mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
e4cda4309e
- Tweak bow/staff M1 stats.
1742 lines
70 KiB
Rust
1742 lines
70 KiB
Rust
use crate::{
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assets::{self, Asset},
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combat::{self, CombatEffect, DamageKind, Knockback},
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comp::{
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aura, beam, buff, inventory::item::tool::ToolKind, projectile::ProjectileConstructor,
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skills, Body, CharacterState, EnergySource, LightEmitter, StateUpdate,
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},
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states::{
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behavior::JoinData,
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utils::{AbilityInfo, StageSection},
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*,
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},
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};
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use serde::{Deserialize, Serialize};
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use std::time::Duration;
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#[derive(Copy, Clone, Hash, Eq, PartialEq, Debug, Serialize, Deserialize)]
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pub enum CharacterAbilityType {
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BasicMelee,
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BasicRanged,
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Boost,
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ChargedMelee(StageSection),
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ChargedRanged,
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DashMelee(StageSection),
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BasicBlock,
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ComboMelee(StageSection, u32),
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LeapMelee(StageSection),
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SpinMelee(StageSection),
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Shockwave,
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BasicBeam,
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RepeaterRanged,
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BasicAura,
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SelfBuff,
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}
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impl From<&CharacterState> for CharacterAbilityType {
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fn from(state: &CharacterState) -> Self {
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match state {
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CharacterState::BasicMelee(_) => Self::BasicMelee,
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CharacterState::BasicRanged(_) => Self::BasicRanged,
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CharacterState::Boost(_) => Self::Boost,
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CharacterState::DashMelee(data) => Self::DashMelee(data.stage_section),
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CharacterState::BasicBlock(_) => Self::BasicBlock,
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CharacterState::LeapMelee(data) => Self::LeapMelee(data.stage_section),
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CharacterState::ComboMelee(data) => Self::ComboMelee(data.stage_section, data.stage),
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CharacterState::SpinMelee(data) => Self::SpinMelee(data.stage_section),
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CharacterState::ChargedMelee(data) => Self::ChargedMelee(data.stage_section),
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CharacterState::ChargedRanged(_) => Self::ChargedRanged,
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CharacterState::Shockwave(_) => Self::Shockwave,
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CharacterState::BasicBeam(_) => Self::BasicBeam,
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CharacterState::RepeaterRanged(_) => Self::RepeaterRanged,
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CharacterState::BasicAura(_) => Self::BasicAura,
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CharacterState::SelfBuff(_) => Self::SelfBuff,
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_ => Self::BasicMelee,
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}
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}
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}
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#[derive(Clone, PartialEq, Debug, Serialize, Deserialize)]
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pub enum CharacterAbility {
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BasicMelee {
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energy_cost: f32,
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buildup_duration: f32,
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swing_duration: f32,
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recover_duration: f32,
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base_damage: f32,
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base_poise_damage: f32,
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knockback: f32,
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range: f32,
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max_angle: f32,
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damage_effect: Option<CombatEffect>,
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damage_kind: DamageKind,
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},
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BasicRanged {
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energy_cost: f32,
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buildup_duration: f32,
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recover_duration: f32,
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projectile: ProjectileConstructor,
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projectile_body: Body,
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projectile_light: Option<LightEmitter>,
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projectile_speed: f32,
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},
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RepeaterRanged {
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energy_cost: f32,
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movement_duration: f32,
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buildup_duration: f32,
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shoot_duration: f32,
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recover_duration: f32,
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leap: Option<f32>,
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projectile: ProjectileConstructor,
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projectile_body: Body,
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projectile_light: Option<LightEmitter>,
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projectile_speed: f32,
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reps_remaining: u32,
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},
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Boost {
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movement_duration: f32,
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only_up: bool,
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speed: f32,
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max_exit_velocity: f32,
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},
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DashMelee {
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energy_cost: f32,
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base_damage: f32,
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scaled_damage: f32,
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base_poise_damage: f32,
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scaled_poise_damage: f32,
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base_knockback: f32,
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scaled_knockback: f32,
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range: f32,
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angle: f32,
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energy_drain: f32,
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forward_speed: f32,
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buildup_duration: f32,
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charge_duration: f32,
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swing_duration: f32,
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recover_duration: f32,
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charge_through: bool,
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is_interruptible: bool,
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damage_kind: DamageKind,
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},
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BasicBlock {
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buildup_duration: f32,
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recover_duration: f32,
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max_angle: f32,
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block_strength: f32,
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energy_cost: f32,
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},
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Roll {
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energy_cost: f32,
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buildup_duration: f32,
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movement_duration: f32,
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recover_duration: f32,
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roll_strength: f32,
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immune_melee: bool,
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},
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ComboMelee {
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stage_data: Vec<combo_melee::Stage<f32>>,
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initial_energy_gain: f32,
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max_energy_gain: f32,
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energy_increase: f32,
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speed_increase: f32,
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max_speed_increase: f32,
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scales_from_combo: u32,
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is_interruptible: bool,
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ori_modifier: f32,
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},
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LeapMelee {
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energy_cost: f32,
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buildup_duration: f32,
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movement_duration: f32,
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swing_duration: f32,
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recover_duration: f32,
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base_damage: f32,
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base_poise_damage: f32,
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range: f32,
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max_angle: f32,
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knockback: f32,
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forward_leap_strength: f32,
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vertical_leap_strength: f32,
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damage_kind: DamageKind,
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},
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SpinMelee {
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buildup_duration: f32,
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swing_duration: f32,
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recover_duration: f32,
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base_damage: f32,
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base_poise_damage: f32,
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knockback: Knockback,
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range: f32,
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damage_effect: Option<CombatEffect>,
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energy_cost: f32,
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is_infinite: bool,
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movement_behavior: spin_melee::MovementBehavior,
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is_interruptible: bool,
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forward_speed: f32,
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num_spins: u32,
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specifier: Option<spin_melee::FrontendSpecifier>,
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target: Option<combat::GroupTarget>,
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damage_kind: DamageKind,
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},
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ChargedMelee {
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energy_cost: f32,
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energy_drain: f32,
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initial_damage: f32,
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scaled_damage: f32,
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initial_poise_damage: f32,
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scaled_poise_damage: f32,
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initial_knockback: f32,
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scaled_knockback: f32,
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range: f32,
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max_angle: f32,
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speed: f32,
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charge_duration: f32,
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swing_duration: f32,
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hit_timing: f32,
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recover_duration: f32,
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specifier: Option<charged_melee::FrontendSpecifier>,
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damage_kind: DamageKind,
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},
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ChargedRanged {
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energy_cost: f32,
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energy_drain: f32,
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initial_damage: f32,
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scaled_damage: f32,
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initial_knockback: f32,
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scaled_knockback: f32,
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speed: f32,
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buildup_duration: f32,
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charge_duration: f32,
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recover_duration: f32,
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projectile_body: Body,
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projectile_light: Option<LightEmitter>,
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initial_projectile_speed: f32,
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scaled_projectile_speed: f32,
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move_speed: f32,
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damage_kind: DamageKind,
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},
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Shockwave {
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energy_cost: f32,
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buildup_duration: f32,
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swing_duration: f32,
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recover_duration: f32,
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damage: f32,
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poise_damage: f32,
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knockback: Knockback,
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shockwave_angle: f32,
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shockwave_vertical_angle: f32,
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shockwave_speed: f32,
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shockwave_duration: f32,
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requires_ground: bool,
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move_efficiency: f32,
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damage_kind: DamageKind,
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},
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BasicBeam {
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buildup_duration: f32,
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recover_duration: f32,
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beam_duration: f32,
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damage: f32,
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tick_rate: f32,
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range: f32,
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max_angle: f32,
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damage_effect: Option<CombatEffect>,
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energy_regen: f32,
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energy_drain: f32,
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orientation_behavior: basic_beam::MovementBehavior,
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specifier: beam::FrontendSpecifier,
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},
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BasicAura {
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buildup_duration: f32,
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cast_duration: f32,
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recover_duration: f32,
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targets: combat::GroupTarget,
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aura: aura::AuraBuffConstructor,
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aura_duration: f32,
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range: f32,
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energy_cost: f32,
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},
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HealingBeam {
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buildup_duration: f32,
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recover_duration: f32,
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beam_duration: f32,
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heal: f32,
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tick_rate: f32,
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range: f32,
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max_angle: f32,
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energy_cost: f32,
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specifier: beam::FrontendSpecifier,
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},
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Blink {
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buildup_duration: f32,
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recover_duration: f32,
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max_range: f32,
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},
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BasicSummon {
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buildup_duration: f32,
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cast_duration: f32,
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recover_duration: f32,
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summon_amount: u32,
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summon_info: basic_summon::SummonInfo,
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},
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SelfBuff {
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buildup_duration: f32,
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cast_duration: f32,
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recover_duration: f32,
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buff_kind: buff::BuffKind,
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buff_strength: f32,
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buff_duration: Option<f32>,
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energy_cost: f32,
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},
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}
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impl Default for CharacterAbility {
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fn default() -> Self {
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CharacterAbility::BasicMelee {
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energy_cost: 0.0,
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buildup_duration: 0.25,
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swing_duration: 0.25,
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recover_duration: 0.5,
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base_damage: 10.0,
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base_poise_damage: 0.0,
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knockback: 0.0,
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range: 3.5,
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max_angle: 15.0,
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damage_effect: None,
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damage_kind: DamageKind::Crushing,
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}
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}
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}
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impl Asset for CharacterAbility {
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type Loader = assets::RonLoader;
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const EXTENSION: &'static str = "ron";
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}
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impl CharacterAbility {
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/// Attempts to fulfill requirements, mutating `update` (taking energy) if
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/// applicable.
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pub fn requirements_paid(&self, data: &JoinData, update: &mut StateUpdate) -> bool {
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match self {
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CharacterAbility::Roll { energy_cost, .. } => {
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data.physics.on_ground
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&& data.vel.0.xy().magnitude_squared() > 0.5
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&& update
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.energy
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.try_change_by(-(*energy_cost as i32), EnergySource::Ability)
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.is_ok()
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},
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CharacterAbility::DashMelee { energy_cost, .. }
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| CharacterAbility::BasicMelee { energy_cost, .. }
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| CharacterAbility::BasicRanged { energy_cost, .. }
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| CharacterAbility::SpinMelee { energy_cost, .. }
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| CharacterAbility::ChargedRanged { energy_cost, .. }
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| CharacterAbility::ChargedMelee { energy_cost, .. }
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| CharacterAbility::Shockwave { energy_cost, .. }
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| CharacterAbility::BasicAura { energy_cost, .. }
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| CharacterAbility::BasicBlock { energy_cost, .. }
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| CharacterAbility::SelfBuff { energy_cost, .. } => update
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.energy
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.try_change_by(-(*energy_cost as i32), EnergySource::Ability)
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.is_ok(),
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CharacterAbility::RepeaterRanged {
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energy_cost, leap, ..
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} => {
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(leap.is_none() || update.vel.0.z >= 0.0)
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&& update
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.energy
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.try_change_by(-(*energy_cost as i32), EnergySource::Ability)
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.is_ok()
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},
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CharacterAbility::LeapMelee { energy_cost, .. } => {
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update.vel.0.z >= 0.0
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&& update
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.energy
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.try_change_by(-(*energy_cost as i32), EnergySource::Ability)
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.is_ok()
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},
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CharacterAbility::HealingBeam { .. } => data.combo.counter() > 0,
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CharacterAbility::ComboMelee { .. }
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| CharacterAbility::Boost { .. }
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| CharacterAbility::BasicBeam { .. }
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| CharacterAbility::Blink { .. }
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| CharacterAbility::BasicSummon { .. } => true,
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}
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}
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pub fn default_roll() -> CharacterAbility {
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CharacterAbility::Roll {
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energy_cost: 120.0,
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buildup_duration: 0.05,
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movement_duration: 0.33,
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recover_duration: 0.125,
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roll_strength: 2.0,
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immune_melee: true,
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}
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}
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pub fn default_block() -> CharacterAbility {
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CharacterAbility::BasicBlock {
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buildup_duration: 0.35,
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recover_duration: 0.3,
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max_angle: 60.0,
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block_strength: 0.5,
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energy_cost: 50.0,
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}
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}
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pub fn adjusted_by_stats(mut self, power: f32, poise_strength: f32, speed: f32) -> Self {
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use CharacterAbility::*;
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match self {
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BasicMelee {
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ref mut buildup_duration,
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ref mut swing_duration,
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ref mut recover_duration,
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ref mut base_damage,
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ref mut base_poise_damage,
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..
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} => {
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*buildup_duration /= speed;
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*swing_duration /= speed;
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*recover_duration /= speed;
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*base_damage *= power;
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*base_poise_damage *= poise_strength;
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},
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BasicRanged {
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ref mut buildup_duration,
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ref mut recover_duration,
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ref mut projectile,
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..
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} => {
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*buildup_duration /= speed;
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*recover_duration /= speed;
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*projectile = projectile.modified_projectile(power, 1_f32, 1_f32);
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},
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RepeaterRanged {
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ref mut movement_duration,
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ref mut buildup_duration,
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ref mut shoot_duration,
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ref mut recover_duration,
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ref mut projectile,
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..
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} => {
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*movement_duration /= speed;
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*buildup_duration /= speed;
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*shoot_duration /= speed;
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*recover_duration /= speed;
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*projectile = projectile.modified_projectile(power, 1_f32, 1_f32);
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},
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Boost {
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ref mut movement_duration,
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speed: ref mut boost_speed,
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..
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} => {
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*movement_duration /= speed;
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*boost_speed *= power;
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},
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DashMelee {
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ref mut base_damage,
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ref mut scaled_damage,
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ref mut base_poise_damage,
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ref mut scaled_poise_damage,
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ref mut buildup_duration,
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ref mut swing_duration,
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ref mut recover_duration,
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..
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} => {
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*base_damage *= power;
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*scaled_damage *= power;
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*base_poise_damage *= poise_strength;
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*scaled_poise_damage *= poise_strength;
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*buildup_duration /= speed;
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*swing_duration /= speed;
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*recover_duration /= speed;
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},
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BasicBlock {
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ref mut buildup_duration,
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ref mut recover_duration,
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// Block strength explicitly not modified by power, that will be a separate stat
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..
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} => {
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*buildup_duration /= speed;
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*recover_duration /= speed;
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},
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Roll {
|
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ref mut buildup_duration,
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ref mut movement_duration,
|
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ref mut recover_duration,
|
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..
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} => {
|
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*buildup_duration /= speed;
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*movement_duration /= speed;
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*recover_duration /= speed;
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},
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ComboMelee {
|
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ref mut stage_data, ..
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} => {
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*stage_data = stage_data
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.iter_mut()
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.map(|s| s.adjusted_by_stats(power, poise_strength, speed))
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.collect();
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},
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|
LeapMelee {
|
|
ref mut buildup_duration,
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ref mut swing_duration,
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ref mut recover_duration,
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ref mut base_damage,
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ref mut base_poise_damage,
|
|
..
|
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} => {
|
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*buildup_duration /= speed;
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*swing_duration /= speed;
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*recover_duration /= speed;
|
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*base_damage *= power;
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*base_poise_damage *= poise_strength;
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},
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SpinMelee {
|
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ref mut buildup_duration,
|
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ref mut swing_duration,
|
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ref mut recover_duration,
|
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ref mut base_damage,
|
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ref mut base_poise_damage,
|
|
..
|
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} => {
|
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*buildup_duration /= speed;
|
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*swing_duration /= speed;
|
|
*recover_duration /= speed;
|
|
*base_damage *= power;
|
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*base_poise_damage *= poise_strength;
|
|
},
|
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ChargedMelee {
|
|
ref mut initial_damage,
|
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ref mut scaled_damage,
|
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ref mut initial_poise_damage,
|
|
ref mut scaled_poise_damage,
|
|
speed: ref mut ability_speed,
|
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ref mut charge_duration,
|
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ref mut swing_duration,
|
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ref mut recover_duration,
|
|
..
|
|
} => {
|
|
*initial_damage *= power;
|
|
*scaled_damage *= power;
|
|
*initial_poise_damage *= poise_strength;
|
|
*scaled_poise_damage *= poise_strength;
|
|
*ability_speed *= speed;
|
|
*charge_duration /= speed;
|
|
*swing_duration /= speed;
|
|
*recover_duration /= speed;
|
|
},
|
|
ChargedRanged {
|
|
ref mut initial_damage,
|
|
ref mut scaled_damage,
|
|
speed: ref mut ability_speed,
|
|
ref mut buildup_duration,
|
|
ref mut charge_duration,
|
|
ref mut recover_duration,
|
|
..
|
|
} => {
|
|
*initial_damage *= power;
|
|
*scaled_damage *= power;
|
|
*ability_speed *= speed;
|
|
*buildup_duration /= speed;
|
|
*charge_duration /= speed;
|
|
*recover_duration /= speed;
|
|
},
|
|
Shockwave {
|
|
ref mut buildup_duration,
|
|
ref mut swing_duration,
|
|
ref mut recover_duration,
|
|
ref mut damage,
|
|
ref mut poise_damage,
|
|
..
|
|
} => {
|
|
*buildup_duration /= speed;
|
|
*swing_duration /= speed;
|
|
*recover_duration /= speed;
|
|
*damage *= power;
|
|
*poise_damage *= poise_strength;
|
|
},
|
|
BasicBeam {
|
|
ref mut buildup_duration,
|
|
ref mut recover_duration,
|
|
ref mut damage,
|
|
ref mut tick_rate,
|
|
..
|
|
} => {
|
|
*buildup_duration /= speed;
|
|
*recover_duration /= speed;
|
|
*damage *= power;
|
|
*tick_rate *= speed;
|
|
},
|
|
BasicAura {
|
|
ref mut buildup_duration,
|
|
ref mut cast_duration,
|
|
ref mut recover_duration,
|
|
ref mut aura,
|
|
..
|
|
} => {
|
|
*buildup_duration /= speed;
|
|
*cast_duration /= speed;
|
|
*recover_duration /= speed;
|
|
aura.strength *= power;
|
|
},
|
|
HealingBeam {
|
|
ref mut buildup_duration,
|
|
ref mut recover_duration,
|
|
ref mut heal,
|
|
ref mut tick_rate,
|
|
..
|
|
} => {
|
|
*buildup_duration /= speed;
|
|
*recover_duration /= speed;
|
|
*heal *= power;
|
|
*tick_rate *= speed;
|
|
},
|
|
Blink {
|
|
ref mut buildup_duration,
|
|
ref mut recover_duration,
|
|
..
|
|
} => {
|
|
*buildup_duration /= speed;
|
|
*recover_duration /= speed;
|
|
},
|
|
BasicSummon {
|
|
ref mut buildup_duration,
|
|
ref mut cast_duration,
|
|
ref mut recover_duration,
|
|
..
|
|
} => {
|
|
// TODO: Figure out how/if power should affect this
|
|
*buildup_duration /= speed;
|
|
*cast_duration /= speed;
|
|
*recover_duration /= speed;
|
|
},
|
|
SelfBuff {
|
|
ref mut buff_strength,
|
|
ref mut buildup_duration,
|
|
ref mut cast_duration,
|
|
ref mut recover_duration,
|
|
..
|
|
} => {
|
|
*buff_strength *= power;
|
|
*buildup_duration /= speed;
|
|
*cast_duration /= speed;
|
|
*recover_duration /= speed;
|
|
},
|
|
}
|
|
self
|
|
}
|
|
|
|
pub fn get_energy_cost(&self) -> u32 {
|
|
use CharacterAbility::*;
|
|
match self {
|
|
BasicMelee { energy_cost, .. }
|
|
| BasicRanged { energy_cost, .. }
|
|
| RepeaterRanged { energy_cost, .. }
|
|
| DashMelee { energy_cost, .. }
|
|
| Roll { energy_cost, .. }
|
|
| LeapMelee { energy_cost, .. }
|
|
| SpinMelee { energy_cost, .. }
|
|
| ChargedMelee { energy_cost, .. }
|
|
| ChargedRanged { energy_cost, .. }
|
|
| Shockwave { energy_cost, .. }
|
|
| HealingBeam { energy_cost, .. }
|
|
| BasicAura { energy_cost, .. }
|
|
| BasicBlock { energy_cost, .. }
|
|
| SelfBuff { energy_cost, .. } => *energy_cost as u32,
|
|
BasicBeam { energy_drain, .. } => {
|
|
if *energy_drain > f32::EPSILON {
|
|
1
|
|
} else {
|
|
0
|
|
}
|
|
},
|
|
Boost { .. } | ComboMelee { .. } | Blink { .. } | BasicSummon { .. } => 0,
|
|
}
|
|
}
|
|
|
|
pub fn adjusted_by_skills(
|
|
mut self,
|
|
skillset: &skills::SkillSet,
|
|
tool: Option<ToolKind>,
|
|
) -> Self {
|
|
use skills::Skill::{self, *};
|
|
use CharacterAbility::*;
|
|
match tool {
|
|
Some(ToolKind::Sword) => {
|
|
use skills::SwordSkill::*;
|
|
match self {
|
|
ComboMelee {
|
|
ref mut is_interruptible,
|
|
ref mut speed_increase,
|
|
ref mut max_speed_increase,
|
|
ref stage_data,
|
|
ref mut max_energy_gain,
|
|
ref mut scales_from_combo,
|
|
..
|
|
} => {
|
|
*is_interruptible = skillset.has_skill(Sword(InterruptingAttacks));
|
|
let speed_segments = Sword(TsSpeed).max_level().map_or(1, |l| l + 1) as f32;
|
|
let speed_level = if skillset.has_skill(Sword(TsCombo)) {
|
|
skillset
|
|
.skill_level(Sword(TsSpeed))
|
|
.unwrap_or(None)
|
|
.map_or(1, |l| l + 1) as f32
|
|
} else {
|
|
0.0
|
|
};
|
|
{
|
|
*speed_increase *= speed_level / speed_segments;
|
|
*max_speed_increase *= speed_level / speed_segments;
|
|
}
|
|
let energy_level =
|
|
if let Ok(Some(level)) = skillset.skill_level(Sword(TsRegen)) {
|
|
level
|
|
} else {
|
|
0
|
|
};
|
|
*max_energy_gain = *max_energy_gain
|
|
* ((energy_level + 1) * stage_data.len() as u16 - 1) as f32
|
|
/ (Sword(TsRegen).max_level().unwrap() + 1) as f32
|
|
* (stage_data.len() - 1) as f32;
|
|
*scales_from_combo = skillset
|
|
.skill_level(Sword(TsDamage))
|
|
.unwrap_or(None)
|
|
.unwrap_or(0)
|
|
.into();
|
|
},
|
|
DashMelee {
|
|
ref mut is_interruptible,
|
|
ref mut energy_cost,
|
|
ref mut energy_drain,
|
|
ref mut base_damage,
|
|
ref mut scaled_damage,
|
|
ref mut forward_speed,
|
|
ref mut charge_through,
|
|
..
|
|
} => {
|
|
*is_interruptible = skillset.has_skill(Sword(InterruptingAttacks));
|
|
if let Ok(Some(level)) = skillset.skill_level(Sword(DCost)) {
|
|
*energy_cost *= 0.75_f32.powi(level.into());
|
|
}
|
|
if let Ok(Some(level)) = skillset.skill_level(Sword(DDrain)) {
|
|
*energy_drain *= 0.75_f32.powi(level.into());
|
|
}
|
|
if let Ok(Some(level)) = skillset.skill_level(Sword(DDamage)) {
|
|
*base_damage *= 1.2_f32.powi(level.into());
|
|
}
|
|
if let Ok(Some(level)) = skillset.skill_level(Sword(DScaling)) {
|
|
*scaled_damage *= 1.2_f32.powi(level.into());
|
|
}
|
|
if skillset.has_skill(Sword(DSpeed)) {
|
|
*forward_speed *= 1.15;
|
|
}
|
|
*charge_through = skillset.has_skill(Sword(DInfinite));
|
|
},
|
|
SpinMelee {
|
|
ref mut is_interruptible,
|
|
ref mut base_damage,
|
|
ref mut swing_duration,
|
|
ref mut energy_cost,
|
|
ref mut num_spins,
|
|
..
|
|
} => {
|
|
*is_interruptible = skillset.has_skill(Sword(InterruptingAttacks));
|
|
if let Ok(Some(level)) = skillset.skill_level(Sword(SDamage)) {
|
|
*base_damage *= 1.4_f32.powi(level.into());
|
|
}
|
|
if let Ok(Some(level)) = skillset.skill_level(Sword(SSpeed)) {
|
|
*swing_duration *= 0.8_f32.powi(level.into());
|
|
}
|
|
if let Ok(Some(level)) = skillset.skill_level(Sword(SCost)) {
|
|
*energy_cost *= 0.75_f32.powi(level.into());
|
|
}
|
|
*num_spins = skillset
|
|
.skill_level(Sword(SSpins))
|
|
.unwrap_or(None)
|
|
.unwrap_or(0) as u32
|
|
+ 1;
|
|
},
|
|
_ => {},
|
|
}
|
|
},
|
|
Some(ToolKind::Axe) => {
|
|
use skills::AxeSkill::*;
|
|
match self {
|
|
ComboMelee {
|
|
ref mut speed_increase,
|
|
ref mut max_speed_increase,
|
|
ref mut stage_data,
|
|
ref mut max_energy_gain,
|
|
ref mut scales_from_combo,
|
|
..
|
|
} => {
|
|
if !skillset.has_skill(Axe(DsCombo)) {
|
|
stage_data.pop();
|
|
}
|
|
let speed_segments = Axe(DsSpeed).max_level().unwrap_or(1) as f32;
|
|
let speed_level = skillset
|
|
.skill_level(Axe(DsSpeed))
|
|
.unwrap_or(None)
|
|
.unwrap_or(0) as f32;
|
|
{
|
|
*speed_increase *= speed_level / speed_segments;
|
|
*max_speed_increase *= speed_level / speed_segments;
|
|
}
|
|
let energy_level =
|
|
if let Ok(Some(level)) = skillset.skill_level(Axe(DsRegen)) {
|
|
level
|
|
} else {
|
|
0
|
|
};
|
|
*max_energy_gain = *max_energy_gain
|
|
* ((energy_level + 1) * stage_data.len() as u16 - 1) as f32
|
|
/ (Axe(DsRegen).max_level().unwrap() + 1) as f32
|
|
* (stage_data.len() - 1) as f32;
|
|
*scales_from_combo = skillset
|
|
.skill_level(Axe(DsDamage))
|
|
.unwrap_or(None)
|
|
.unwrap_or(0)
|
|
.into();
|
|
},
|
|
SpinMelee {
|
|
ref mut base_damage,
|
|
ref mut swing_duration,
|
|
ref mut energy_cost,
|
|
ref mut is_infinite,
|
|
ref mut movement_behavior,
|
|
..
|
|
} => {
|
|
*is_infinite = skillset.has_skill(Axe(SInfinite));
|
|
*movement_behavior = if skillset.has_skill(Axe(SHelicopter)) {
|
|
spin_melee::MovementBehavior::AxeHover
|
|
} else {
|
|
spin_melee::MovementBehavior::ForwardGround
|
|
};
|
|
if let Ok(Some(level)) = skillset.skill_level(Axe(SDamage)) {
|
|
*base_damage *= 1.3_f32.powi(level.into());
|
|
}
|
|
if let Ok(Some(level)) = skillset.skill_level(Axe(SSpeed)) {
|
|
*swing_duration *= 0.8_f32.powi(level.into());
|
|
}
|
|
if let Ok(Some(level)) = skillset.skill_level(Axe(SCost)) {
|
|
*energy_cost *= 0.75_f32.powi(level.into());
|
|
}
|
|
},
|
|
LeapMelee {
|
|
ref mut base_damage,
|
|
ref mut knockback,
|
|
ref mut energy_cost,
|
|
ref mut forward_leap_strength,
|
|
ref mut vertical_leap_strength,
|
|
..
|
|
} => {
|
|
if let Ok(Some(level)) = skillset.skill_level(Axe(LDamage)) {
|
|
*base_damage *= 1.35_f32.powi(level.into());
|
|
}
|
|
if let Ok(Some(level)) = skillset.skill_level(Axe(LKnockback)) {
|
|
*knockback *= 1.4_f32.powi(level.into());
|
|
}
|
|
if let Ok(Some(level)) = skillset.skill_level(Axe(LCost)) {
|
|
*energy_cost *= 0.75_f32.powi(level.into());
|
|
}
|
|
if let Ok(Some(level)) = skillset.skill_level(Axe(LDistance)) {
|
|
*forward_leap_strength *= 1.2_f32.powi(level.into());
|
|
*vertical_leap_strength *= 1.2_f32.powi(level.into());
|
|
}
|
|
},
|
|
_ => {},
|
|
}
|
|
},
|
|
Some(ToolKind::Hammer) => {
|
|
use skills::HammerSkill::*;
|
|
match self {
|
|
ComboMelee {
|
|
ref mut speed_increase,
|
|
ref mut max_speed_increase,
|
|
ref mut stage_data,
|
|
ref mut max_energy_gain,
|
|
ref mut scales_from_combo,
|
|
..
|
|
} => {
|
|
if let Ok(Some(level)) = skillset.skill_level(Hammer(SsKnockback)) {
|
|
*stage_data = (*stage_data)
|
|
.iter()
|
|
.map(|s| s.modify_strike(1.5_f32.powi(level.into())))
|
|
.collect::<Vec<combo_melee::Stage<f32>>>();
|
|
}
|
|
let speed_segments = Hammer(SsSpeed).max_level().unwrap_or(1) as f32;
|
|
let speed_level = skillset
|
|
.skill_level(Hammer(SsSpeed))
|
|
.unwrap_or(None)
|
|
.unwrap_or(0) as f32;
|
|
{
|
|
*speed_increase *= speed_level / speed_segments;
|
|
*max_speed_increase *= speed_level / speed_segments;
|
|
}
|
|
let energy_level =
|
|
if let Ok(Some(level)) = skillset.skill_level(Hammer(SsRegen)) {
|
|
level
|
|
} else {
|
|
0
|
|
};
|
|
*max_energy_gain = *max_energy_gain
|
|
* ((energy_level + 1) * stage_data.len() as u16) as f32
|
|
/ ((Hammer(SsRegen).max_level().unwrap() + 1) * stage_data.len() as u16)
|
|
as f32;
|
|
*scales_from_combo = skillset
|
|
.skill_level(Hammer(SsDamage))
|
|
.unwrap_or(None)
|
|
.unwrap_or(0)
|
|
.into();
|
|
},
|
|
ChargedMelee {
|
|
ref mut scaled_damage,
|
|
ref mut scaled_knockback,
|
|
ref mut energy_drain,
|
|
ref mut speed,
|
|
..
|
|
} => {
|
|
if let Ok(Some(level)) = skillset.skill_level(Hammer(CDamage)) {
|
|
*scaled_damage *= 1.25_f32.powi(level.into());
|
|
}
|
|
if let Ok(Some(level)) = skillset.skill_level(Hammer(CKnockback)) {
|
|
*scaled_knockback *= 1.5_f32.powi(level.into());
|
|
}
|
|
if let Ok(Some(level)) = skillset.skill_level(Hammer(CDrain)) {
|
|
*energy_drain *= 0.75_f32.powi(level.into());
|
|
}
|
|
if let Ok(Some(level)) = skillset.skill_level(Hammer(CSpeed)) {
|
|
*speed *= 1.25_f32.powi(level.into());
|
|
}
|
|
},
|
|
LeapMelee {
|
|
ref mut base_damage,
|
|
ref mut knockback,
|
|
ref mut energy_cost,
|
|
ref mut forward_leap_strength,
|
|
ref mut vertical_leap_strength,
|
|
ref mut range,
|
|
..
|
|
} => {
|
|
if let Ok(Some(level)) = skillset.skill_level(Hammer(LDamage)) {
|
|
*base_damage *= 1.4_f32.powi(level.into());
|
|
}
|
|
if let Ok(Some(level)) = skillset.skill_level(Hammer(LKnockback)) {
|
|
*knockback *= 1.5_f32.powi(level.into());
|
|
}
|
|
if let Ok(Some(level)) = skillset.skill_level(Hammer(LCost)) {
|
|
*energy_cost *= 0.75_f32.powi(level.into());
|
|
}
|
|
if let Ok(Some(level)) = skillset.skill_level(Hammer(LDistance)) {
|
|
*forward_leap_strength *= 1.25_f32.powi(level.into());
|
|
*vertical_leap_strength *= 1.25_f32.powi(level.into());
|
|
}
|
|
if let Ok(Some(level)) = skillset.skill_level(Hammer(LRange)) {
|
|
*range += 1.0 * level as f32;
|
|
}
|
|
},
|
|
_ => {},
|
|
}
|
|
},
|
|
Some(ToolKind::Bow) => {
|
|
use skills::BowSkill::*;
|
|
match self {
|
|
BasicRanged {
|
|
ref mut projectile,
|
|
ref mut projectile_speed,
|
|
..
|
|
} => {
|
|
if let Ok(Some(level)) = skillset.skill_level(Bow(ProjSpeed)) {
|
|
*projectile_speed *= 1.3_f32.powi(level.into());
|
|
}
|
|
let damage_level = skillset
|
|
.skill_level(Bow(BDamage))
|
|
.unwrap_or(None)
|
|
.unwrap_or(0);
|
|
let regen_level = skillset
|
|
.skill_level(Bow(BRegen))
|
|
.unwrap_or(None)
|
|
.unwrap_or(0);
|
|
let power = 1.20_f32.powi(damage_level.into());
|
|
let regen = 1.4_f32.powi(regen_level.into());
|
|
*projectile = projectile.modified_projectile(power, regen, 1_f32);
|
|
},
|
|
ChargedRanged {
|
|
ref mut scaled_damage,
|
|
ref mut scaled_knockback,
|
|
ref mut energy_drain,
|
|
ref mut speed,
|
|
ref mut initial_projectile_speed,
|
|
ref mut scaled_projectile_speed,
|
|
ref mut move_speed,
|
|
..
|
|
} => {
|
|
if let Ok(Some(level)) = skillset.skill_level(Bow(ProjSpeed)) {
|
|
*initial_projectile_speed *= 1.3_f32.powi(level.into());
|
|
}
|
|
if let Ok(Some(level)) = skillset.skill_level(Bow(CDamage)) {
|
|
*scaled_damage *= 1.2_f32.powi(level.into());
|
|
}
|
|
if let Ok(Some(level)) = skillset.skill_level(Bow(CKnockback)) {
|
|
*scaled_knockback *= 1.25_f32.powi(level.into());
|
|
}
|
|
if let Ok(Some(level)) = skillset.skill_level(Bow(CProjSpeed)) {
|
|
*scaled_projectile_speed *= 1.2_f32.powi(level.into());
|
|
}
|
|
if let Ok(Some(level)) = skillset.skill_level(Bow(CDrain)) {
|
|
*energy_drain *= 0.85_f32.powi(level.into());
|
|
}
|
|
if let Ok(Some(level)) = skillset.skill_level(Bow(CSpeed)) {
|
|
*speed *= 1.10_f32.powi(level.into());
|
|
}
|
|
if let Ok(Some(level)) = skillset.skill_level(Bow(CMove)) {
|
|
*move_speed *= 1.25_f32.powi(level.into());
|
|
}
|
|
},
|
|
RepeaterRanged {
|
|
ref mut energy_cost,
|
|
ref mut buildup_duration,
|
|
ref mut projectile,
|
|
ref mut reps_remaining,
|
|
ref mut projectile_speed,
|
|
..
|
|
} => {
|
|
if let Ok(Some(level)) = skillset.skill_level(Bow(ProjSpeed)) {
|
|
*projectile_speed *= 1.3_f32.powi(level.into());
|
|
}
|
|
if let Ok(Some(level)) = skillset.skill_level(Bow(RDamage)) {
|
|
let power = 1.4_f32.powi(level.into());
|
|
*projectile = projectile.modified_projectile(power, 1_f32, 1_f32);
|
|
}
|
|
if !skillset.has_skill(Bow(RGlide)) {
|
|
*buildup_duration = 0.001;
|
|
}
|
|
if let Ok(Some(level)) = skillset.skill_level(Bow(RArrows)) {
|
|
*reps_remaining += level as u32;
|
|
}
|
|
if let Ok(Some(level)) = skillset.skill_level(Bow(RCost)) {
|
|
*energy_cost *= 0.70_f32.powi(level.into());
|
|
}
|
|
},
|
|
_ => {},
|
|
}
|
|
},
|
|
Some(ToolKind::Staff) => {
|
|
use skills::StaffSkill::*;
|
|
match self {
|
|
BasicRanged {
|
|
ref mut projectile, ..
|
|
} => {
|
|
let damage_level = skillset
|
|
.skill_level(Staff(BDamage))
|
|
.unwrap_or(None)
|
|
.unwrap_or(0);
|
|
let regen_level = skillset
|
|
.skill_level(Staff(BRegen))
|
|
.unwrap_or(None)
|
|
.unwrap_or(0);
|
|
let range_level = skillset
|
|
.skill_level(Staff(BRadius))
|
|
.unwrap_or(None)
|
|
.unwrap_or(0);
|
|
let power = 1.2_f32.powi(damage_level.into());
|
|
let regen = 1.2_f32.powi(regen_level.into());
|
|
let range = 1.15_f32.powi(range_level.into());
|
|
*projectile = projectile.modified_projectile(power, regen, range);
|
|
},
|
|
BasicBeam {
|
|
ref mut damage,
|
|
ref mut range,
|
|
ref mut energy_drain,
|
|
ref mut beam_duration,
|
|
..
|
|
} => {
|
|
if let Ok(Some(level)) = skillset.skill_level(Staff(FDamage)) {
|
|
*damage *= 1.3_f32.powi(level.into());
|
|
}
|
|
if let Ok(Some(level)) = skillset.skill_level(Staff(FRange)) {
|
|
let range_mod = 1.25_f32.powi(level.into());
|
|
*range *= range_mod;
|
|
// Duration modified to keep velocity constant
|
|
*beam_duration *= range_mod;
|
|
}
|
|
if let Ok(Some(level)) = skillset.skill_level(Staff(FDrain)) {
|
|
*energy_drain *= 0.8_f32.powi(level.into());
|
|
}
|
|
if let Ok(Some(level)) = skillset.skill_level(Staff(FVelocity)) {
|
|
let velocity_increase = 1.25_f32.powi(level.into());
|
|
let duration_mod = 1.0 / (1.0 + velocity_increase);
|
|
*beam_duration *= duration_mod;
|
|
}
|
|
},
|
|
Shockwave {
|
|
ref mut damage,
|
|
ref mut knockback,
|
|
ref mut shockwave_duration,
|
|
ref mut energy_cost,
|
|
..
|
|
} => {
|
|
if let Ok(Some(level)) = skillset.skill_level(Staff(SDamage)) {
|
|
*damage *= 1.3_f32.powi(level.into());
|
|
}
|
|
if let Ok(Some(level)) = skillset.skill_level(Staff(SKnockback)) {
|
|
*knockback = knockback.modify_strength(1.3_f32.powi(level.into()));
|
|
}
|
|
if let Ok(Some(level)) = skillset.skill_level(Staff(SRange)) {
|
|
*shockwave_duration *= 1.2_f32.powi(level.into());
|
|
}
|
|
if let Ok(Some(level)) = skillset.skill_level(Staff(SCost)) {
|
|
*energy_cost *= 0.8_f32.powi(level.into());
|
|
}
|
|
},
|
|
_ => {},
|
|
}
|
|
},
|
|
Some(ToolKind::Sceptre) => {
|
|
use skills::SceptreSkill::*;
|
|
match self {
|
|
BasicBeam {
|
|
ref mut damage,
|
|
ref mut range,
|
|
ref mut beam_duration,
|
|
ref mut damage_effect,
|
|
ref mut energy_regen,
|
|
..
|
|
} => {
|
|
if let Ok(Some(level)) = skillset.skill_level(Sceptre(LDamage)) {
|
|
*damage *= 1.2_f32.powi(level.into());
|
|
}
|
|
if let Ok(Some(level)) = skillset.skill_level(Sceptre(LRange)) {
|
|
let range_mod = 1.2_f32.powi(level.into());
|
|
*range *= range_mod;
|
|
// Duration modified to keep velocity constant
|
|
*beam_duration *= range_mod;
|
|
}
|
|
if let Ok(Some(level)) = skillset.skill_level(Sceptre(LRegen)) {
|
|
*energy_regen *= 1.2_f32.powi(level.into());
|
|
}
|
|
if let (Ok(Some(level)), Some(CombatEffect::Lifesteal(ref mut lifesteal))) =
|
|
(skillset.skill_level(Sceptre(LLifesteal)), damage_effect)
|
|
{
|
|
*lifesteal *= 1.15_f32.powi(level.into());
|
|
}
|
|
},
|
|
HealingBeam {
|
|
ref mut heal,
|
|
ref mut energy_cost,
|
|
ref mut range,
|
|
ref mut beam_duration,
|
|
..
|
|
} => {
|
|
if let Ok(Some(level)) = skillset.skill_level(Sceptre(HHeal)) {
|
|
*heal *= 1.2_f32.powi(level.into());
|
|
}
|
|
if let Ok(Some(level)) = skillset.skill_level(Sceptre(HRange)) {
|
|
let range_mod = 1.2_f32.powi(level.into());
|
|
*range *= range_mod;
|
|
// Duration modified to keep velocity constant
|
|
*beam_duration *= range_mod;
|
|
}
|
|
if let Ok(Some(level)) = skillset.skill_level(Sceptre(HCost)) {
|
|
*energy_cost *= 0.8_f32.powi(level.into());
|
|
}
|
|
},
|
|
BasicAura {
|
|
ref mut aura,
|
|
ref mut range,
|
|
ref mut energy_cost,
|
|
..
|
|
} => {
|
|
if let Ok(Some(level)) = skillset.skill_level(Sceptre(AStrength)) {
|
|
aura.strength *= 1.15_f32.powi(level.into());
|
|
}
|
|
if let Ok(Some(level)) = skillset.skill_level(Sceptre(ADuration)) {
|
|
aura.duration.map(|dur| dur * 1.2_f32.powi(level.into()));
|
|
}
|
|
if let Ok(Some(level)) = skillset.skill_level(Sceptre(ARange)) {
|
|
*range *= 1.25_f32.powi(level.into());
|
|
}
|
|
if let Ok(Some(level)) = skillset.skill_level(Sceptre(ACost)) {
|
|
*energy_cost *= 0.85_f32.powi(level.into());
|
|
}
|
|
},
|
|
_ => {},
|
|
}
|
|
},
|
|
None => {
|
|
if let CharacterAbility::Roll {
|
|
ref mut energy_cost,
|
|
ref mut roll_strength,
|
|
ref mut movement_duration,
|
|
..
|
|
} = self
|
|
{
|
|
use skills::RollSkill::*;
|
|
if let Ok(Some(level)) = skillset.skill_level(Skill::Roll(Cost)) {
|
|
*energy_cost *= 0.9_f32.powi(level.into());
|
|
}
|
|
if let Ok(Some(level)) = skillset.skill_level(Skill::Roll(Strength)) {
|
|
*roll_strength *= 1.1_f32.powi(level.into());
|
|
}
|
|
if let Ok(Some(level)) = skillset.skill_level(Skill::Roll(Duration)) {
|
|
*movement_duration *= 1.1_f32.powi(level.into());
|
|
}
|
|
}
|
|
},
|
|
Some(_) => {},
|
|
}
|
|
self
|
|
}
|
|
}
|
|
|
|
impl From<(&CharacterAbility, AbilityInfo)> for CharacterState {
|
|
fn from((ability, ability_info): (&CharacterAbility, AbilityInfo)) -> Self {
|
|
match ability {
|
|
CharacterAbility::BasicMelee {
|
|
buildup_duration,
|
|
swing_duration,
|
|
recover_duration,
|
|
base_damage,
|
|
base_poise_damage,
|
|
knockback,
|
|
range,
|
|
max_angle,
|
|
damage_effect,
|
|
energy_cost: _,
|
|
damage_kind,
|
|
} => CharacterState::BasicMelee(basic_melee::Data {
|
|
static_data: basic_melee::StaticData {
|
|
buildup_duration: Duration::from_secs_f32(*buildup_duration),
|
|
swing_duration: Duration::from_secs_f32(*swing_duration),
|
|
recover_duration: Duration::from_secs_f32(*recover_duration),
|
|
base_damage: *base_damage,
|
|
base_poise_damage: *base_poise_damage,
|
|
knockback: *knockback,
|
|
range: *range,
|
|
max_angle: *max_angle,
|
|
damage_effect: *damage_effect,
|
|
ability_info,
|
|
damage_kind: *damage_kind,
|
|
},
|
|
timer: Duration::default(),
|
|
stage_section: StageSection::Buildup,
|
|
exhausted: false,
|
|
}),
|
|
CharacterAbility::BasicRanged {
|
|
buildup_duration,
|
|
recover_duration,
|
|
projectile,
|
|
projectile_body,
|
|
projectile_light,
|
|
projectile_speed,
|
|
energy_cost: _,
|
|
} => CharacterState::BasicRanged(basic_ranged::Data {
|
|
static_data: basic_ranged::StaticData {
|
|
buildup_duration: Duration::from_secs_f32(*buildup_duration),
|
|
recover_duration: Duration::from_secs_f32(*recover_duration),
|
|
projectile: *projectile,
|
|
projectile_body: *projectile_body,
|
|
projectile_light: *projectile_light,
|
|
projectile_speed: *projectile_speed,
|
|
ability_info,
|
|
},
|
|
timer: Duration::default(),
|
|
stage_section: StageSection::Buildup,
|
|
exhausted: false,
|
|
}),
|
|
CharacterAbility::Boost {
|
|
movement_duration,
|
|
only_up,
|
|
speed,
|
|
max_exit_velocity,
|
|
} => CharacterState::Boost(boost::Data {
|
|
static_data: boost::StaticData {
|
|
movement_duration: Duration::from_secs_f32(*movement_duration),
|
|
only_up: *only_up,
|
|
speed: *speed,
|
|
max_exit_velocity: *max_exit_velocity,
|
|
ability_info,
|
|
},
|
|
timer: Duration::default(),
|
|
}),
|
|
CharacterAbility::DashMelee {
|
|
energy_cost: _,
|
|
base_damage,
|
|
scaled_damage,
|
|
base_poise_damage,
|
|
scaled_poise_damage,
|
|
base_knockback,
|
|
scaled_knockback,
|
|
range,
|
|
angle,
|
|
energy_drain,
|
|
forward_speed,
|
|
buildup_duration,
|
|
charge_duration,
|
|
swing_duration,
|
|
recover_duration,
|
|
charge_through,
|
|
is_interruptible,
|
|
damage_kind,
|
|
} => CharacterState::DashMelee(dash_melee::Data {
|
|
static_data: dash_melee::StaticData {
|
|
base_damage: *base_damage,
|
|
scaled_damage: *scaled_damage,
|
|
base_poise_damage: *base_poise_damage,
|
|
scaled_poise_damage: *scaled_poise_damage,
|
|
base_knockback: *base_knockback,
|
|
scaled_knockback: *scaled_knockback,
|
|
range: *range,
|
|
angle: *angle,
|
|
energy_drain: *energy_drain,
|
|
forward_speed: *forward_speed,
|
|
charge_through: *charge_through,
|
|
buildup_duration: Duration::from_secs_f32(*buildup_duration),
|
|
charge_duration: Duration::from_secs_f32(*charge_duration),
|
|
swing_duration: Duration::from_secs_f32(*swing_duration),
|
|
recover_duration: Duration::from_secs_f32(*recover_duration),
|
|
is_interruptible: *is_interruptible,
|
|
ability_info,
|
|
damage_kind: *damage_kind,
|
|
},
|
|
auto_charge: false,
|
|
timer: Duration::default(),
|
|
charge_end_timer: Duration::from_secs_f32(*charge_duration),
|
|
stage_section: StageSection::Buildup,
|
|
exhausted: false,
|
|
}),
|
|
CharacterAbility::BasicBlock {
|
|
buildup_duration,
|
|
recover_duration,
|
|
max_angle,
|
|
block_strength,
|
|
energy_cost: _,
|
|
} => CharacterState::BasicBlock(basic_block::Data {
|
|
static_data: basic_block::StaticData {
|
|
buildup_duration: Duration::from_secs_f32(*buildup_duration),
|
|
recover_duration: Duration::from_secs_f32(*recover_duration),
|
|
max_angle: *max_angle,
|
|
block_strength: *block_strength,
|
|
ability_info,
|
|
},
|
|
timer: Duration::default(),
|
|
stage_section: StageSection::Buildup,
|
|
}),
|
|
CharacterAbility::Roll {
|
|
energy_cost: _,
|
|
buildup_duration,
|
|
movement_duration,
|
|
recover_duration,
|
|
roll_strength,
|
|
immune_melee,
|
|
} => CharacterState::Roll(roll::Data {
|
|
static_data: roll::StaticData {
|
|
buildup_duration: Duration::from_secs_f32(*buildup_duration),
|
|
movement_duration: Duration::from_secs_f32(*movement_duration),
|
|
recover_duration: Duration::from_secs_f32(*recover_duration),
|
|
roll_strength: *roll_strength,
|
|
immune_melee: *immune_melee,
|
|
ability_info,
|
|
},
|
|
timer: Duration::default(),
|
|
stage_section: StageSection::Buildup,
|
|
was_wielded: false, // false by default. utils might set it to true
|
|
was_sneak: false,
|
|
was_combo: None,
|
|
}),
|
|
CharacterAbility::ComboMelee {
|
|
stage_data,
|
|
initial_energy_gain,
|
|
max_energy_gain,
|
|
energy_increase,
|
|
speed_increase,
|
|
max_speed_increase,
|
|
scales_from_combo,
|
|
is_interruptible,
|
|
ori_modifier,
|
|
} => CharacterState::ComboMelee(combo_melee::Data {
|
|
static_data: combo_melee::StaticData {
|
|
num_stages: stage_data.len() as u32,
|
|
stage_data: stage_data.iter().map(|stage| stage.to_duration()).collect(),
|
|
initial_energy_gain: *initial_energy_gain,
|
|
max_energy_gain: *max_energy_gain,
|
|
energy_increase: *energy_increase,
|
|
speed_increase: 1.0 - *speed_increase,
|
|
max_speed_increase: *max_speed_increase,
|
|
scales_from_combo: *scales_from_combo,
|
|
is_interruptible: *is_interruptible,
|
|
ori_modifier: *ori_modifier as f32,
|
|
ability_info,
|
|
},
|
|
stage: 1,
|
|
timer: Duration::default(),
|
|
stage_section: StageSection::Buildup,
|
|
}),
|
|
CharacterAbility::LeapMelee {
|
|
energy_cost: _,
|
|
buildup_duration,
|
|
movement_duration,
|
|
swing_duration,
|
|
recover_duration,
|
|
base_damage,
|
|
base_poise_damage,
|
|
knockback,
|
|
range,
|
|
max_angle,
|
|
forward_leap_strength,
|
|
vertical_leap_strength,
|
|
damage_kind,
|
|
} => CharacterState::LeapMelee(leap_melee::Data {
|
|
static_data: leap_melee::StaticData {
|
|
buildup_duration: Duration::from_secs_f32(*buildup_duration),
|
|
movement_duration: Duration::from_secs_f32(*movement_duration),
|
|
swing_duration: Duration::from_secs_f32(*swing_duration),
|
|
recover_duration: Duration::from_secs_f32(*recover_duration),
|
|
base_damage: *base_damage,
|
|
base_poise_damage: *base_poise_damage,
|
|
knockback: *knockback,
|
|
range: *range,
|
|
max_angle: *max_angle,
|
|
forward_leap_strength: *forward_leap_strength,
|
|
vertical_leap_strength: *vertical_leap_strength,
|
|
ability_info,
|
|
damage_kind: *damage_kind,
|
|
},
|
|
timer: Duration::default(),
|
|
stage_section: StageSection::Buildup,
|
|
exhausted: false,
|
|
}),
|
|
CharacterAbility::SpinMelee {
|
|
buildup_duration,
|
|
swing_duration,
|
|
recover_duration,
|
|
base_damage,
|
|
base_poise_damage,
|
|
knockback,
|
|
range,
|
|
damage_effect,
|
|
energy_cost,
|
|
is_infinite,
|
|
movement_behavior,
|
|
is_interruptible,
|
|
forward_speed,
|
|
num_spins,
|
|
specifier,
|
|
target,
|
|
damage_kind,
|
|
} => CharacterState::SpinMelee(spin_melee::Data {
|
|
static_data: spin_melee::StaticData {
|
|
buildup_duration: Duration::from_secs_f32(*buildup_duration),
|
|
swing_duration: Duration::from_secs_f32(*swing_duration),
|
|
recover_duration: Duration::from_secs_f32(*recover_duration),
|
|
base_damage: *base_damage,
|
|
base_poise_damage: *base_poise_damage,
|
|
knockback: *knockback,
|
|
range: *range,
|
|
damage_effect: *damage_effect,
|
|
energy_cost: *energy_cost,
|
|
is_infinite: *is_infinite,
|
|
movement_behavior: *movement_behavior,
|
|
is_interruptible: *is_interruptible,
|
|
forward_speed: *forward_speed,
|
|
num_spins: *num_spins,
|
|
target: *target,
|
|
ability_info,
|
|
specifier: *specifier,
|
|
damage_kind: *damage_kind,
|
|
},
|
|
timer: Duration::default(),
|
|
consecutive_spins: 1,
|
|
stage_section: StageSection::Buildup,
|
|
exhausted: false,
|
|
}),
|
|
CharacterAbility::ChargedMelee {
|
|
energy_cost,
|
|
energy_drain,
|
|
initial_damage,
|
|
scaled_damage,
|
|
initial_poise_damage,
|
|
scaled_poise_damage,
|
|
initial_knockback,
|
|
scaled_knockback,
|
|
speed,
|
|
charge_duration,
|
|
swing_duration,
|
|
hit_timing,
|
|
recover_duration,
|
|
range,
|
|
max_angle,
|
|
specifier,
|
|
damage_kind,
|
|
} => CharacterState::ChargedMelee(charged_melee::Data {
|
|
static_data: charged_melee::StaticData {
|
|
energy_cost: *energy_cost,
|
|
energy_drain: *energy_drain,
|
|
initial_damage: *initial_damage,
|
|
scaled_damage: *scaled_damage,
|
|
initial_poise_damage: *initial_poise_damage,
|
|
scaled_poise_damage: *scaled_poise_damage,
|
|
initial_knockback: *initial_knockback,
|
|
scaled_knockback: *scaled_knockback,
|
|
speed: *speed,
|
|
range: *range,
|
|
max_angle: *max_angle,
|
|
charge_duration: Duration::from_secs_f32(*charge_duration),
|
|
swing_duration: Duration::from_secs_f32(*swing_duration),
|
|
hit_timing: *hit_timing,
|
|
recover_duration: Duration::from_secs_f32(*recover_duration),
|
|
ability_info,
|
|
specifier: *specifier,
|
|
damage_kind: *damage_kind,
|
|
},
|
|
stage_section: StageSection::Charge,
|
|
timer: Duration::default(),
|
|
exhausted: false,
|
|
charge_amount: 0.0,
|
|
}),
|
|
CharacterAbility::ChargedRanged {
|
|
energy_cost: _,
|
|
energy_drain,
|
|
initial_damage,
|
|
scaled_damage,
|
|
initial_knockback,
|
|
scaled_knockback,
|
|
speed,
|
|
buildup_duration,
|
|
charge_duration,
|
|
recover_duration,
|
|
projectile_body,
|
|
projectile_light,
|
|
initial_projectile_speed,
|
|
scaled_projectile_speed,
|
|
move_speed,
|
|
damage_kind,
|
|
} => CharacterState::ChargedRanged(charged_ranged::Data {
|
|
static_data: charged_ranged::StaticData {
|
|
buildup_duration: Duration::from_secs_f32(*buildup_duration),
|
|
charge_duration: Duration::from_secs_f32(*charge_duration),
|
|
recover_duration: Duration::from_secs_f32(*recover_duration),
|
|
energy_drain: *energy_drain,
|
|
initial_damage: *initial_damage,
|
|
scaled_damage: *scaled_damage,
|
|
speed: *speed,
|
|
initial_knockback: *initial_knockback,
|
|
scaled_knockback: *scaled_knockback,
|
|
projectile_body: *projectile_body,
|
|
projectile_light: *projectile_light,
|
|
initial_projectile_speed: *initial_projectile_speed,
|
|
scaled_projectile_speed: *scaled_projectile_speed,
|
|
move_speed: *move_speed,
|
|
ability_info,
|
|
damage_kind: *damage_kind,
|
|
},
|
|
timer: Duration::default(),
|
|
stage_section: StageSection::Buildup,
|
|
exhausted: false,
|
|
}),
|
|
CharacterAbility::RepeaterRanged {
|
|
energy_cost: _,
|
|
movement_duration,
|
|
buildup_duration,
|
|
shoot_duration,
|
|
recover_duration,
|
|
leap,
|
|
projectile,
|
|
projectile_body,
|
|
projectile_light,
|
|
projectile_speed,
|
|
reps_remaining,
|
|
} => CharacterState::RepeaterRanged(repeater_ranged::Data {
|
|
static_data: repeater_ranged::StaticData {
|
|
movement_duration: Duration::from_secs_f32(*movement_duration),
|
|
buildup_duration: Duration::from_secs_f32(*buildup_duration),
|
|
shoot_duration: Duration::from_secs_f32(*shoot_duration),
|
|
recover_duration: Duration::from_secs_f32(*recover_duration),
|
|
leap: *leap,
|
|
projectile: *projectile,
|
|
projectile_body: *projectile_body,
|
|
projectile_light: *projectile_light,
|
|
projectile_speed: *projectile_speed,
|
|
ability_info,
|
|
},
|
|
timer: Duration::default(),
|
|
stage_section: StageSection::Movement,
|
|
reps_remaining: *reps_remaining,
|
|
}),
|
|
CharacterAbility::Shockwave {
|
|
energy_cost: _,
|
|
buildup_duration,
|
|
swing_duration,
|
|
recover_duration,
|
|
damage,
|
|
poise_damage,
|
|
knockback,
|
|
shockwave_angle,
|
|
shockwave_vertical_angle,
|
|
shockwave_speed,
|
|
shockwave_duration,
|
|
requires_ground,
|
|
move_efficiency,
|
|
damage_kind,
|
|
} => CharacterState::Shockwave(shockwave::Data {
|
|
static_data: shockwave::StaticData {
|
|
buildup_duration: Duration::from_secs_f32(*buildup_duration),
|
|
swing_duration: Duration::from_secs_f32(*swing_duration),
|
|
recover_duration: Duration::from_secs_f32(*recover_duration),
|
|
damage: *damage,
|
|
poise_damage: *poise_damage,
|
|
knockback: *knockback,
|
|
shockwave_angle: *shockwave_angle,
|
|
shockwave_vertical_angle: *shockwave_vertical_angle,
|
|
shockwave_speed: *shockwave_speed,
|
|
shockwave_duration: Duration::from_secs_f32(*shockwave_duration),
|
|
requires_ground: *requires_ground,
|
|
move_efficiency: *move_efficiency,
|
|
ability_info,
|
|
damage_kind: *damage_kind,
|
|
},
|
|
timer: Duration::default(),
|
|
stage_section: StageSection::Buildup,
|
|
}),
|
|
CharacterAbility::BasicBeam {
|
|
buildup_duration,
|
|
recover_duration,
|
|
beam_duration,
|
|
damage,
|
|
tick_rate,
|
|
range,
|
|
max_angle,
|
|
damage_effect,
|
|
energy_regen,
|
|
energy_drain,
|
|
orientation_behavior,
|
|
specifier,
|
|
} => CharacterState::BasicBeam(basic_beam::Data {
|
|
static_data: basic_beam::StaticData {
|
|
buildup_duration: Duration::from_secs_f32(*buildup_duration),
|
|
recover_duration: Duration::from_secs_f32(*recover_duration),
|
|
beam_duration: Duration::from_secs_f32(*beam_duration),
|
|
damage: *damage,
|
|
tick_rate: *tick_rate,
|
|
range: *range,
|
|
max_angle: *max_angle,
|
|
damage_effect: *damage_effect,
|
|
energy_regen: *energy_regen,
|
|
energy_drain: *energy_drain,
|
|
ability_info,
|
|
orientation_behavior: *orientation_behavior,
|
|
specifier: *specifier,
|
|
},
|
|
timer: Duration::default(),
|
|
stage_section: StageSection::Buildup,
|
|
}),
|
|
CharacterAbility::BasicAura {
|
|
buildup_duration,
|
|
cast_duration,
|
|
recover_duration,
|
|
targets,
|
|
aura,
|
|
aura_duration,
|
|
range,
|
|
energy_cost: _,
|
|
} => CharacterState::BasicAura(basic_aura::Data {
|
|
static_data: basic_aura::StaticData {
|
|
buildup_duration: Duration::from_secs_f32(*buildup_duration),
|
|
cast_duration: Duration::from_secs_f32(*cast_duration),
|
|
recover_duration: Duration::from_secs_f32(*recover_duration),
|
|
targets: *targets,
|
|
aura: *aura,
|
|
aura_duration: Duration::from_secs_f32(*aura_duration),
|
|
range: *range,
|
|
ability_info,
|
|
},
|
|
timer: Duration::default(),
|
|
stage_section: StageSection::Buildup,
|
|
}),
|
|
CharacterAbility::HealingBeam {
|
|
buildup_duration,
|
|
recover_duration,
|
|
beam_duration,
|
|
heal,
|
|
tick_rate,
|
|
range,
|
|
max_angle,
|
|
energy_cost,
|
|
specifier,
|
|
} => CharacterState::HealingBeam(healing_beam::Data {
|
|
static_data: healing_beam::StaticData {
|
|
buildup_duration: Duration::from_secs_f32(*buildup_duration),
|
|
recover_duration: Duration::from_secs_f32(*recover_duration),
|
|
beam_duration: Duration::from_secs_f32(*beam_duration),
|
|
heal: *heal,
|
|
tick_rate: *tick_rate,
|
|
range: *range,
|
|
max_angle: *max_angle,
|
|
energy_cost: *energy_cost,
|
|
ability_info,
|
|
specifier: *specifier,
|
|
},
|
|
timer: Duration::default(),
|
|
stage_section: StageSection::Buildup,
|
|
}),
|
|
CharacterAbility::Blink {
|
|
buildup_duration,
|
|
recover_duration,
|
|
max_range,
|
|
} => CharacterState::Blink(blink::Data {
|
|
static_data: blink::StaticData {
|
|
buildup_duration: Duration::from_secs_f32(*buildup_duration),
|
|
recover_duration: Duration::from_secs_f32(*recover_duration),
|
|
max_range: *max_range,
|
|
ability_info,
|
|
},
|
|
timer: Duration::default(),
|
|
stage_section: StageSection::Buildup,
|
|
}),
|
|
CharacterAbility::BasicSummon {
|
|
buildup_duration,
|
|
cast_duration,
|
|
recover_duration,
|
|
summon_amount,
|
|
summon_info,
|
|
} => CharacterState::BasicSummon(basic_summon::Data {
|
|
static_data: basic_summon::StaticData {
|
|
buildup_duration: Duration::from_secs_f32(*buildup_duration),
|
|
cast_duration: Duration::from_secs_f32(*cast_duration),
|
|
recover_duration: Duration::from_secs_f32(*recover_duration),
|
|
summon_amount: *summon_amount,
|
|
summon_info: *summon_info,
|
|
ability_info,
|
|
},
|
|
summon_count: 0,
|
|
timer: Duration::default(),
|
|
stage_section: StageSection::Buildup,
|
|
}),
|
|
CharacterAbility::SelfBuff {
|
|
buildup_duration,
|
|
cast_duration,
|
|
recover_duration,
|
|
buff_kind,
|
|
buff_strength,
|
|
buff_duration,
|
|
energy_cost: _,
|
|
} => CharacterState::SelfBuff(self_buff::Data {
|
|
static_data: self_buff::StaticData {
|
|
buildup_duration: Duration::from_secs_f32(*buildup_duration),
|
|
cast_duration: Duration::from_secs_f32(*cast_duration),
|
|
recover_duration: Duration::from_secs_f32(*recover_duration),
|
|
buff_kind: *buff_kind,
|
|
buff_strength: *buff_strength,
|
|
buff_duration: buff_duration.map(Duration::from_secs_f32),
|
|
ability_info,
|
|
},
|
|
timer: Duration::default(),
|
|
stage_section: StageSection::Buildup,
|
|
}),
|
|
}
|
|
}
|
|
}
|