mirror of
https://gitlab.com/veloren/veloren.git
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187 lines
5.7 KiB
Rust
187 lines
5.7 KiB
Rust
use crate::{character::CharacterId, rtsim::RtSimEntity};
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use core::hash::Hash;
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use hashbrown::HashMap;
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use serde::{Deserialize, Serialize};
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use specs::{Component, Entity, FlaggedStorage, VecStorage};
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use std::{fmt, u64};
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use tracing::error;
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// TODO: could we switch this to `NonZeroU64`?
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#[derive(Copy, Clone, Debug, Eq, Hash, PartialEq, Serialize, Deserialize)]
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pub struct Uid(pub u64);
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impl From<Uid> for u64 {
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fn from(uid: Uid) -> u64 { uid.0 }
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}
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impl From<u64> for Uid {
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fn from(uid: u64) -> Self { Self(uid) }
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}
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impl fmt::Display for Uid {
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fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result { write!(f, "{}", self.0) }
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}
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impl Component for Uid {
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type Storage = FlaggedStorage<Self, VecStorage<Self>>;
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}
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#[derive(Debug)]
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struct UidAllocator {
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/// Next Uid.
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next_uid: u64,
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}
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impl UidAllocator {
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fn new() -> Self { Self { next_uid: 0 } }
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fn allocate(&mut self) -> Uid {
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let id = self.next_uid;
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self.next_uid += 1;
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Uid(id)
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}
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}
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/// Mappings from various Id types to `Entity`s.
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#[derive(Default, Debug)]
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pub struct IdMaps {
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/// "Universal" IDs (used to communicate entity identity over the
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/// network).
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uid_mapping: HashMap<Uid, Entity>,
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// -- Fields below are only used on the server --
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uid_allocator: UidAllocator,
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/// Character IDs.
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character_to_ecs: HashMap<CharacterId, Entity>,
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/// Rtsim Entities.
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rtsim_to_ecs: HashMap<RtSimEntity, Entity>,
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}
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impl IdMaps {
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pub fn new() -> Self { Default::default() }
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/// Given a `Uid` retrieve the corresponding `Entity`.
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pub fn uid_entity(&self, id: Uid) -> Option<Entity> { self.uid_mapping.get(&id).copied() }
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/// Given a `CharacterId` retrieve the corresponding `Entity`.
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pub fn character_entity(&self, id: CharacterId) -> Option<Entity> {
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self.character_to_ecs.get(&id).copied()
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}
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/// Given a `RtSimEntity` retrieve the corresponding `Entity`.
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pub fn rtsim_entity(&self, id: RtSimEntity) -> Option<Entity> {
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self.rtsim_to_ecs.get(&id).copied()
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}
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/// Removes mappings for the provided Id(s).
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///
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/// Returns the `Entity` that the provided `Uid` was mapped to.
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///
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/// Used on both the client and the server when deleting entities,
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/// although the client only ever provides a Some value for the
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/// `Uid` parameter since the other mappings are not used on the
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/// client.
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pub fn remove_entity(
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&mut self,
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expected_entity: Option<Entity>,
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uid: Option<Uid>,
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cid: Option<CharacterId>,
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rid: Option<RtSimEntity>,
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) -> Option<Entity> {
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#[cold]
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#[inline(never)]
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fn unexpected_entity<ID>() {
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let kind = core::any::type_name::<ID>();
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error!("Provided {kind} was mapped to an unexpected entity!");
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}
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#[cold]
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#[inline(never)]
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fn not_present<ID>() {
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let kind = core::any::type_name::<ID>();
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error!("Provided {kind} was not mapped to any entity!");
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}
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fn remove<ID: Hash + Eq>(
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mapping: &mut HashMap<ID, Entity>,
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id: Option<ID>,
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expected: Option<Entity>,
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) -> Option<Entity> {
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if let Some(id) = id {
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if let Some(e) = mapping.remove(&id) {
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if expected.map_or(false, |expected| e != expected) {
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unexpected_entity::<ID>();
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}
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Some(e)
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} else {
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not_present::<ID>();
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None
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}
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} else {
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None
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}
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}
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let maybe_entity = remove(&mut self.uid_mapping, uid, expected_entity);
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let expected_entity = expected_entity.or(maybe_entity);
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remove(&mut self.character_to_ecs, cid, expected_entity);
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remove(&mut self.rtsim_to_ecs, rid, expected_entity);
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maybe_entity
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}
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/// Only used on the client (server solely uses `Self::allocate` to
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/// allocate and add Uid mappings and `Self::remap` to move the `Uid` to
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/// a different entity).
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pub fn add_entity(&mut self, uid: Uid, entity: Entity) {
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Self::insert(&mut self.uid_mapping, uid, entity);
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}
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/// Only used on the server.
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pub fn add_character(&mut self, cid: CharacterId, entity: Entity) {
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Self::insert(&mut self.character_to_ecs, cid, entity);
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}
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/// Only used on the server.
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pub fn add_rtsim(&mut self, rid: RtSimEntity, entity: Entity) {
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Self::insert(&mut self.rtsim_to_ecs, rid, entity);
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}
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/// Allocates a new `Uid` and links it to the provided entity.
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///
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/// Only used on the server.
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pub fn allocate(&mut self, entity: Entity) -> Uid {
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let uid = self.uid_allocator.allocate();
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self.uid_mapping.insert(uid, entity);
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uid
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}
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/// Links an existing `Uid` to a new entity.
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///
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/// Only used on the server.
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///
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/// Used for `handle_exit_ingame` which moves the same `Uid` to a new
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/// entity.
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pub fn remap_entity(&mut self, uid: Uid, new_entity: Entity) {
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if self.uid_mapping.insert(uid, new_entity).is_none() {
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error!("Uid {uid:?} remaped but there was no existing entry for it!");
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}
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}
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#[cold]
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#[inline(never)]
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fn already_present<ID>() {
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let kind = core::any::type_name::<ID>();
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error!("Provided {kind} was already mapped to an entity!!!");
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}
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fn insert<ID: Hash + Eq>(mapping: &mut HashMap<ID, Entity>, new_id: ID, entity: Entity) {
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if let Some(_previous_entity) = mapping.insert(new_id, entity) {
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Self::already_present::<ID>();
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}
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}
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}
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impl Default for UidAllocator {
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fn default() -> Self { Self::new() }
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}
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