veloren/assets/common/items
2021-02-25 15:26:49 -05:00
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armor Implement tags for items, allowing a crafting recipe to take any item with that tag as input. 2021-02-16 01:05:54 +00:00
boss_drops Implement tags for items, allowing a crafting recipe to take any item with that tag as input. 2021-02-16 01:05:54 +00:00
consumable Implement tags for items, allowing a crafting recipe to take any item with that tag as input. 2021-02-16 01:05:54 +00:00
crafting_ing Finish plumbing MaterialStatsManifest. Fix issue with speed clamping when recursing through components. Improve statblocks in item tooltips. 2021-02-25 15:26:49 -05:00
crafting_tools Implement tags for items, allowing a crafting recipe to take any item with that tag as input. 2021-02-16 01:05:54 +00:00
debug Removed duplicate possess stick 2021-02-20 17:12:27 -05:00
flowers Implement tags for items, allowing a crafting recipe to take any item with that tag as input. 2021-02-16 01:05:54 +00:00
food Implement tags for items, allowing a crafting recipe to take any item with that tag as input. 2021-02-16 01:05:54 +00:00
glider Implement tags for items, allowing a crafting recipe to take any item with that tag as input. 2021-02-16 01:05:54 +00:00
grasses Implement tags for items, allowing a crafting recipe to take any item with that tag as input. 2021-02-16 01:05:54 +00:00
lantern Implement tags for items, allowing a crafting recipe to take any item with that tag as input. 2021-02-16 01:05:54 +00:00
npc_armor Implement tags for items, allowing a crafting recipe to take any item with that tag as input. 2021-02-16 01:05:54 +00:00
npc_weapons Various fixes to object animation, cleanup 2021-02-21 19:56:46 +01:00
ore Implement tags for items, allowing a crafting recipe to take any item with that tag as input. 2021-02-16 01:05:54 +00:00
tag_examples Support modular weapon components made from a tagged material using the material as a multiplier. 2021-02-23 15:31:51 -05:00
testing Implement tags for items, allowing a crafting recipe to take any item with that tag as input. 2021-02-16 01:05:54 +00:00
utility Implement tags for items, allowing a crafting recipe to take any item with that tag as input. 2021-02-16 01:05:54 +00:00
weapons Character behavior system now uses immutable data struct 2021-02-22 15:30:53 -05:00