Go to file
2020-04-24 16:12:20 +02:00
.cargo use gold linker instead of cc which is rust default for linux, which increases Compilcation by about 30% 2019-11-21 20:18:10 +01:00
.github/workflows Angelonfira/test action macosx build 2020-02-14 00:19:06 +00:00
.gitlab add: CODEOWNERS file 2020-03-06 19:10:27 +01:00
assets Add atmospheric scattering. 2020-04-24 16:12:20 +02:00
chat-cli Add uid to Player component 2020-03-08 22:58:38 +01:00
client More lighting changes. 2020-04-21 18:25:19 +02:00
common Merge remote-tracking branch 'origin/master' into zesterer/lod 2020-04-03 05:01:41 +02:00
server Merge branch 'master' of gitlab.com:veloren/veloren into sharp/map-colors 2020-04-02 18:50:38 +02:00
server-cli feat: log server version 2020-03-26 12:41:30 +01:00
voxygen More lighting changes. 2020-04-21 18:25:19 +02:00
world More lighting changes. 2020-04-21 18:25:19 +02:00
.gitattributes Add a default world map. 2020-01-23 18:18:15 +01:00
.gitignore maybe fix hotreload panic 2020-03-15 15:53:51 +01:00
.gitlab-ci.yml Merge branch 'xMAC94x/temp-macos' into 'master' 2020-03-20 10:27:02 +00:00
.rustfmt.toml Workaround for rustfmt bug that affects waylands source generation in clean builds 2020-02-03 18:34:52 +00:00
Cargo.lock WIP -- lighting changes and soft shadows. 2020-04-09 02:38:40 +02:00
Cargo.toml Point to newly released vek, add todo to reconsider empty item, remove uneeded ori slerp, remove agent from character behavior, add todos to combat sys, check if entities still exist before possessing & if possessed entity has a loadout move the active item into the second item space 2020-04-01 11:15:14 -04:00
CHANGELOG.md Merge branch 'master' into 'combat' 2020-04-01 20:42:27 +00:00
CONTRIBUTING.md Add CONTRIBUTING 2019-05-17 01:34:07 +00:00
default.nix Revert "Added to systems directory" 2019-10-04 23:53:10 +00:00
LICENSE Fix license repo name 2019-04-22 20:32:40 +02:00
README.md Update readme with signup link. 2020-03-08 22:57:02 +01:00
rust-toolchain update toolchain to nightly-2020-03-05 2020-03-08 13:05:38 +01:00
shell.nix Revert "Added to systems directory" 2019-10-04 23:53:10 +00:00

Veloren logo on a screenshot

pipeline status coverage report license discord lines of code

Welcome To Veloren!

Veloren is a multiplayer voxel RPG written in Rust. Veloren takes inspiration from games such as Cube World, Minecraft and Dwarf Fortress. The game is currently under heavy development, but is playable.

Development

Currently the communication of contributors happens mainly on our official Discord server. You can join it to keep up with the development, talk to us or contribute something yourself. Anyone who shows genuine effort to help is welcome in our team. You don't have to know how to program to contribute!

Sign Up - Here you can create an online account for Veloren. This will be needed to play on auth-enabled servers, including the official server.

The Book - A collection of all important information relating to Veloren. It includes information on how to compile Veloren and how to contribute.

Future Plans - Go here for information about Veloren's development roadmap and what we're currently working on.

Official social media and websites

Get Veloren

Currently we provide 64-bit builds for Linux and Windows which can be downloaded on the official website: https://www.veloren.net

Note: Mac and 32-bit systems are supported but you need to compile the game for them yourself.

Due to rapid developement stable versions become outdated fast and might be incompatible with the public server.

If you want to compile Veloren yourself, take a look at the How to Compile Guide in the book.

Packaging status

Fedora

COPR repo: sudo dnf copr enable atim/veloren -y && sudo dnf install veloren -y

Arch

AUR Airshipper: yay -Syu airshipper-git

AUR latest binary release: yay -Syu veloren-bin

AUR latest release: yay -Syu veloren

AUR latest master: yay -Syu veloren-git

F.A.Q.

Q: How is this game licensed?

A: It's free to play, modify and distribute. Forever. Since it is a community project, we decided to license it under the GNU GPL 3.0 license which means it will always stay free and open source.

Q: What platforms are supported?

A: Veloren can run on Windows, Linux and Mac OS on all architectures (although x86_64 is our main focus). It's probably possible to compile Veloren on/for BSD, Fuchsia and others as well.

Q: Do you accept donations?

A: To keep Veloren a passion project free from financial incentives we will only accept donations to cover server hosting expenses. There is no way to donate yet.

Credit

Many thanks to everyone that has contributed to Veloren's development, provided ideas, crafted art, composed music, hunted bugs, created tools and supported the project.

Sponsorship

We are extremely proud to be sponsored by Digital Ocean.

Their support allows us to build and reliably power our shared backend services.