veloren/assets/voxygen/shaders/ui-frag.glsl
Joshua Barretto 2237500743 Clouds
2020-10-21 21:05:25 +00:00

31 lines
603 B
GLSL

#version 330 core
#include <globals.glsl>
in vec2 f_uv;
in vec4 f_color;
flat in uint f_mode;
layout (std140)
uniform u_locals {
vec4 w_pos;
};
uniform sampler2D u_tex;
out vec4 tgt_color;
void main() {
// Text
if (f_mode == uint(0)) {
tgt_color = f_color * vec4(1.0, 1.0, 1.0, texture(u_tex, f_uv).a);
// Image
// HACK: bit 0 is set for both ordinary and north-facing images.
} else if ((f_mode & uint(1)) == uint(1)) {
tgt_color = f_color * texture(u_tex, f_uv);
// 2D Geometry
} else if (f_mode == uint(2)) {
tgt_color = f_color;
}
}