veloren/voxygen
Joshua Yanovski 3869cdf1d2 Don't remesh chunk vertex data on sprite update.
This results in an extremely visually noticeable improvement in latency
when adding or removing sprite data and makes the game feel more
responsive.

This happens, for instance, when picking up a sprite like an apple or
flower from the environment.  We check to make sure that for items
with lighting (like Velorite) or changes that otherwise affect meshing
(like changing from fluid to nonfluid) this doesn't trigger.
2021-05-11 12:58:15 -07:00
..
anim anims 2021-05-10 18:54:03 -05:00
benches rayon::join creates a global threadpool, which is only used in /world 2021-05-04 21:06:07 +02:00
examples (See sharp/lod-history) LOD, shadows, greedy meshing, new lighting, perf 2020-08-20 20:34:59 +02:00
i18n Refactor i18n analysis code and improve UX of testing binary 2021-05-10 22:13:00 +00:00
src Don't remesh chunk vertex data on sprite update. 2021-05-11 12:58:15 -07:00
build.rs feat(voxygen): add logo for windows executable 2019-10-02 16:57:08 +02:00
Cargo.toml Added non-admin moderators and timed bans. 2021-05-09 21:19:16 -07:00
clippy.toml (See sharp/lod-history) LOD, shadows, greedy meshing, new lighting, perf 2020-08-20 20:34:59 +02:00