mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
200 lines
6.6 KiB
Rust
200 lines
6.6 KiB
Rust
#![deny(unsafe_code)]
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#![allow(clippy::option_map_unit_fn)]
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#![feature(bool_to_option)]
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#![recursion_limit = "2048"]
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use veloren_voxygen::{
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audio::{self, AudioFrontend},
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i18n::{self, i18n_asset_key, Localization},
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logging,
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profile::Profile,
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run,
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settings::Settings,
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window::Window,
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GlobalState,
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};
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use common::{
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assets::{watch, Asset},
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clock::Clock,
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};
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use std::panic;
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use tracing::{error, info, warn};
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fn main() {
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// Load the settings
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// Note: This won't log anything due to it being called before
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// `logging::init`. The issue is we need to read a setting to decide
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// whether we create a log file or not.
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let mut settings = Settings::load();
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// Save settings to add new fields or create the file if it is not already there
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if let Err(err) = settings.save_to_file() {
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panic!("Failed to save settings: {:?}", err);
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}
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// Init logging and hold the guards.
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let _guards = logging::init(&settings);
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if let Some(path) = veloren_voxygen::settings::voxygen_data_dir().parent() {
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info!("Using userdata dir at: {}", path.display());
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} else {
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error!("Can't log userdata dir, voxygen data dir has no parent!");
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}
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// Set up panic handler to relay swish panic messages to the user
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let default_hook = panic::take_hook();
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panic::set_hook(Box::new(move |panic_info| {
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let panic_info_payload = panic_info.payload();
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let payload_string = panic_info_payload.downcast_ref::<String>();
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let reason = match payload_string {
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Some(s) => &s,
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None => {
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let payload_str = panic_info_payload.downcast_ref::<&str>();
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match payload_str {
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Some(st) => st,
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None => "Payload is not a string",
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}
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},
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};
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let msg = format!(
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"A critical error has occurred and Voxygen has been forced to \
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terminate in an unusual manner. Details about the error can be \
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found below.\n\
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\n\
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> What should I do?\n\
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\n\
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We need your help to fix this! You can help by contacting us and \
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reporting this problem. To do this, open an issue on the Veloren \
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issue tracker:\n\
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\n\
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https://www.gitlab.com/veloren/veloren/issues/new\n\
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\n\
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If you're on the Veloren community Discord server, we'd be \
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grateful if you could also post a message in the #support channel.
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\n\
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> What should I include?\n\
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\n\
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The error information below will be useful in finding and fixing \
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the problem. Please include as much information about your setup \
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and the events that led up to the panic as possible.
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\n\
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Voxygen has logged information about the problem (including this \
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message) to the file {}. Please include the contents of this \
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file in your bug report.
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\n\
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> Error information\n\
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\n\
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The information below is intended for developers and testers.\n\
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\n\
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Panic Payload: {:?}\n\
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PanicInfo: {}\n\
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Game version: {} [{}]",
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Settings::load()
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.log
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.logs_path
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.join("voxygen-<date>.log")
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.display(),
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reason,
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panic_info,
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common::util::GIT_HASH.to_string(),
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common::util::GIT_DATE.to_string()
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);
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error!(
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"VOXYGEN HAS PANICKED\n\n{}\n\nBacktrace:\n{:?}",
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msg,
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backtrace::Backtrace::new(),
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);
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#[cfg(feature = "native-dialog")]
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{
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use native_dialog::{Dialog, MessageAlert, MessageType};
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let mbox = move || {
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MessageAlert {
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title: "Voxygen has panicked",
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//somehow `<` and `>` are invalid characters and cause the msg to get replaced
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// by some generic text thus i replace them
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text: &msg.replace('<', "[").replace('>', "]"),
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typ: MessageType::Error,
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}
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.show()
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.unwrap()
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};
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// On windows we need to spawn a thread as the msg doesn't work otherwise
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#[cfg(target_os = "windows")]
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std::thread::spawn(move || {
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mbox();
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})
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.join()
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.unwrap();
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#[cfg(not(target_os = "windows"))]
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mbox();
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}
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default_hook(panic_info);
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}));
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// Initialise watcher for animation hotreloading
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#[cfg(feature = "hot-anim")]
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anim::init();
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// Setup audio
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//let mut audio = match settings.audio.output {
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// AudioOutput::Off => None,
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// AudioOutput::Automatic => audio::get_default_device(),
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// AudioOutput::Device(ref dev) => Some(dev.clone()),
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//}
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//.map(|dev| AudioFrontend::new(dev, settings.audio.max_sfx_channels))
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//.unwrap_or_else(AudioFrontend::no_audio);
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let mut audio = AudioFrontend::new(settings.audio.max_sfx_channels);
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audio.set_music_volume(settings.audio.music_volume);
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audio.set_sfx_volume(settings.audio.sfx_volume);
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// Load the profile.
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let profile = Profile::load();
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let mut localization_watcher = watch::ReloadIndicator::new();
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let localized_strings = Localization::load_watched(
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&i18n_asset_key(&settings.language.selected_language),
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&mut localization_watcher,
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)
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.unwrap_or_else(|error| {
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let selected_language = &settings.language.selected_language;
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warn!(
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?error,
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?selected_language,
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"Impossible to load language: change to the default language (English) instead.",
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);
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settings.language.selected_language = i18n::REFERENCE_LANG.to_owned();
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Localization::load_watched(
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&i18n_asset_key(&settings.language.selected_language),
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&mut localization_watcher,
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)
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.unwrap()
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});
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localized_strings.log_missing_entries();
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// Create window
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let (window, event_loop) = Window::new(&settings).expect("Failed to create window!");
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let global_state = GlobalState {
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audio,
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profile,
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window,
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clock: Clock::new(std::time::Duration::from_secs_f64(
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1.0 / settings.graphics.max_fps as f64,
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)),
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settings,
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info_message: None,
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#[cfg(feature = "singleplayer")]
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singleplayer: None,
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localization_watcher,
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};
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run::run(global_state, event_loop);
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}
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