veloren/assets/voxygen/shaders
2020-01-31 12:12:57 +02:00
..
antialias Fixed hill colour blending 2019-11-19 19:09:22 +00:00
fluid-frag Add options to turn off the clouds and to render ugly water 2020-01-19 14:05:31 -05:00
include Get abs value of maxd and mind 2020-01-31 12:12:57 +02:00
test Move shaders, start asset reloading system 2019-08-15 23:56:12 -04:00
figure-frag.glsl Massive performance boost for clouds, fixed reflection misprojection bug 2019-11-19 19:09:22 +00:00
figure-vert.glsl Bumped up the numbers further, behaves nicer still 2020-01-27 14:28:20 +00:00
fluid-vert.glsl Bumped up the numbers further, behaves nicer still 2020-01-27 14:28:20 +00:00
postprocess-frag.glsl Add aa modes, with ui interface to switch 2019-09-26 23:14:27 -04:00
postprocess-vert.glsl Fix typo, move shaders back out of subfolders 2019-08-15 23:59:10 -04:00
skybox-frag.glsl Massive performance boost for clouds, fixed reflection misprojection bug 2019-11-19 19:09:22 +00:00
skybox-vert.glsl Non-linear depth buffer 2019-11-20 09:59:27 +00:00
sprite-frag.glsl Massive performance boost for clouds, fixed reflection misprojection bug 2019-11-19 19:09:22 +00:00
sprite-vert.glsl Bumped up the numbers further, behaves nicer still 2020-01-27 14:28:20 +00:00
terrain-frag.glsl Fixed terrain normal decoding 2020-01-19 18:27:03 +00:00
terrain-vert.glsl Bumped up the numbers further, behaves nicer still 2020-01-27 14:28:20 +00:00
ui-frag.glsl Fix typo, move shaders back out of subfolders 2019-08-15 23:59:10 -04:00
ui-vert.glsl Make nametages etc fixed size and only display within limited range 2020-01-24 22:09:45 -05:00