veloren/server/src/settings.rs
Joshua Yanovski 866cc79d2e Enable allocation of new textures on atlas allocation failure.
This solves the problem of not being able to set the view distance too
high, especially in pathological cases like giant trees.  For
simplicity, we just freeze any atlas where allocation failed and start
allocating to a new texture and atlas, letting reference counting
destroy the old one when there are no more references to it.  Because of
the spatial locality of chunk allocations, chunks allocated together
will virtually always have similar lifetimes, so the odds of this
causing significant fragmentation are very low, meaning this simple
solution should not do much worse than a much fancier one.
2021-03-20 16:21:41 +01:00

267 lines
8.0 KiB
Rust

mod editable;
pub use editable::EditableSetting;
use authc::Uuid;
use hashbrown::{HashMap, HashSet};
use portpicker::pick_unused_port;
use serde::{Deserialize, Serialize};
use std::{
fs,
net::SocketAddr,
ops::{Deref, DerefMut},
path::{Path, PathBuf},
time::Duration,
};
use tracing::{error, warn};
use world::sim::FileOpts;
const DEFAULT_WORLD_SEED: u32 = 59686;
const CONFIG_DIR: &str = "server_config";
const SETTINGS_FILENAME: &str = "settings.ron";
const WHITELIST_FILENAME: &str = "whitelist.ron";
const BANLIST_FILENAME: &str = "banlist.ron";
const SERVER_DESCRIPTION_FILENAME: &str = "description.ron";
const ADMINS_FILENAME: &str = "admins.ron";
#[derive(Clone, Debug, Serialize, Deserialize)]
#[serde(default)]
pub struct Settings {
pub gameserver_address: SocketAddr,
pub metrics_address: SocketAddr,
pub auth_server_address: Option<String>,
pub max_players: usize,
pub world_seed: u32,
//pub pvp_enabled: bool,
pub server_name: String,
pub start_time: f64,
/// When set to None, loads the default map file (if available); otherwise,
/// uses the value of the file options to decide how to proceed.
pub map_file: Option<FileOpts>,
pub max_view_distance: Option<u32>,
pub banned_words_files: Vec<PathBuf>,
pub max_player_group_size: u32,
pub client_timeout: Duration,
}
impl Default for Settings {
fn default() -> Self {
Self {
gameserver_address: SocketAddr::from(([0; 4], 14004)),
metrics_address: SocketAddr::from(([0; 4], 14005)),
auth_server_address: Some("https://auth.veloren.net".into()),
world_seed: DEFAULT_WORLD_SEED,
server_name: "Veloren Alpha".into(),
max_players: 100,
start_time: 9.0 * 3600.0,
map_file: None,
max_view_distance: Some(65),
banned_words_files: Vec::new(),
max_player_group_size: 6,
client_timeout: Duration::from_secs(40),
}
}
}
impl Settings {
/// path: Directory that contains the server config directory
pub fn load(path: &Path) -> Self {
let path = Self::get_settings_path(path);
if let Ok(file) = fs::File::open(&path) {
match ron::de::from_reader(file) {
Ok(x) => x,
Err(e) => {
let default_settings = Self::default();
let template_path = path.with_extension("template.ron");
warn!(
?e,
"Failed to parse setting file! Falling back to default settings and \
creating a template file for you to migrate your current settings file: \
{}",
template_path.display()
);
if let Err(e) = default_settings.save_to_file(&template_path) {
error!(?e, "Failed to create template settings file")
}
default_settings
},
}
} else {
let default_settings = Self::default();
if let Err(e) = default_settings.save_to_file(&path) {
error!(?e, "Failed to create default settings file!");
}
default_settings
}
}
fn save_to_file(&self, path: &Path) -> std::io::Result<()> {
// Create dir if it doesn't exist
if let Some(dir) = path.parent() {
fs::create_dir_all(dir)?;
}
let ron = ron::ser::to_string_pretty(self, ron::ser::PrettyConfig::default())
.expect("Failed serialize settings.");
fs::write(path, ron.as_bytes())?;
Ok(())
}
/// path: Directory that contains the server config directory
pub fn singleplayer(path: &Path) -> Self {
let load = Self::load(&path);
Self {
//BUG: theoretically another process can grab the port between here and server
// creation, however the timewindow is quite small
gameserver_address: SocketAddr::from((
[127, 0, 0, 1],
pick_unused_port().expect("Failed to find unused port!"),
)),
metrics_address: SocketAddr::from((
[127, 0, 0, 1],
pick_unused_port().expect("Failed to find unused port!"),
)),
auth_server_address: None,
// If loading the default map file, make sure the seed is also default.
world_seed: if load.map_file.is_some() {
load.world_seed
} else {
DEFAULT_WORLD_SEED
},
server_name: "Singleplayer".to_owned(),
max_players: 100,
start_time: 9.0 * 3600.0,
max_view_distance: None,
client_timeout: Duration::from_secs(180),
..load // Fill in remaining fields from server_settings.ron.
}
}
fn get_settings_path(path: &Path) -> PathBuf {
let mut path = with_config_dir(path);
path.push(SETTINGS_FILENAME);
path
}
}
fn with_config_dir(path: &Path) -> PathBuf {
let mut path = PathBuf::from(path);
path.push(CONFIG_DIR);
path
}
#[derive(Deserialize, Serialize)]
pub struct BanRecord {
pub username_when_banned: String,
pub reason: String,
}
#[derive(Deserialize, Serialize, Default)]
#[serde(transparent)]
pub struct Whitelist(HashSet<Uuid>);
#[derive(Deserialize, Serialize, Default)]
#[serde(transparent)]
pub struct Banlist(HashMap<Uuid, BanRecord>);
#[derive(Deserialize, Serialize)]
#[serde(transparent)]
pub struct ServerDescription(String);
impl Default for ServerDescription {
fn default() -> Self { Self("This is the best Veloren server".into()) }
}
#[derive(Deserialize, Serialize, Default)]
#[serde(transparent)]
pub struct Admins(HashSet<Uuid>);
/// Combines all the editable settings into one struct that is stored in the ecs
pub struct EditableSettings {
pub whitelist: Whitelist,
pub banlist: Banlist,
pub server_description: ServerDescription,
pub admins: Admins,
}
impl EditableSettings {
pub fn load(data_dir: &Path) -> Self {
Self {
whitelist: Whitelist::load(data_dir),
banlist: Banlist::load(data_dir),
server_description: ServerDescription::load(data_dir),
admins: Admins::load(data_dir),
}
}
pub fn singleplayer(data_dir: &Path) -> Self {
let load = Self::load(data_dir);
Self {
server_description: ServerDescription("Who needs friends anyway?".into()),
// TODO: Let the player choose if they want to use admin commands or not
admins: Admins(
std::iter::once(crate::login_provider::derive_singleplayer_uuid()).collect(),
),
..load
}
}
}
impl EditableSetting for Whitelist {
const FILENAME: &'static str = WHITELIST_FILENAME;
}
impl EditableSetting for Banlist {
const FILENAME: &'static str = BANLIST_FILENAME;
}
impl EditableSetting for ServerDescription {
const FILENAME: &'static str = SERVER_DESCRIPTION_FILENAME;
}
impl EditableSetting for Admins {
const FILENAME: &'static str = ADMINS_FILENAME;
}
impl Deref for Whitelist {
type Target = HashSet<Uuid>;
fn deref(&self) -> &Self::Target { &self.0 }
}
impl DerefMut for Whitelist {
fn deref_mut(&mut self) -> &mut Self::Target { &mut self.0 }
}
impl Deref for Banlist {
type Target = HashMap<Uuid, BanRecord>;
fn deref(&self) -> &Self::Target { &self.0 }
}
impl DerefMut for Banlist {
fn deref_mut(&mut self) -> &mut Self::Target { &mut self.0 }
}
impl Deref for ServerDescription {
type Target = String;
fn deref(&self) -> &Self::Target { &self.0 }
}
impl DerefMut for ServerDescription {
fn deref_mut(&mut self) -> &mut Self::Target { &mut self.0 }
}
impl Deref for Admins {
type Target = HashSet<Uuid>;
fn deref(&self) -> &Self::Target { &self.0 }
}
impl DerefMut for Admins {
fn deref_mut(&mut self) -> &mut Self::Target { &mut self.0 }
}