veloren/assets/voxygen/shaders/include
Hugo Peixoto fe11d6d5bc Split sky shader's twilight into dawn and dusk
Instead of having the same color profiles for the sky's color, light,
and halo, we now have the ability to define different values for dawn
and dusk.

The dusk values were unchanged and the dawn values are similar, but with
less red. These should probably be tweaked a bit more.
2022-05-22 19:54:44 +01:00
..
cloud Unified and fixed attenuation 2022-01-23 16:25:15 +00:00
constants.glsl Unified and fixed attenuation 2022-01-23 16:25:15 +00:00
globals.glsl address/remove TODOs, fix comment typos, enable wgpu/trace feature by default (So no recompile is needed to collect an API trace) 2021-06-03 00:10:06 -04:00
light.glsl Reduced point light ambiance hack 2022-05-15 16:33:03 +01:00
lod.glsl Offset for side/top texture 2022-05-10 12:40:06 +01:00
point_glow.glsl Add experimental shader option that lowers glow strength for lights near the camera 2022-02-26 00:26:42 -05:00
random.glsl Dither in nonlinear srgb space and add a few dithering related things to the experimental shader options 2022-01-28 22:55:59 -05:00
shadows.glsl Fix non uniform control flow in shader 2021-07-29 18:05:27 +01:00
sky.glsl Split sky shader's twilight into dawn and dusk 2022-05-22 19:54:44 +01:00
srgb.glsl Unified and fixed attenuation 2022-01-23 16:25:15 +00:00