.. |
antialias
|
Fixed hill colour blending
|
2019-11-19 19:09:22 +00:00 |
fluid-frag
|
Add options to turn off the clouds and to render ugly water
|
2020-01-19 14:05:31 -05:00 |
include
|
Get abs value of maxd and mind
|
2020-01-31 12:12:57 +02:00 |
test
|
Move shaders, start asset reloading system
|
2019-08-15 23:56:12 -04:00 |
figure-frag.glsl
|
Massive performance boost for clouds, fixed reflection misprojection bug
|
2019-11-19 19:09:22 +00:00 |
figure-vert.glsl
|
Bumped up the numbers further, behaves nicer still
|
2020-01-27 14:28:20 +00:00 |
fluid-vert.glsl
|
Bumped up the numbers further, behaves nicer still
|
2020-01-27 14:28:20 +00:00 |
postprocess-frag.glsl
|
Add aa modes, with ui interface to switch
|
2019-09-26 23:14:27 -04:00 |
postprocess-vert.glsl
|
Fix typo, move shaders back out of subfolders
|
2019-08-15 23:59:10 -04:00 |
skybox-frag.glsl
|
Massive performance boost for clouds, fixed reflection misprojection bug
|
2019-11-19 19:09:22 +00:00 |
skybox-vert.glsl
|
Non-linear depth buffer
|
2019-11-20 09:59:27 +00:00 |
sprite-frag.glsl
|
Massive performance boost for clouds, fixed reflection misprojection bug
|
2019-11-19 19:09:22 +00:00 |
sprite-vert.glsl
|
Bumped up the numbers further, behaves nicer still
|
2020-01-27 14:28:20 +00:00 |
terrain-frag.glsl
|
Fixed terrain normal decoding
|
2020-01-19 18:27:03 +00:00 |
terrain-vert.glsl
|
Bumped up the numbers further, behaves nicer still
|
2020-01-27 14:28:20 +00:00 |
ui-frag.glsl
|
Fix typo, move shaders back out of subfolders
|
2019-08-15 23:59:10 -04:00 |
ui-vert.glsl
|
Make nametages etc fixed size and only display within limited range
|
2020-01-24 22:09:45 -05:00 |