mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
364 lines
13 KiB
Rust
364 lines
13 KiB
Rust
use crate::comp::{
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inventory::{
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item::ItemKind,
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slot::{ArmorSlot, EquipSlot},
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InvSlot,
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},
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Item,
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};
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use serde::{Deserialize, Serialize};
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use std::ops::Range;
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use tracing::warn;
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#[derive(Clone, PartialEq, Debug, Serialize, Deserialize)]
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pub struct Loadout {
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slots: Vec<LoadoutSlot>,
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}
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#[derive(Clone, PartialEq, Debug, Serialize, Deserialize)]
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pub struct LoadoutSlot {
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/// The EquipSlot that this slot represents
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pub(super) equip_slot: EquipSlot,
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/// The contents of the slot
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slot: InvSlot,
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/// The unique string that represents this loadout slot in the database (not
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/// synced to clients)
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#[serde(skip)]
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persistence_key: String,
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}
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impl LoadoutSlot {
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fn new(equip_slot: EquipSlot, persistence_key: String) -> LoadoutSlot {
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LoadoutSlot {
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equip_slot,
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slot: None,
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persistence_key,
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}
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}
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}
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pub(super) struct LoadoutSlotId {
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// The index of the loadout item that provides this inventory slot.
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pub loadout_idx: usize,
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// The index of the slot within its container
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pub slot_idx: usize,
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}
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pub enum LoadoutError {
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InvalidPersistenceKey,
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}
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impl Loadout {
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pub(super) fn new_empty() -> Self {
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Self {
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slots: vec![
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(EquipSlot::Lantern, "lantern".to_string()),
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(EquipSlot::Glider, "glider".to_string()),
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(
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EquipSlot::Armor(ArmorSlot::Shoulders),
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"shoulder".to_string(),
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),
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(EquipSlot::Armor(ArmorSlot::Chest), "chest".to_string()),
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(EquipSlot::Armor(ArmorSlot::Belt), "belt".to_string()),
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(EquipSlot::Armor(ArmorSlot::Hands), "hand".to_string()),
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(EquipSlot::Armor(ArmorSlot::Legs), "pants".to_string()),
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(EquipSlot::Armor(ArmorSlot::Feet), "foot".to_string()),
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(EquipSlot::Armor(ArmorSlot::Back), "back".to_string()),
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(EquipSlot::Armor(ArmorSlot::Ring1), "ring1".to_string()),
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(EquipSlot::Armor(ArmorSlot::Ring2), "ring2".to_string()),
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(EquipSlot::Armor(ArmorSlot::Neck), "neck".to_string()),
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(EquipSlot::Armor(ArmorSlot::Head), "head".to_string()),
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(EquipSlot::Armor(ArmorSlot::Tabard), "tabard".to_string()),
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(EquipSlot::Armor(ArmorSlot::Bag1), "bag1".to_string()),
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(EquipSlot::Armor(ArmorSlot::Bag2), "bag2".to_string()),
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(EquipSlot::Armor(ArmorSlot::Bag3), "bag3".to_string()),
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(EquipSlot::Armor(ArmorSlot::Bag4), "bag4".to_string()),
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(EquipSlot::Mainhand, "active_item".to_string()),
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(EquipSlot::Offhand, "second_item".to_string()),
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]
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.into_iter()
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.map(|(equip_slot, persistence_key)| LoadoutSlot::new(equip_slot, persistence_key))
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.collect(),
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}
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}
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/// Replaces the item in the Loadout slot that corresponds to the given
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/// EquipSlot and returns the previous item if any
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pub(super) fn swap(&mut self, equip_slot: EquipSlot, item: Option<Item>) -> Option<Item> {
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self.slots
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.iter_mut()
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.find(|x| x.equip_slot == equip_slot)
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.and_then(|x| core::mem::replace(&mut x.slot, item))
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}
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/// Returns a reference to the item (if any) equipped in the given EquipSlot
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pub(super) fn equipped(&self, equip_slot: EquipSlot) -> Option<&Item> {
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self.slot(equip_slot).and_then(|x| x.slot.as_ref())
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}
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fn slot(&self, equip_slot: EquipSlot) -> Option<&LoadoutSlot> {
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self.slots
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.iter()
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.find(|loadout_slot| loadout_slot.equip_slot == equip_slot)
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}
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pub(super) fn loadout_idx_for_equip_slot(&self, equip_slot: EquipSlot) -> Option<usize> {
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self.slots
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.iter()
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.position(|loadout_slot| loadout_slot.equip_slot == equip_slot)
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}
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/// Returns all loadout items paired with their persistence key
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pub(super) fn items_with_persistence_key(&self) -> impl Iterator<Item = (&str, Option<&Item>)> {
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self.slots
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.iter()
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.map(|x| (x.persistence_key.as_str(), x.slot.as_ref()))
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}
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/// Sets a loadout item in the correct slot using its persistence key. Any
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/// item that already exists in the slot is lost.
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pub fn set_item_at_slot_using_persistence_key(
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&mut self,
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persistence_key: &str,
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item: Item,
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) -> Result<(), LoadoutError> {
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if let Some(slot) = self
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.slots
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.iter_mut()
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.find(|x| x.persistence_key == persistence_key)
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{
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slot.slot = Some(item);
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Ok(())
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} else {
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Err(LoadoutError::InvalidPersistenceKey)
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}
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}
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/// Swaps the contents of two loadout slots
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pub(super) fn swap_slots(&mut self, equip_slot_a: EquipSlot, equip_slot_b: EquipSlot) {
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if self.slot(equip_slot_b).is_none() || self.slot(equip_slot_b).is_none() {
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// Currently all loadouts contain slots for all EquipSlots so this can never
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// happen, but if loadouts with alternate slot combinations are
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// introduced then it could.
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warn!("Cannot swap slots for non-existent equip slot");
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return;
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}
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let item_a = self.swap(equip_slot_a, None);
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let item_b = self.swap(equip_slot_b, None);
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// Check if items can go in the other slots
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if item_a
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.as_ref()
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.map_or(true, |i| equip_slot_b.can_hold(&i.kind()))
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&& item_b
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.as_ref()
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.map_or(true, |i| equip_slot_a.can_hold(&i.kind()))
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{
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// Swap
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self.swap(equip_slot_b, item_a).unwrap_none();
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self.swap(equip_slot_a, item_b).unwrap_none();
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} else {
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// Otherwise put the items back
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self.swap(equip_slot_a, item_a).unwrap_none();
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self.swap(equip_slot_b, item_b).unwrap_none();
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}
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}
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/// Gets a slot that an item of a particular `ItemKind` can be equipped
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/// into. The first empty slot compatible with the item will be
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/// returned, or if there are no free slots then the first occupied slot
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/// will be returned. The bool part of the tuple indicates whether an item
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/// is already equipped in the slot.
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pub(super) fn get_slot_to_equip_into(&self, item_kind: &ItemKind) -> Option<EquipSlot> {
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let mut suitable_slots = self
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.slots
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.iter()
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.filter(|s| s.equip_slot.can_hold(item_kind));
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let first = suitable_slots.next();
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first
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.into_iter()
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.chain(suitable_slots)
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.find(|loadout_slot| loadout_slot.slot.is_none())
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.map(|x| x.equip_slot)
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.or_else(|| first.map(|x| x.equip_slot))
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}
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/// Returns the `InvSlot` for a given `LoadoutSlotId`
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pub(super) fn inv_slot(&self, loadout_slot_id: LoadoutSlotId) -> Option<&InvSlot> {
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self.slots
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.get(loadout_slot_id.loadout_idx)
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.and_then(|loadout_slot| loadout_slot.slot.as_ref())
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.and_then(|item| item.slot(loadout_slot_id.slot_idx))
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}
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/// Returns the `InvSlot` for a given `LoadoutSlotId`
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pub(super) fn inv_slot_mut(&mut self, loadout_slot_id: LoadoutSlotId) -> Option<&mut InvSlot> {
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self.slots
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.get_mut(loadout_slot_id.loadout_idx)
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.and_then(|loadout_slot| loadout_slot.slot.as_mut())
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.and_then(|item| item.slot_mut(loadout_slot_id.slot_idx))
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}
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/// Returns all inventory slots provided by equipped loadout items, along
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/// with their `LoadoutSlotId`
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pub(super) fn inv_slots_with_id(&self) -> impl Iterator<Item = (LoadoutSlotId, &InvSlot)> {
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self.slots
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.iter()
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.enumerate()
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.filter_map(|(i, loadout_slot)| {
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loadout_slot.slot.as_ref().map(|item| (i, item.slots()))
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})
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.flat_map(|(loadout_slot_index, loadout_slots)| {
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loadout_slots
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.iter()
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.enumerate()
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.map(move |(item_slot_index, inv_slot)| {
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(
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LoadoutSlotId {
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loadout_idx: loadout_slot_index,
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slot_idx: item_slot_index,
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},
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inv_slot,
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)
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})
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})
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}
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/// Returns all inventory slots provided by equipped loadout items
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pub(super) fn inv_slots_mut(&mut self) -> impl Iterator<Item = &mut InvSlot> {
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self.slots.iter_mut()
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.filter_map(|x| x.slot.as_mut().map(|item| item.slots_mut())) // Discard loadout items that have no slots of their own
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.flat_map(|loadout_slots| loadout_slots.iter_mut()) //Collapse iter of Vec<InvSlot> to iter of InvSlot
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}
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/// Gets the range of loadout-provided inventory slot indexes that are
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/// provided by the item in the given `EquipSlot`
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pub(super) fn slot_range_for_equip_slot(&self, equip_slot: EquipSlot) -> Option<Range<usize>> {
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self.slots
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.iter()
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.map(|loadout_slot| {
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(
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loadout_slot.equip_slot,
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loadout_slot
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.slot
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.as_ref()
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.map_or(0, |item| item.slots().len()),
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)
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})
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.scan(0, |acc_len, (equip_slot, len)| {
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let res = Some((equip_slot, len, *acc_len));
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*acc_len += len;
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res
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})
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.find(|(e, len, _)| *e == equip_slot && len > &0)
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.map(|(_, slot_len, start)| start..start + slot_len)
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}
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/// Attempts to equip the item into a compatible, unpopulated loadout slot.
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/// If no slot is available the item is returned.
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#[must_use = "Returned item will be lost if not used"]
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pub(super) fn try_equip(&mut self, item: Item) -> Result<(), Item> {
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if let Some(loadout_slot) = self
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.slots
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.iter_mut()
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.find(|s| s.slot.is_none() && s.equip_slot.can_hold(item.kind()))
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{
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loadout_slot.slot = Some(item);
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Ok(())
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} else {
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Err(item)
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}
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}
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pub(super) fn items(&self) -> impl Iterator<Item = &Item> {
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self.slots.iter().filter_map(|x| x.slot.as_ref())
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}
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}
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#[cfg(test)]
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mod tests {
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use crate::comp::{
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inventory::{
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item::{
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armor::{Armor, ArmorKind, Protection},
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ItemKind,
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},
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loadout::Loadout,
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slot::{ArmorSlot, EquipSlot},
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test_helpers::get_test_bag,
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},
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Item,
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};
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#[test]
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fn test_slot_range_for_equip_slot() {
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let mut loadout = Loadout::new_empty();
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let bag1_slot = EquipSlot::Armor(ArmorSlot::Bag1);
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let bag = get_test_bag(18);
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loadout.swap(bag1_slot, Some(bag));
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let result = loadout.slot_range_for_equip_slot(bag1_slot).unwrap();
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assert_eq!(0..18, result);
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}
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#[test]
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fn test_slot_range_for_equip_slot_no_item() {
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let loadout = Loadout::new_empty();
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let result = loadout.slot_range_for_equip_slot(EquipSlot::Armor(ArmorSlot::Bag1));
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assert_eq!(None, result);
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}
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#[test]
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fn test_slot_range_for_equip_slot_item_without_slots() {
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let mut loadout = Loadout::new_empty();
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let feet_slot = EquipSlot::Armor(ArmorSlot::Feet);
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let boots = Item::new_from_asset_expect("common.items.testing.test_boots");
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loadout.swap(feet_slot, Some(boots));
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let result = loadout.slot_range_for_equip_slot(feet_slot);
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assert_eq!(None, result);
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}
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#[test]
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fn test_get_slot_to_equip_into_second_bag_slot_free() {
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let mut loadout = Loadout::new_empty();
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loadout.swap(EquipSlot::Armor(ArmorSlot::Bag1), Some(get_test_bag(1)));
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let result = loadout
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.get_slot_to_equip_into(&ItemKind::Armor(Armor::test_armor(
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ArmorKind::Bag("test".to_string()),
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Protection::Normal(0.0),
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)))
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.unwrap();
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assert_eq!(EquipSlot::Armor(ArmorSlot::Bag2), result);
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}
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#[test]
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fn test_get_slot_to_equip_into_no_bag_slots_free() {
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let mut loadout = Loadout::new_empty();
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loadout.swap(EquipSlot::Armor(ArmorSlot::Bag1), Some(get_test_bag(1)));
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loadout.swap(EquipSlot::Armor(ArmorSlot::Bag2), Some(get_test_bag(1)));
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loadout.swap(EquipSlot::Armor(ArmorSlot::Bag3), Some(get_test_bag(1)));
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loadout.swap(EquipSlot::Armor(ArmorSlot::Bag4), Some(get_test_bag(1)));
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let result = loadout
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.get_slot_to_equip_into(&ItemKind::Armor(Armor::test_armor(
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ArmorKind::Bag("test".to_string()),
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Protection::Normal(0.0),
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)))
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.unwrap();
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assert_eq!(EquipSlot::Armor(ArmorSlot::Bag1), result);
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}
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}
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