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1962320f7e
Former-commit-id: 5b9b809c660a2fdd178688bdaa63d16128debe08
20 lines
273 B
GLSL
20 lines
273 B
GLSL
#version 330 core
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in vec2 v_pos;
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in vec2 v_uv;
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in vec4 v_color;
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in uint v_mode;
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uniform sampler2D u_tex;
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out vec2 f_uv;
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flat out uint f_mode;
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out vec4 f_color;
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void main() {
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f_uv = v_uv;
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f_color = v_color;
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gl_Position = vec4(v_pos, 0.0, 1.0);
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f_mode = v_mode;
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}
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