mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
105 lines
3.6 KiB
Rust
105 lines
3.6 KiB
Rust
#[cfg(test)]
|
|
mod tests {
|
|
use common::{
|
|
comp::{
|
|
item::MaterialStatManifest, skills::GeneralSkill, CharacterState, Controller, Energy,
|
|
Ori, PhysicsState, Poise, Pos, Skill, Stats, Vel,
|
|
},
|
|
resources::{DeltaTime, GameMode, Time},
|
|
uid::Uid,
|
|
util::Dir,
|
|
SkillSetBuilder,
|
|
};
|
|
use common_ecs::dispatch;
|
|
use common_state::State;
|
|
use rand::thread_rng;
|
|
use specs::{Builder, Entity, WorldExt};
|
|
use std::time::Duration;
|
|
use vek::{approx::AbsDiffEq, Vec3};
|
|
use veloren_common_systems::character_behavior;
|
|
|
|
fn setup() -> State {
|
|
let mut state = State::new(GameMode::Server);
|
|
let msm = MaterialStatManifest::load().cloned();
|
|
state.ecs_mut().insert(msm);
|
|
state.ecs_mut().read_resource::<Time>();
|
|
state.ecs_mut().read_resource::<DeltaTime>();
|
|
state
|
|
}
|
|
|
|
fn create_entity(state: &mut State, ori: Ori) -> specs::Entity {
|
|
let body = common::comp::Body::Humanoid(common::comp::humanoid::Body::random_with(
|
|
&mut thread_rng(),
|
|
&common::comp::humanoid::Species::Human,
|
|
));
|
|
let skill_set = SkillSetBuilder::default().build();
|
|
state
|
|
.ecs_mut()
|
|
.create_entity()
|
|
.with(CharacterState::Idle(common::states::idle::Data::default()))
|
|
.with(Pos(Vec3::zero()))
|
|
.with(Vel::default())
|
|
.with(ori)
|
|
.with(body.mass())
|
|
.with(body.density())
|
|
.with(body)
|
|
.with(Energy::new(
|
|
body,
|
|
skill_set
|
|
.skill_level(Skill::General(GeneralSkill::EnergyIncrease))
|
|
.unwrap_or(0),
|
|
))
|
|
.with(Controller::default())
|
|
.with(Poise::new(body))
|
|
.with(skill_set)
|
|
.with(PhysicsState::default())
|
|
.with(Stats::empty())
|
|
.with(Uid(1))
|
|
.build()
|
|
}
|
|
|
|
fn tick(state: &mut State, dt: Duration) {
|
|
state.tick(
|
|
dt,
|
|
|dispatch_builder| {
|
|
dispatch::<character_behavior::Sys>(dispatch_builder, &[]);
|
|
},
|
|
false,
|
|
);
|
|
}
|
|
|
|
#[test]
|
|
fn orientation_shortcut() {
|
|
let mut state = setup();
|
|
const TESTCASES: usize = 5;
|
|
let testcases: [(Vec3<f32>, Vec3<f32>); TESTCASES] = [
|
|
// horizontal is unchanged
|
|
(Vec3::unit_x(), Vec3::unit_x()),
|
|
// nearly vertical takes time to adjust
|
|
(Vec3::new(0.1, 0.1, 1.0), Vec3::new(0.149, 0.149, 0.978)),
|
|
// intermediate case
|
|
(Vec3::new(0.6, 0.6, 0.1), Vec3::new(0.706, 0.706, 0.052)),
|
|
// edge case: nearly horizontal after system
|
|
(Vec3::new(0.6, 0.6, 0.0556), Vec3::new(0.707, 0.707, 0.000)),
|
|
// small enough to be horizontal in one step
|
|
(Vec3::new(0.6, 0.6, 0.04), Vec3::new(0.707, 0.707, 0.000)),
|
|
];
|
|
let mut entities: [Option<Entity>; TESTCASES] = [None; TESTCASES];
|
|
for i in 0..TESTCASES {
|
|
entities[i] = Some(create_entity(
|
|
&mut state,
|
|
Ori::from_unnormalized_vec(testcases[i].0).unwrap_or_default(),
|
|
));
|
|
}
|
|
tick(&mut state, Duration::from_secs_f32(0.033));
|
|
let results = state.ecs().read_storage::<Ori>();
|
|
for i in 0..TESTCASES {
|
|
if let Some(e) = entities[i] {
|
|
let result = Dir::from(*results.get(e).expect("Ori missing"));
|
|
assert!(result.abs_diff_eq(&testcases[i].1, 0.0005));
|
|
// println!("{:?}", result);
|
|
}
|
|
}
|
|
}
|
|
}
|