veloren/voxygen/anim/src/character/block.rs
2020-12-01 20:20:01 +01:00

41 lines
1.4 KiB
Rust

use super::{
super::{vek::*, Animation},
CharacterSkeleton, SkeletonAttr,
};
use common::comp::item::ToolKind;
pub struct BlockAnimation;
impl Animation for BlockAnimation {
type Dependency = (Option<ToolKind>, Option<ToolKind>, f64);
type Skeleton = CharacterSkeleton;
#[cfg(feature = "use-dyn-lib")]
const UPDATE_FN: &'static [u8] = b"character_block\0";
#[cfg_attr(feature = "be-dyn-lib", export_name = "character_block")]
fn update_skeleton_inner(
skeleton: &Self::Skeleton,
(_active_tool_kind, _second_tool_kind, _global_time): Self::Dependency,
_anim_time: f64,
_rate: &mut f32,
s_a: &SkeletonAttr,
) -> Self::Skeleton {
let mut next = (*skeleton).clone();
next.head.position = Vec3::new(0.0, -1.0 + s_a.head.0, s_a.head.1 + 19.5);
next.head.orientation = Quaternion::rotation_x(-0.25);
next.hand_l.position = Vec3::new(s_a.hand.0 - 6.0, s_a.hand.1 + 3.5, s_a.hand.2 + 0.0);
next.hand_l.orientation = Quaternion::rotation_x(-0.3);
next.hand_r.position = Vec3::new(s_a.hand.0 - 6.0, s_a.hand.1 + 3.0, s_a.hand.2 - 2.0);
next.hand_r.orientation = Quaternion::rotation_x(-0.3);
next.main.position = Vec3::new(0.0, 0.0, 0.0);
next.main.orientation = Quaternion::rotation_x(-0.3);
next.torso.position = Vec3::new(0.0, -0.2, 0.1) * s_a.scaler;
next
}
}