veloren/server/src/lod.rs
Imbris c6f5e8dac2 Add more profiling spans to Server startup related things in order to
visualize where time is being spent. Make `Lod::from_world` use the same
rayon pool as other things during the server startup. Move parallel
iteration up out of structure_gen.par_iter in order to slightly optimize
Lod::from_world (saves a few hundred milliseconds on my machine)
2023-04-20 21:53:59 -04:00

46 lines
1.3 KiB
Rust

#[cfg(not(feature = "worldgen"))]
use crate::test_world::{IndexRef, World};
use common::lod;
use hashbrown::HashMap;
use vek::*;
#[cfg(feature = "worldgen")]
use world::{IndexRef, World};
static EMPTY_ZONE: lod::Zone = lod::Zone {
objects: Vec::new(),
};
#[derive(Default)]
pub struct Lod {
pub zones: HashMap<Vec2<i32>, lod::Zone>,
}
impl Lod {
#[cfg(feature = "worldgen")]
pub fn from_world(world: &World, index: IndexRef, threadpool: &rayon::ThreadPool) -> Self {
common_base::prof_span!("Lod::from_world");
threadpool.install(|| {
let zone_sz = (world.sim().get_size() + lod::ZONE_SIZE - 1) / lod::ZONE_SIZE;
use rayon::prelude::*;
let zones = (0..zone_sz.x)
.into_par_iter()
.flat_map(|i| (0..zone_sz.y).into_par_iter().map(move |j| (i, j)))
.map(|(i, j)| {
let zone_pos = Vec2::new(i, j).map(|e| e as i32);
(zone_pos, world.get_lod_zone(zone_pos, index))
})
.collect();
Self { zones }
})
}
#[cfg(not(feature = "worldgen"))]
pub fn from_world(world: &World, index: IndexRef) -> Self { Self::default() }
pub fn zone(&self, zone_pos: Vec2<i32>) -> &lod::Zone {
self.zones.get(&zone_pos).unwrap_or(&EMPTY_ZONE)
}
}