mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
db36578f83
#612 Fixed utility items not being removed from inventory/hotbar See merge request veloren/veloren!1123
441 lines
18 KiB
Rust
441 lines
18 KiB
Rust
use crate::{Server, StateExt};
|
|
use common::{
|
|
comp::{
|
|
self, item,
|
|
slot::{self, Slot},
|
|
Pos, MAX_PICKUP_RANGE_SQR,
|
|
},
|
|
recipe::default_recipe_book,
|
|
sync::{Uid, WorldSyncExt},
|
|
terrain::block::Block,
|
|
vol::{ReadVol, Vox},
|
|
};
|
|
use rand::Rng;
|
|
use specs::{join::Join, world::WorldExt, Builder, Entity as EcsEntity, WriteStorage};
|
|
use tracing::{debug, error};
|
|
use vek::Vec3;
|
|
|
|
pub fn swap_lantern(
|
|
storage: &mut WriteStorage<comp::LightEmitter>,
|
|
entity: EcsEntity,
|
|
lantern: &item::Lantern,
|
|
) {
|
|
if let Some(light) = storage.get_mut(entity) {
|
|
light.strength = lantern.strength();
|
|
light.col = lantern.color();
|
|
}
|
|
}
|
|
|
|
pub fn snuff_lantern(storage: &mut WriteStorage<comp::LightEmitter>, entity: EcsEntity) {
|
|
storage.remove(entity);
|
|
}
|
|
|
|
#[allow(clippy::blocks_in_if_conditions)]
|
|
pub fn handle_inventory(server: &mut Server, entity: EcsEntity, manip: comp::InventoryManip) {
|
|
let state = server.state_mut();
|
|
let mut dropped_items = Vec::new();
|
|
let mut thrown_items = Vec::new();
|
|
|
|
match manip {
|
|
comp::InventoryManip::Pickup(uid) => {
|
|
let picked_up_item: Option<comp::Item>;
|
|
let item_entity = if let (Some((item, item_entity)), Some(inv)) = (
|
|
state
|
|
.ecs()
|
|
.entity_from_uid(uid.into())
|
|
.and_then(|item_entity| {
|
|
state
|
|
.ecs()
|
|
.write_storage::<comp::Item>()
|
|
.get_mut(item_entity)
|
|
.map(|item| (item.clone(), item_entity))
|
|
}),
|
|
state
|
|
.ecs()
|
|
.write_storage::<comp::Inventory>()
|
|
.get_mut(entity),
|
|
) {
|
|
picked_up_item = Some(item.clone());
|
|
if !within_pickup_range(
|
|
state.ecs().read_storage::<comp::Pos>().get(entity),
|
|
state.ecs().read_storage::<comp::Pos>().get(item_entity),
|
|
) {
|
|
debug!("Failed to pick up item as not within range, Uid: {}", uid);
|
|
return;
|
|
};
|
|
|
|
// Attempt to add the item to the player's inventory
|
|
match inv.push(item) {
|
|
None => Some(item_entity),
|
|
Some(_) => None, // Inventory was full
|
|
}
|
|
} else {
|
|
// Item entity/component could not be found - most likely because the player
|
|
// attempted to pick up the same item very quickly before its deletion of the
|
|
// world from the first pickup attempt was processed.
|
|
debug!("Failed to get entity/component for item Uid: {}", uid);
|
|
return;
|
|
};
|
|
|
|
let event = if let Some(item_entity) = item_entity {
|
|
if let Err(err) = state.delete_entity_recorded(item_entity) {
|
|
// If this occurs it means the item was duped as it's been pushed to the
|
|
// player's inventory but also left on the ground
|
|
panic!("Failed to delete picked up item entity: {:?}", err);
|
|
}
|
|
comp::InventoryUpdate::new(comp::InventoryUpdateEvent::Collected(
|
|
picked_up_item.unwrap(),
|
|
))
|
|
} else {
|
|
comp::InventoryUpdate::new(comp::InventoryUpdateEvent::CollectFailed)
|
|
};
|
|
|
|
state.write_component(entity, event);
|
|
},
|
|
|
|
comp::InventoryManip::Collect(pos) => {
|
|
let block = state.terrain().get(pos).ok().copied();
|
|
|
|
if let Some(block) = block {
|
|
let has_inv_space = state
|
|
.ecs()
|
|
.read_storage::<comp::Inventory>()
|
|
.get(entity)
|
|
.map(|inv| !inv.is_full())
|
|
.unwrap_or(false);
|
|
|
|
if !has_inv_space {
|
|
state.write_component(
|
|
entity,
|
|
comp::InventoryUpdate::new(comp::InventoryUpdateEvent::CollectFailed),
|
|
);
|
|
} else if block.is_collectible()
|
|
&& state.try_set_block(pos, Block::empty()).is_some()
|
|
{
|
|
comp::Item::try_reclaim_from_block(block)
|
|
.map(|item| state.give_item(entity, item));
|
|
}
|
|
}
|
|
},
|
|
|
|
comp::InventoryManip::Use(slot) => {
|
|
let mut inventories = state.ecs().write_storage::<comp::Inventory>();
|
|
let inventory = if let Some(inventory) = inventories.get_mut(entity) {
|
|
inventory
|
|
} else {
|
|
error!(
|
|
?entity,
|
|
"Can't manipulate inventory, entity doesn't have one"
|
|
);
|
|
return;
|
|
};
|
|
|
|
let mut maybe_effect = None;
|
|
|
|
let event = match slot {
|
|
Slot::Inventory(slot) => {
|
|
use item::ItemKind;
|
|
let (is_equippable, lantern_opt) =
|
|
inventory
|
|
.get(slot)
|
|
.map_or((false, None), |i| match &i.kind {
|
|
ItemKind::Tool(_) | ItemKind::Armor { .. } => (true, None),
|
|
ItemKind::Lantern(lantern) => (true, Some(lantern)),
|
|
_ => (false, None),
|
|
});
|
|
if is_equippable {
|
|
if let Some(loadout) = state.ecs().write_storage().get_mut(entity) {
|
|
if let Some(lantern) = lantern_opt {
|
|
swap_lantern(&mut state.ecs().write_storage(), entity, lantern);
|
|
}
|
|
slot::equip(slot, inventory, loadout);
|
|
Some(comp::InventoryUpdateEvent::Used)
|
|
} else {
|
|
None
|
|
}
|
|
} else if let Some(item) = inventory.take(slot) {
|
|
match &item.kind {
|
|
ItemKind::Consumable { kind, effect, .. } => {
|
|
maybe_effect = Some(*effect);
|
|
Some(comp::InventoryUpdateEvent::Consumed(*kind))
|
|
},
|
|
ItemKind::Throwable { kind, .. } => {
|
|
if let Some(pos) =
|
|
state.ecs().read_storage::<comp::Pos>().get(entity)
|
|
{
|
|
thrown_items.push((
|
|
*pos,
|
|
state
|
|
.read_component_cloned::<comp::Vel>(entity)
|
|
.unwrap_or_default(),
|
|
state
|
|
.read_component_cloned::<comp::Ori>(entity)
|
|
.unwrap_or_default(),
|
|
*kind,
|
|
));
|
|
}
|
|
Some(comp::InventoryUpdateEvent::Used)
|
|
},
|
|
ItemKind::Utility {
|
|
kind: comp::item::Utility::Collar,
|
|
..
|
|
} => {
|
|
let reinsert = if let Some(pos) =
|
|
state.read_storage::<comp::Pos>().get(entity)
|
|
{
|
|
let uid = state
|
|
.read_component_cloned(entity)
|
|
.expect("Expected player to have a UID");
|
|
if (
|
|
&state.read_storage::<comp::Alignment>(),
|
|
&state.read_storage::<comp::Agent>(),
|
|
)
|
|
.join()
|
|
.filter(|(alignment, _)| {
|
|
alignment == &&comp::Alignment::Owned(uid)
|
|
})
|
|
.count()
|
|
>= 3
|
|
{
|
|
true
|
|
} else if let Some(tameable_entity) = {
|
|
let nearest_tameable = (
|
|
&state.ecs().entities(),
|
|
&state.ecs().read_storage::<comp::Pos>(),
|
|
&state.ecs().read_storage::<comp::Alignment>(),
|
|
)
|
|
.join()
|
|
.filter(|(_, wild_pos, _)| {
|
|
wild_pos.0.distance_squared(pos.0)
|
|
< 5.0f32.powf(2.0)
|
|
})
|
|
.filter(|(_, _, alignment)| {
|
|
alignment == &&comp::Alignment::Wild
|
|
})
|
|
.min_by_key(|(_, wild_pos, _)| {
|
|
(wild_pos.0.distance_squared(pos.0) * 100.0) as i32
|
|
})
|
|
.map(|(entity, _, _)| entity);
|
|
nearest_tameable
|
|
} {
|
|
let _ = state
|
|
.ecs()
|
|
.write_storage()
|
|
.insert(tameable_entity, comp::Alignment::Owned(uid));
|
|
let _ = state
|
|
.ecs()
|
|
.write_storage()
|
|
.insert(tameable_entity, comp::Agent::default());
|
|
false
|
|
} else {
|
|
true
|
|
}
|
|
} else {
|
|
true
|
|
};
|
|
|
|
if reinsert {
|
|
let _ = inventory.insert_or_stack(slot, item);
|
|
}
|
|
|
|
Some(comp::InventoryUpdateEvent::Used)
|
|
},
|
|
_ => {
|
|
inventory.insert_or_stack(slot, item).unwrap();
|
|
None
|
|
},
|
|
}
|
|
} else {
|
|
None
|
|
}
|
|
},
|
|
Slot::Equip(slot) => {
|
|
if let Some(loadout) = state.ecs().write_storage().get_mut(entity) {
|
|
if slot == slot::EquipSlot::Lantern {
|
|
snuff_lantern(&mut state.ecs().write_storage(), entity);
|
|
}
|
|
slot::unequip(slot, inventory, loadout);
|
|
Some(comp::InventoryUpdateEvent::Used)
|
|
} else {
|
|
error!(?entity, "Entity doesn't have a loadout, can't unequip...");
|
|
None
|
|
}
|
|
},
|
|
};
|
|
|
|
drop(inventories);
|
|
if let Some(effect) = maybe_effect {
|
|
state.apply_effect(entity, effect);
|
|
}
|
|
if let Some(event) = event {
|
|
state.write_component(entity, comp::InventoryUpdate::new(event));
|
|
}
|
|
},
|
|
|
|
comp::InventoryManip::Swap(a, b) => {
|
|
let ecs = state.ecs();
|
|
let mut inventories = ecs.write_storage();
|
|
let mut loadouts = ecs.write_storage();
|
|
let inventory = inventories.get_mut(entity);
|
|
let loadout = loadouts.get_mut(entity);
|
|
|
|
slot::swap(a, b, inventory, loadout);
|
|
|
|
// :/
|
|
drop(loadouts);
|
|
drop(inventories);
|
|
|
|
state.write_component(
|
|
entity,
|
|
comp::InventoryUpdate::new(comp::InventoryUpdateEvent::Swapped),
|
|
);
|
|
},
|
|
|
|
comp::InventoryManip::Drop(slot) => {
|
|
let item = match slot {
|
|
Slot::Inventory(slot) => state
|
|
.ecs()
|
|
.write_storage::<comp::Inventory>()
|
|
.get_mut(entity)
|
|
.and_then(|inv| inv.remove(slot)),
|
|
Slot::Equip(slot) => state
|
|
.ecs()
|
|
.write_storage()
|
|
.get_mut(entity)
|
|
.and_then(|ldt| slot::loadout_remove(slot, ldt)),
|
|
};
|
|
|
|
if let (Some(item), Some(pos)) =
|
|
(item, state.ecs().read_storage::<comp::Pos>().get(entity))
|
|
{
|
|
dropped_items.push((
|
|
*pos,
|
|
state
|
|
.read_component_cloned::<comp::Ori>(entity)
|
|
.unwrap_or_default(),
|
|
item,
|
|
));
|
|
}
|
|
state.write_component(
|
|
entity,
|
|
comp::InventoryUpdate::new(comp::InventoryUpdateEvent::Dropped),
|
|
);
|
|
},
|
|
|
|
comp::InventoryManip::CraftRecipe(recipe) => {
|
|
if let Some(inv) = state
|
|
.ecs()
|
|
.write_storage::<comp::Inventory>()
|
|
.get_mut(entity)
|
|
{
|
|
let recipe_book = default_recipe_book();
|
|
let craft_result = recipe_book.get(&recipe).and_then(|r| r.perform(inv).ok());
|
|
|
|
if craft_result.is_some() {
|
|
let _ = state.ecs().write_storage().insert(
|
|
entity,
|
|
comp::InventoryUpdate::new(comp::InventoryUpdateEvent::Craft),
|
|
);
|
|
}
|
|
|
|
// Drop the item if there wasn't enough space
|
|
if let Some(Some((item, amount))) = craft_result {
|
|
for _ in 0..amount {
|
|
dropped_items.push((
|
|
state
|
|
.read_component_cloned::<comp::Pos>(entity)
|
|
.unwrap_or_default(),
|
|
state
|
|
.read_component_cloned::<comp::Ori>(entity)
|
|
.unwrap_or_default(),
|
|
item.clone(),
|
|
));
|
|
}
|
|
}
|
|
}
|
|
},
|
|
}
|
|
|
|
// Drop items
|
|
for (pos, ori, item) in dropped_items {
|
|
let vel = *ori.0 * 5.0
|
|
+ Vec3::unit_z() * 10.0
|
|
+ Vec3::<f32>::zero().map(|_| rand::thread_rng().gen::<f32>() - 0.5) * 4.0;
|
|
|
|
state
|
|
.create_object(Default::default(), comp::object::Body::Pouch)
|
|
.with(comp::Pos(pos.0 + Vec3::unit_z() * 0.25))
|
|
.with(item)
|
|
.with(comp::Vel(vel))
|
|
.build();
|
|
}
|
|
|
|
// Throw items
|
|
for (pos, vel, ori, kind) in thrown_items {
|
|
let vel = vel.0
|
|
+ *ori.0 * 20.0
|
|
+ Vec3::unit_z() * 15.0
|
|
+ Vec3::<f32>::zero().map(|_| rand::thread_rng().gen::<f32>() - 0.5) * 4.0;
|
|
|
|
let uid = state.read_component_cloned::<Uid>(entity);
|
|
|
|
let mut new_entity = state
|
|
.create_object(Default::default(), match kind {
|
|
item::Throwable::Bomb => comp::object::Body::Bomb,
|
|
item::Throwable::TrainingDummy => comp::object::Body::TrainingDummy,
|
|
})
|
|
.with(comp::Pos(pos.0 + Vec3::unit_z() * 0.25))
|
|
.with(comp::Vel(vel));
|
|
|
|
match kind {
|
|
item::Throwable::Bomb => {
|
|
new_entity = new_entity.with(comp::Object::Bomb { owner: uid });
|
|
},
|
|
item::Throwable::TrainingDummy => {
|
|
new_entity = new_entity.with(comp::Stats::new(
|
|
"Training Dummy".to_string(),
|
|
comp::object::Body::TrainingDummy.into(),
|
|
));
|
|
},
|
|
};
|
|
|
|
new_entity.build();
|
|
}
|
|
}
|
|
|
|
fn within_pickup_range(player_position: Option<&Pos>, item_position: Option<&Pos>) -> bool {
|
|
match (player_position, item_position) {
|
|
(Some(ppos), Some(ipos)) => ppos.0.distance_squared(ipos.0) < MAX_PICKUP_RANGE_SQR,
|
|
_ => false,
|
|
}
|
|
}
|
|
|
|
#[cfg(test)]
|
|
mod tests {
|
|
use super::*;
|
|
use common::comp::Pos;
|
|
use vek::Vec3;
|
|
|
|
#[test]
|
|
fn pickup_distance_within_range() {
|
|
let player_position = Pos(Vec3::zero());
|
|
let item_position = Pos(Vec3::one());
|
|
|
|
assert_eq!(
|
|
within_pickup_range(Some(&player_position), Some(&item_position)),
|
|
true
|
|
);
|
|
}
|
|
|
|
#[test]
|
|
fn pickup_distance_not_within_range() {
|
|
let player_position = Pos(Vec3::zero());
|
|
let item_position = Pos(Vec3::one() * 500.0);
|
|
|
|
assert_eq!(
|
|
within_pickup_range(Some(&player_position), Some(&item_position)),
|
|
false
|
|
);
|
|
}
|
|
}
|