veloren/voxygen/shaders/include
2019-08-04 12:25:15 +01:00
..
globals.glsl Added point lights 2019-07-21 19:22:49 +01:00
light.glsl Optimised fragment and vertex shaders. Framebuffer depth target changed from DEPTH24_STENCIL8 to DEPTH24 for faster depth writing and reading (no bitwise operations needed). 2019-08-04 12:25:15 +01:00
sky.glsl Optimised fragment and vertex shaders. Framebuffer depth target changed from DEPTH24_STENCIL8 to DEPTH24 for faster depth writing and reading (no bitwise operations needed). 2019-08-04 12:25:15 +01:00