veloren/voxygen/src
2022-02-27 13:47:13 -05:00
..
audio Wood golem attacks and ai 2022-02-10 14:58:32 -05:00
ecs Globally allow the clippy lints {new_without_default, many_single_char_names, identity_op, type_complexity, too_many_arguments}. 2022-01-30 20:16:20 +01:00
hud Remove original character from game world when possessing to make persistence more robust. 2022-02-27 13:47:13 -05:00
menu Merge branch 'spanish_translation' into 'master' 2022-02-20 16:26:24 +00:00
mesh Decrease too-many-arguments-threshold and type-complexity-threshold. 2022-01-30 20:16:21 +01:00
render Add experimental shader option that lowers glow strength for lights near the camera 2022-02-26 00:26:42 -05:00
scene removed extra fields from item_drop_manifest.ron 2022-02-26 10:13:04 -08:00
session Remove original character from game world when possessing to make persistence more robust. 2022-02-27 13:47:13 -05:00
settings Only toggle egui via F7 instead of needing to also have debug toggle on with F3 2022-01-24 01:40:55 -05:00
ui Render item drops instead of placeholder textures 2022-02-14 02:09:45 +00:00
controller.rs change gamepad mapping 2021-09-30 18:48:42 +00:00
credits.rs Add documentation to credits.ron and fill in fonts entries with actual data, add additional entries to Art credits for documenting information relevant to satifying attribution requirements for some licenses, add/rename license files for fonts, center credits text on the credits screen, added asset_path field to associate art credits with the actual asset files and wrote a unit test to ensure that these paths are valid. 2021-09-30 02:35:59 -04:00
error.rs get rid of insecure dependency completly 2020-12-11 16:13:57 +01:00
game_input.rs Add waypoint binding customization code 2022-01-21 18:05:41 +00:00
key_state.rs Primary input now activated from control actions. 2021-03-14 17:26:51 -04:00
lib.rs Stop using Character presence kind when possessing so that persistence doesn't get messed up. 2022-02-27 13:47:12 -05:00
main.rs Added support for experimental shaders 2022-01-17 22:20:33 +00:00
profile.rs Stop using Character presence kind when possessing so that persistence doesn't get messed up. 2022-02-27 13:47:12 -05:00
run.rs Don't send egui events when it is hidden and as a result these events are also never captured by egui. This fixes issues with the mouse clicks being captured if the mouse was hovered over the egui UI when it was toggled off. 2022-01-25 01:23:46 -05:00
singleplayer.rs code cleanup 2021-08-11 09:42:29 +02:00
window.rs Support multiple texture formats for screenshots 2022-01-25 00:36:08 -05:00