000 * v_pos + cam_pos.xyz, 1);
}