veloren/assets/voxygen/voxel/object_manifest.ron
2021-09-10 08:34:01 +00:00

803 lines
19 KiB
Rust

({
Arrow: (
bone0: (
offset: (-0.5, -6.0, -1.5),
central: ("weapon.projectile.simple-arrow"),
),
bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
)
),
Bomb: (
bone0: (
offset: (-5.5, -5.5, 0.0),
central: ("object.bomb"),
),
bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
)
),
FireworkBlue: (
bone0: (
offset: (0.0, 0.0, 0.0),
central: ("weapon.projectile.fireworks_blue-0"),
),
bone1: (
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central: ("armor.empty"),
)
),
FireworkGreen: (
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central: ("weapon.projectile.fireworks_green-0"),
),
bone1: (
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central: ("armor.empty"),
)
),
FireworkPurple: (
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bone1: (
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central: ("armor.empty"),
)
),
FireworkRed: (
bone0: (
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central: ("weapon.projectile.fireworks_red-0"),
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bone1: (
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FireworkWhite: (
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bone1: (
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),
FireworkYellow: (
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bone1: (
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)
),
Scarecrow: (
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bone1: (
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)
),
Cauldron: (
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central: ("object.cauldron"),
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bone1: (
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ChestVines: (
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bone1: (
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Chest: (
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bone1: (
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ChestDark: (
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central: ("object.chest_dark"),
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bone1: (
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ChestDemon: (
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bone1: (
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central: ("armor.empty"),
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ChestGold: (
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central: ("object.chest_gold"),
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bone1: (
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ChestLight: (
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bone1: (
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ChestOpen: (
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bone1: (
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ChestSkull: (
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bone1: (
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Pumpkin: (
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bone1: (
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Pumpkin2: (
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central: ("object.pumpkin_2"),
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bone1: (
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central: ("armor.empty"),
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Pumpkin3: (
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central: ("object.pumpkin_3"),
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bone1: (
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central: ("armor.empty"),
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),
Pumpkin4: (
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central: ("object.pumpkin_4"),
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bone1: (
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Pumpkin5: (
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central: ("object.pumpkin_5"),
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bone1: (
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central: ("armor.empty"),
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Campfire: (
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central: ("object.campfire"),
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bone1: (
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central: ("armor.empty"),
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),
CampfireLit: (
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central: ("object.campfire_lit"),
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bone1: (
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LanternGround: (
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central: ("object.lantern_ground"),
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bone1: (
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central: ("armor.empty"),
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LanternGroundOpen: (
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bone1: (
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central: ("armor.empty"),
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),
LanternStanding: (
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bone1: (
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LanternStanding2: (
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central: ("object.lantern_standing_2"),
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bone1: (
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central: ("armor.empty"),
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),
PotionRed: (
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central: ("object.potion_red"),
),
bone1: (
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central: ("armor.empty"),
)
),
PotionBlue: (
bone0: (
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central: ("object.potion_blue"),
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bone1: (
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central: ("armor.empty"),
)
),
PotionGreen: (
bone0: (
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central: ("object.potion_green"),
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bone1: (
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central: ("armor.empty"),
)
),
Crate: (
bone0: (
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central: ("object.crate"),
),
bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
)
),
Tent: (
bone0: (
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central: ("object.tent"),
),
bone1: (
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central: ("armor.empty"),
)
),
WindowSpooky: (
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central: ("object.window_spooky"),
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bone1: (
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central: ("armor.empty"),
)
),
DoorSpooky: (
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central: ("object.door_spooky"),
),
bone1: (
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central: ("armor.empty"),
)
),
Table: (
bone0: (
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central: ("object.table"),
),
bone1: (
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central: ("armor.empty"),
)
),
Table2: (
bone0: (
offset: (-8.0, -8.0, 0.0),
central: ("object.table_2"),
),
bone1: (
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central: ("armor.empty"),
)
),
Table3: (
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central: ("object.table_3"),
),
bone1: (
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central: ("armor.empty"),
)
),
Drawer: (
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central: ("object.drawer"),
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bone1: (
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central: ("armor.empty"),
)
),
BedBlue: (
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central: ("object.bed_human_blue"),
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bone1: (
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central: ("armor.empty"),
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),
Anvil: (
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central: ("object.anvil"),
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bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
)
),
Gravestone: (
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central: ("object.gravestone"),
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bone1: (
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central: ("armor.empty"),
)
),
Gravestone2: (
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central: ("object.gravestone_2"),
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bone1: (
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central: ("armor.empty"),
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Chair: (
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central: ("object.chair"),
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bone1: (
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central: ("armor.empty"),
)
),
Chair2: (
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central: ("object.chair_2"),
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bone1: (
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central: ("armor.empty"),
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),
Chair3: (
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central: ("object.chair_3"),
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bone1: (
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Bench: (
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central: ("object.bench"),
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bone1: (
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central: ("armor.empty"),
)
),
Carpet: (
bone0: (
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central: ("object.carpet"),
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bone1: (
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central: ("armor.empty"),
)
),
Bedroll: (
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central: ("object.bedroll"),
),
bone1: (
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central: ("armor.empty"),
)
),
CarpetHumanRound: (
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central: ("object.carpet_human_round"),
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bone1: (
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central: ("armor.empty"),
)
),
CarpetHumanSquare: (
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bone1: (
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central: ("armor.empty"),
)
),
CarpetHumanSquare2: (
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bone1: (
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CarpetHumanSquircle: (
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central: ("object.carpet_human_squircle"),
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bone1: (
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central: ("armor.empty"),
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Pouch: (
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central: ("object.pouch"),
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bone1: (
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central: ("armor.empty"),
)
),
Coins: (
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central: ("object.coins"),
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bone1: (
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central: ("armor.empty"),
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CraftingBench: (
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central: ("object.crafting_bench"),
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bone1: (
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central: ("armor.empty"),
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),
ArrowSnake: (
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central: ("weapon.projectile.snake-arrow"),
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bone1: (
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central: ("armor.empty"),
)
),
BoltFire: (
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bone1: (
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BoltFireBig: (
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central: ("weapon.projectile.fire-bolt-1"),
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bone1: (
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TrainingDummy: (
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central: ("object.training_dummy"),
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bone1: (
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central: ("armor.empty"),
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),
MultiArrow: (
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bone1: (
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central: ("armor.empty"),
)
),
BoltNature: (
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central: ("weapon.projectile.nature-bolt"),
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bone1: (
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central: ("armor.empty"),
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),
ToughMeat: (
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central: ("sprite.food.meat.tough_raw"),
),
bone1: (
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central: ("armor.empty"),
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),
BeastMeat: (
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bone1: (
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central: ("armor.empty"),
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),
Crossbow: (
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central: ("object.crossbow.bone0"),
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bone1: (
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central: ("object.crossbow.bone1"),
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),
ArrowTurret: (
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central: ("weapon.projectile.turret-arrow"),
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bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
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),
SilverOre: (
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central: ("object.silver_ore"),
),
bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
)
),
GoldOre: (
bone0: (
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central: ("object.gold_ore"),
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bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
)
),
ClayRocket: (
bone0: (
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central: ("weapon.projectile.clay-missile"),
),
bone1: (
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central: ("armor.empty"),
)
),
HaniwaSentry: (
bone0: (
offset: (-5.5, -4.5, -5.5),
central: ("object.haniwa_sentry.bone0"),
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bone1: (
offset: (-5.5, -5.5, -3.0),
central: ("object.haniwa_sentry.bone1"),
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),
SeaLantern: (
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central: ("object.sea_lantern"),
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bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
)
),
BirdMeat: (
bone0: (
offset: (-5.5, -3.0, 0.0),
central: ("sprite.food.meat.bird_raw"),
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bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
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),
FishMeat: (
bone0: (
offset: (-5.5, -5.5, 0.0),
central: ("sprite.food.meat.fish_raw"),
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bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
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),
SmallMeat: (
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central: ("sprite.food.meat.beast_small_raw"),
),
bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
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),
Snowball: (
bone0: (
offset: (-12.5, -12.5, 0.0),
central: ("weapon.projectile.snowball"),
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bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
)
),
Tornado: (
bone0: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
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bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
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),
Apple: (
bone0: (
offset: (-5.5, -5.5, 0.0),
central: ("sprite.fruit.apple"),
),
bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
)
),
Hive: (
bone0: (
offset: (-5.5, -5.5, 0.0),
central: ("sprite.beehive.beehive"),
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bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
)
),
Coconut: (
bone0: (
offset: (-4.5, -4.5, 0.0),
central: ("sprite.fruit.coconut"),
),
bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
)
),
})