mirror of
https://gitlab.com/veloren/veloren.git
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e2d96cc7e0
Former-commit-id: 3723a8f74bc2854aaa98357e2d0b51a1668d9030
70 lines
2.0 KiB
Rust
70 lines
2.0 KiB
Rust
use crate::{
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comp::{
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phys::{Pos, Vel},
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Stats,
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},
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state::DeltaTime,
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terrain::TerrainMap,
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vol::{ReadVol, Vox},
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};
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use specs::{Join, Read, ReadExpect, ReadStorage, System, WriteStorage};
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use vek::*;
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// Basic ECS physics system
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pub struct Sys;
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const GRAVITY: f32 = 9.81 * 4.0;
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impl<'a> System<'a> for Sys {
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type SystemData = (
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ReadExpect<'a, TerrainMap>,
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Read<'a, DeltaTime>,
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ReadStorage<'a, Stats>,
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WriteStorage<'a, Pos>,
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WriteStorage<'a, Vel>,
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);
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fn run(&mut self, (terrain, dt, stats, mut positions, mut velocities): Self::SystemData) {
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for (stats, pos, vel) in (&stats, &mut positions, &mut velocities).join() {
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// Disable while dead TODO: Replace with client states
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if stats.is_dead {
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continue;
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}
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// Handle held-down control
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let on_ground = terrain
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.get((pos.0 - Vec3::unit_z() * 0.1).map(|e| e.floor() as i32))
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.map(|vox| !vox.is_empty())
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.unwrap_or(false)
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&& vel.0.z <= 0.0;
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// Friction
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// Will never make the character go backwards since it is interpolating towards 0
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let friction = if on_ground { 0.15 } else { 0.015 };
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let mul = 50.0;
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let z = vel.0.z;
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vel.0 = Vec3::lerp(vel.0, Vec3::new(0.0, 0.0, 0.0), friction * dt.0 * mul);
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vel.0.z = z;
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// Gravity
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vel.0.z = (vel.0.z - GRAVITY * dt.0).max(-50.0);
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// Movement
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pos.0 += vel.0 * dt.0;
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// Basic collision with terrain
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let mut i = 0.0;
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while terrain
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.get(pos.0.map(|e| e.floor() as i32))
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.map(|vox| !vox.is_empty())
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.unwrap_or(false)
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&& i < 6000.0 * dt.0
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{
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pos.0.z += 0.0025;
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vel.0.z = 0.0;
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i += 1.0;
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}
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}
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}
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}
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