antialias
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Fixed hill colour blending
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2019-11-19 19:09:22 +00:00 |
fluid-frag
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Better water shaders
|
2020-03-27 15:13:36 +00:00 |
test
|
Move shaders, start asset reloading system
|
2019-08-15 23:56:12 -04:00 |
figure-vert.glsl
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Minor fixes to LoD merging
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2020-02-21 16:15:13 +00:00 |
lod-terrain-frag.glsl
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Added mist to LoD
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2020-02-24 17:49:53 +00:00 |
postprocess-frag.glsl
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Gamma setting now works
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2020-02-17 00:46:31 +00:00 |
skybox-frag.glsl
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Combining colors and LOD.
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2020-04-02 06:49:27 +02:00 |
skybox-vert.glsl
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Non-linear depth buffer
|
2019-11-20 09:59:27 +00:00 |
sprite-vert.glsl
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Capped LoD dragging
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2020-02-21 15:04:44 +00:00 |
terrain-frag.glsl
|
sync
|
2020-02-21 11:12:25 +00:00 |
terrain-vert.glsl
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Capped LoD dragging
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2020-02-21 15:04:44 +00:00 |
ui-frag.glsl
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Hack to allow minimap rotation.
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2020-02-06 17:34:32 +00:00 |
ui-vert.glsl
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Hack to allow minimap rotation.
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2020-02-06 17:34:32 +00:00 |