veloren/assets/common/abilities/axe/spin.ron
Sam e98edbcc7a Conversion of poise damage to health damage now scales depending on the poise state the target is in.
Entities are now immune to poise damage for 1 second after exiting a poise state.
Rebalanced most phyiscal damage attacks on player-accessible tools.
2022-01-12 22:18:59 -05:00

25 lines
582 B
Rust

SpinMelee(
buildup_duration: 0.2,
swing_duration: 0.6,
recover_duration: 0.2,
base_damage: 8.0,
base_poise_damage: 0,
knockback: ( strength: 0.0, direction: Away),
range: 3.5,
damage_effect: Some(Buff((
kind: Bleeding,
dur_secs: 10.0,
strength: DamageFraction(0.1),
chance: 0.1,
))),
energy_cost: 10.0,
is_infinite: true,
movement_behavior: AxeHover,
is_interruptible: false,
forward_speed: 0.0,
num_spins: 1,
specifier: None,
target: Some(OutOfGroup),
damage_kind: Slashing,
)