veloren/common/src/event.rs
Joshua Barretto 3f2e22f039 Exponential interpolation for linear damping
With an additional approximation to allow for the same size jumps given different framerates.
2019-09-09 19:11:40 +00:00

83 lines
1.6 KiB
Rust

use crate::comp;
use parking_lot::Mutex;
use specs::Entity as EcsEntity;
use std::{collections::VecDeque, ops::DerefMut};
use vek::*;
pub enum LocalEvent {
Jump(EcsEntity),
WallLeap {
entity: EcsEntity,
wall_dir: Vec3<f32>,
},
Boost {
entity: EcsEntity,
vel: Vec3<f32>,
},
LandOnGround {
entity: EcsEntity,
vel: Vec3<f32>,
},
}
pub enum ServerEvent {
Explosion {
pos: Vec3<f32>,
radius: f32,
},
Die {
entity: EcsEntity,
cause: comp::HealthSource,
},
Respawn(EcsEntity),
Shoot(EcsEntity),
Mount(EcsEntity, EcsEntity),
Unmount(EcsEntity),
}
pub struct EventBus<E> {
queue: Mutex<VecDeque<E>>,
}
impl<E> Default for EventBus<E> {
fn default() -> Self {
Self {
queue: Mutex::new(VecDeque::new()),
}
}
}
impl<E> EventBus<E> {
pub fn emitter(&self) -> Emitter<E> {
Emitter {
bus: self,
events: VecDeque::new(),
}
}
pub fn emit(&self, event: E) {
self.queue.lock().push_front(event);
}
pub fn recv_all(&self) -> impl ExactSizeIterator<Item = E> {
std::mem::replace(self.queue.lock().deref_mut(), VecDeque::new()).into_iter()
}
}
pub struct Emitter<'a, E> {
bus: &'a EventBus<E>,
events: VecDeque<E>,
}
impl<'a, E> Emitter<'a, E> {
pub fn emit(&mut self, event: E) {
self.events.push_front(event);
}
}
impl<'a, E> Drop for Emitter<'a, E> {
fn drop(&mut self) {
self.bus.queue.lock().append(&mut self.events);
}
}