veloren/voxygen/anim/src/quadruped_medium/beta.rs

101 lines
4.3 KiB
Rust

use super::{
super::{vek::*, Animation},
QuadrupedMediumSkeleton, SkeletonAttr,
};
use common::states::utils::StageSection;
pub struct BetaAnimation;
impl Animation for BetaAnimation {
type Dependency<'a> = (f32, f32, Option<StageSection>, f32);
type Skeleton = QuadrupedMediumSkeleton;
#[cfg(feature = "use-dyn-lib")]
const UPDATE_FN: &'static [u8] = b"quadruped_medium_beta\0";
#[cfg_attr(feature = "be-dyn-lib", export_name = "quadruped_medium_beta")]
fn update_skeleton_inner<'a>(
skeleton: &Self::Skeleton,
(velocity, global_time, stage_section, timer): Self::Dependency<'a>,
anim_time: f32,
_rate: &mut f32,
s_a: &SkeletonAttr,
) -> Self::Skeleton {
let mut next = (*skeleton).clone();
let speed = (Vec2::<f32>::from(velocity).magnitude()).min(24.0);
let (movement1base, movement2base, movement3) = match stage_section {
Some(StageSection::Buildup) => (anim_time.powf(0.25), 0.0, 0.0),
Some(StageSection::Swing) => (1.0, anim_time.sqrt(), 0.0),
Some(StageSection::Recover) => (1.0, 1.0, anim_time.powi(4)),
_ => (0.0, 0.0, 0.0),
};
let pullback = 1.0 - movement3;
let subtract = global_time - timer;
let check = subtract - subtract.trunc();
let mirror = (check - 0.5).signum();
let movement1 = movement1base * mirror * pullback;
let movement1abs = movement1base * pullback;
let movement2 = movement2base * mirror * pullback;
let movement2abs = movement2base * pullback;
let twitch1 = (movement1 * 10.0).sin() * pullback;
let twitch2 = (movement2abs * -8.0).sin();
let twitchmovement = twitch1 + twitch2;
next.head.orientation = Quaternion::rotation_x(movement1abs * -0.4 + movement2abs * 1.1)
* Quaternion::rotation_y(movement1 * -0.35 + movement2 * 0.25)
* Quaternion::rotation_z(movement1 * -0.25 + movement2 * 0.5);
next.neck.orientation = Quaternion::rotation_x(movement1abs * 0.0 + movement2abs * -0.2)
* Quaternion::rotation_y(movement1 * 0.0)
* Quaternion::rotation_z(movement1 * -0.10 + movement1 * 0.15);
next.jaw.orientation = Quaternion::rotation_x(movement1abs * -0.5 + twitch2 * -0.4);
next.tail.orientation = Quaternion::rotation_z(
movement1 * 0.5 + movement2 * -0.8 + twitchmovement * 0.2 * mirror,
);
next.torso_front.position = Vec3::new(
0.0,
s_a.torso_front.0 + movement1abs * -4.0,
s_a.torso_front.1,
) * s_a.scaler
/ 11.0;
next.torso_front.orientation = Quaternion::rotation_y(movement1 * -0.25 * movement2 * 0.25)
* Quaternion::rotation_z(movement1 * 0.35 + movement2 * -0.45);
next.torso_back.orientation = Quaternion::rotation_y(movement1 * 0.25 + movement1 * -0.25)
* Quaternion::rotation_z(movement1 * -0.4 + movement2 * 0.65);
next.ears.orientation = Quaternion::rotation_x(twitchmovement * 0.2);
if speed < 0.5 {
next.leg_fl.orientation =
Quaternion::rotation_x(movement1abs * 0.8 + movement2abs * -0.6)
* Quaternion::rotation_y(movement1 * -0.3 + movement2 * 0.3)
* Quaternion::rotation_z(movement1 * -0.35 + movement2 * 0.45);
next.leg_fr.orientation =
Quaternion::rotation_x(movement1abs * 0.8 + movement2abs * -0.6)
* Quaternion::rotation_y(movement1 * -0.3 + movement2 * 0.3)
* Quaternion::rotation_z(movement1 * -0.35 + movement2 * 0.45);
next.leg_bl.orientation = Quaternion::rotation_x(movement1 * 0.1 + movement2 * -0.3);
next.leg_br.orientation = Quaternion::rotation_x(movement1 * -0.1 + movement2 * 0.3);
next.foot_fl.orientation =
Quaternion::rotation_x(movement1abs * -0.9 + movement2abs * 0.6);
next.foot_fr.orientation =
Quaternion::rotation_x(movement1abs * -0.9 + movement2abs * 0.6);
next.foot_bl.orientation =
Quaternion::rotation_x(movement1abs * -0.5 + movement2abs * -0.3);
next.foot_br.orientation =
Quaternion::rotation_x(movement1abs * -0.5 + movement2abs * -0.3);
};
next
}
}